Splinter Cell/Pandora Tomorrow running too fast on laptop
I'm going away for a bit, and I'm taking my old laptop with me...
So I thought I'll install some games, here are the specs,
Dell Inspiron 6000
P M 1.8
1 GB RAM
Radeon X300 (Yeah, it sucks, but I'm not trying to run Oblivion here)
Anyway, I was testing some games, and when I run Splinter Cell and its sequel, Pandora Tomorrow, the games runs too fast, I don't know why this is, because I remember running these games before on this laptop before and it runs fine (about a year ago). I haven't tried any other Unreal Engine 2 games.
Haven't updated anything, but I have now, hoping it would sort itself out, I've installed the latest Catalyst Mobility along with ATI Tray Tools, and it still does it, it's like the games on turbo mode or something, I've also installed the latest patches for the games.
I of course wiped the drivers clean with Driver Cleaner before installing the new ones, and deleted everything with ATI Tray Tools before installing the new version, tried changing the V-Sync settings, still nothing.
This has me baffled, so any suggestions?
Good idea, didn't think of that.
Nothing strange, FPS wan't exceedingly high or anything.
Usually 50-60ish (the counter in ATI Tray Tools reports similar results), strangely enough, when I deliberately set the settings to high (to push the video card, and believe me, that's not hard), even when the fps is around 20, the game is choppy, but the tempo that the game moves at is still the same, it still runs too fast, if that makes sense at all.
Which leads me to believe this isn't exactly a refresh issue, it's something to do with the game itself, like a setting or something, right?
Hmm try other games and see if that still happens.
The only things I can think of is to update to the February release of DirectX 9.0c.
Can you post a video of it?
I"ll post this in some hardware forums and see if their aces can help.
I'm stumped as well, because this is an issue that's common among dual-core users.
Anyhow, try these:
Last edited by Jyuu; 02-11-2007 at 08:46 AM.
Hmm Its a laptop?
Does it seem to act up when on battery (where your power management is in effect)?
If it does, try plugging the computer into a power source, setting up the power management so the processor is running at full power all the time and see if that helps.
If the symptoms go away, I would suspect that the game is getting messed up from the OS changing processor speeds as demands of the processor change. My laptop is notorious for doing this (P4mobile 2.00 GHz toshiba) with some games and not much you can do other than setting up the computer so it doesnt throttle the processor.
No, it doesn't happen with other games, at least nothing that uses Unreal Engine 2, I don't know how to record a video, fraps? I'll see what I can do...
I'll try the Feb DX release, I was going to download the January release, but MS didn't have the offline install up.
No, I don't think it's related to SpeedStep, and everytime I've tried it, it's always plugged in and the Power Managements Profile is set to "Always On" (it's always set to that when it's plugged in), besides, I tried using Notebook Hardware Control and set it to Maximum Performance, so it's always clocked at maximum and doesn't slow down.
This is really strange, because if it's a driver problem, surely me wiping out the drivers would've fixed it, and wouldn't this happen to every game if it's a driver problem. And yet, if it's an individual game problem, reinstalling the game should've fixed it, not to mention Pandora Tomorrow has never been installed on this laptop, and that game suffers from this, so it must be something to do the engine.
Oh, the laptop runs Windows XP SP2, latest updates.
I'm on a 6000d right now as well. Never ran into this problem but never played that game either.
As far as drivers go, last I remember, it was suggested by ATI you don't don't use normal drivers. Such chipsets as ours are special designed and that we should only use the drivers from Dell. This was a year ago I saw this. That must have changed. I don't remember a mobility driver anyway.
Anyway, might want to try the Dell driver. Worth a shot, although I don't think that's the problem...
I did see something about a few XBox games that were ported having problems with FSAA. Try turning that off in the graphics card config and running it.
thanks to Silverwmoon!
Ahh, finally, internet access~
Who knew a series of tubes could be so hard to live without.
Anyways, after messing around some more, I think I was wrong before, Hellcreator is correct, despite what I said before setting Notebook Hardware Control to maximum performance setting seems to fix this, and turning it to Dynamic Switching brings back the problems, sometimes (say, 1/5 times) it doesn't do this, my guess is because the speedstep switched the processor on full speed.
I don't know if this is a full solution, but it works fine nonetheless, but it's still strange, why would the game run faster with a slower processor speed?
And to Vol, yeah, but usually laptop drivers aren't updated very often (I realise a laptop really isn't suited to regular gaming) and these are Mobility drivers (although ATI doesn't even let me download it by default, I needed the direct link) so I thought it would be fine, and it is, I don't think the Dell drivers are that much different anyway. I remember trying Omega drivers, and remember things like the lid doesn't automatically shut off when I close it and stuff, but it worls fine with the ATI Mobility ones.
And thanks, all of you~