Ultimate PoT Techniques
Ok, so, we've been having this discussion on the 'New Chapters' thread for a while. So, to prevent further cluttering of the new thread so people don't have to search through even MORE pages of stuff, we'll post the ultimate PoT techniques here.
For ideas, visit the New Chapters thread.
IN Chapter lOl a new character appears who knows how to activate Muga no Kyouchi- it's Kawamura!!
His ultimate technique is more powerful than Hyakuren Jitoku no Kiwami, it's actually the fourth door of Muga. It's name is Chuck Norris no Kiwami.
It carries the force of Chuck Norris' roundhouse kicks. It also can't be returned because it's the Pinnacle of Chuck Norris.
Uh... Okay. I still say someone needs to use a technique called Apocalypse. The earth blows up and the person wins by default. Lol.
- Momoshiro - Comet Smash: Momoshiro's dunk smash, only amplified to ridiculous standards. His ultimate power, combined with his ability to read the force in the air, will allow him to send a literal comet of a tennis ball into the ground, creating a gigantic crater on the court.
- Inui - Data Assimilation: Inui turns the entire court into a virtual world, where he controls everything for the match. He can even delete weak opponents, although the rules forbid him from doing so in an official match. He can, however, delete an arm and leg or two.
- Kawamura - Sushi Canon: The ultimate power attack. It's stronger than a canonball shot from a canon. No one can return this, and being hit by this results in death - or would, if it weren't for the fact that all the other players have been upgraded to the point in which they'd simply lose their rackets.
- Kikamaru - Infinite Clone Miracle Vanishing Techinique: Kikamaru can make a clone appear from anywhere in the court, regardless fo where he's standing. Also, he can simply vanish into thin air, leaving an empty court in order to confuse opponents. Kikamaru uses this to finish a Doubles Match by himself when Oishi is injured by a French Tennis pro player.
- Fuji - The Millionth Counter: No one knows what this is. But it's certain that this is the counter to anything. In fact, it's so much of a counter that it's virtually every hit he makes. It's not really the millionth counter, but called so because that sounds cooler.
- Kaidou - One Hundred Vipers Felling Dragon: It's not a technique, but a strategy. For one hundred turns Kaidou does nothing but hit Viper Style Snake (a new techinque invented in Volume 68), which eventually break his enemy down.
- Oishi - Egghead Volley: Oishi's Moon Volley upgraded to maximum. He hits it at an angle and force that causes it to become the shape of an egg, and therefore hard to hit. Plus, it cracks when hit too hard, and if it cracks, it counts as Oishi's point. Oishi learns this after Kikamaru learns his techinque, feeling that he's been keeping Kikamaru back.
- Tezuka - Tezuka Zone Alpha Omega Mighty Morphing Power Rangers Zero Shiki Drop: Tezuka uses his Zero Shiki Drop continuosly, except it's not the Zero Shiki Drop. That's how awesome it is. Tezuka will gain this skill after the death of his grandfather at the hands of John Smith, an American pro player who looks down on the Japanese code of honor cause apparantley that's what Westerners do in Japanese mangas.
- Ryoma - Dragon Flying In The Stars of Infinite Perfection: It's a combination of every single technique used in Prince of Tennis. Ryoma learns it when he goes under a "Berserker Ryoma" mode in which he can't control himself, and he's forced to fight with the devil within in order to stop himself from killing Momoshiro in Volume 89.
You do a lob and you automatically die.
- Kamio - God Speed, Wilson: It's like Fuji's disappearing shot. Except it doesn't disappear. It's just too fast to see. No one can see this. However, due to the ultimate luck bonus that everyone in Prince of Tennis recieves, they'll manage to hit it by chance.
- Shinji - Power Word Spot: It's like Atobe's World of Ice added with Shinji's original Spot. Just by saying "Spot On" Shinji can cause extreme pain and stress to his opponent's arm. It's the mastery of hypnosis.
- Ishida - Extreme Makeover Face Edition: Using strategy, Ishida manipulates his opponent into coming to the net, and instead of hitting the ball, he smashes his rackets into his opponent's face with extreme force.
- Kippei - Wild Beast Aura Savage Barrage: Tachibana's multiple destroying attack. Tachibana smashes the ball at an angle that causes it to hit a part of the opponent's body and bounce quickly back towards him so he can do it again and again. The tennis ball doesn't touch his opponent's racket; only destroys his bones. It's like IKEA's style, only faster and continuous.
Lol. Unfortunately, I think the point is over once you hit your opponent's body, so Tachibana wouldn't be able to hit his opponent over and over. IKEA sounds so funny because it's a funiture store.
The point IS over. It's just a way of making sure that the opponent doesn't get up after you score that one point.
Ishida's special attack, on the other hand, has him lose a point unless he hits his opponent as his opponent is about to recieve. It's also my favorite one. I mean, he just smashes the guy in the face. XD
Hot Potato: Who ever hits the ball second loses the match.
User is the final boss of the game.
I was about to say that the refs would probably disqualify him for excessive violence, but then again, I don't think the refs would want to mess with those scary tennis players. Lol.
Geez, Maggeh Insanity, why do you like violent techniques?
Well, it's not that I like violence itself (I've never gotten myself involved in a fight, except with siblings), but when we're dealing with crazy techniques, they usually have to be violent. I tried making Wild Beast Aura Jellyfish Barrage as Kippei's special attack, but all I could think of was a modified version of his Wild Multiple Tennis Ball Thingy that wasn't really original at all. XP