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  1. #11
    gigantor21 is offline Senior Member Long Time Member
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    I'll make some!

    Hyotei Regulars:

    Antarctic Respite of Wernicke the Obstinate (Atobe): Allows the user to view not only his opponent’s weak spots, but predicted images of their next move, 360 degree vision, and “Victorious Boxers 2 Slow Battle Mode” (or the perception of time slowing down). It also automatically makes his body use the most difficult return for the opponent to handle, and makes him seem more attractive to women and sponsors alike. An offshoot of MnK Type-3.

    Lament of The 12 Saints Serve (Ohtori)
    : A serve that emits a high pitched wailing sound due to the high speed spin and velocity of the ball, which is so great that the air pressure alone can create a cyclone capable of throwing 18-wheelers several hundred yards away. The wailing of the ball reaches a level high enough to cause permanent damage to the ears within any point on one side of the court (except for the user).

    Deathsault Upon The River Styx on Wednesday (Mukahi) – A style of play that is impossible to predict by even a MnK Type-FINAL Saiki Kanpatsu, the user switches between dozens of different acrobatic and martial arts movements incorporated into one amorphous aggregate of play styles. This can be used both offensively and defensively at the same time when combined with Saiki Kanpatsu, as the users body senses the ball and moves towards it unconsciously.

    Ostentatious Repentance of King Oedipus (Oshitari): The user not only renders the opponent unable to read his movements, but seals their movements and all of their senses while the ball is on the opponents side. When combined with MnK Type-3 to Type-5, the effect is rendered upon the opponent’s entire team, their immediate and extended families, and their friends and classmates while activated. Combined with Type-FINAL, the effect is spread to everyone within a 5 mile radius and all of THEIR friends and family, alive or dead.
    Last edited by gigantor21; 03-27-2007 at 06:09 PM.


    “Sso you got a 37 hit combo in Marvel vs. Capcom? TRY A 5,375 HIT COMBO, BITCH.

    - ScrewAttack's Review of Star Solider (N64)

  2. #12
    <Kira> is offline Member Frequent Poster
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    Lol. You guys made some funny moves. Someone should make Pot Abrigded using the moves you guys made up.

    Nanjiro Echizen- Pinnacle of Perverted Magazine Attack- Nanjiro throws perveted magazines on the opponent's side of the court, thus distracting the opponent. This is why Ryoma can't beat his father.

  3. #13
    gigantor21 is offline Senior Member Long Time Member
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    I'm not done yet!

    Omnidirectional Onslaught of the Nya-Nya Brotherhood (Kikumaru)
    - One of the most powerful, effective attacks in the entire series. Kikumaru uses his Doppelganger technique, then Henge no Jutsu while in MnK Type-FINAL to turn two of his clones into the cat-form from the "Zany Teni-Puri Family" episode. Then, while his opponent(s) run to play with the undeniably cute kittens, Kikumaru scores a free point. The effectiveness of this attack lies in the fact that it's almost impossible not to want to play with Kikumaru the Cat, even when it will cost you the match.

    Zero Shiki Life Drop (Tezuka)
    - In form, this is just a Zero Shiki Drop--but when combined with a Type-FINAL Hyakuren, Tezuka is able to transfer the energies of Muga into his opponents body and destroy their will to play. As such, not only do they forfeit the match, but the opponent never wants to play tennis again.

    Womb-Robbing Nor'Easter Basilisk (Kaidoh)
    - Another Seigaku move utilizing Henge no Jutsu, the user cast the ninjutsu on the ball after hitting any variant on the Boomerang Snake, changing the ball into Baby Kaidoh from the "Zany Teni-Puri Family" episode. As such, no matter how easily the opponent could return the normal Snake, they'll be too scared to hit the baby to return the ball, which changes back after the user gets the point. The only way to defeat the technique is to be such a fucking bastard that you'd hit a fucking baby across the court to win a fucking tennis match.
    Last edited by gigantor21; 03-27-2007 at 03:36 PM.


    “Sso you got a 37 hit combo in Marvel vs. Capcom? TRY A 5,375 HIT COMBO, BITCH.

    - ScrewAttack's Review of Star Solider (N64)

  4. #14
    mystic_guard_sinoel is offline Senior Member Community Builder
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    Hot Drive- Ryoma lobs the ball up to the sun. It then comes down and melts most rackets, burns through the burns of most players and then bores through the court to the core of the earth. Can only be defeated by the Cool Drive.

    Lukewarm Drive- Ryoma hits a ball that is resistant to special techniques forcing the user to play like a normal person.

    Cold Drive- Ryoma hits the ball so hard the molecules in the air are rearanged and ice somehow ends up on the ball.
    Last edited by mystic_guard_sinoel; 03-27-2007 at 05:27 PM.

  5. #15
    gigantor21 is offline Senior Member Long Time Member
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    The Lukewarm Drive is an AWESOME concept. Too bad it probably won't happen, though...

    SESAME STREET Drive (Echizen)
    - A 10-part super attack combining the best English and Greek Drive techniques, that leaves the opponent with several pulled muscles and tendons, along with dislocated joints, as they try to return everything. This allows one to break most MnK play with ease, and is the one combination that leads to Saiki Kanpatsu predicting the loss of a point.

    Burning Hadokyuu of the Padumuttara Bhuddha's Wrath (Kawamura)
    - A Hadokyuu used with Hyakuren (Type-3 and above) which allows the user to make every hit a Level 108 Hadokyuu with virtually no stress on the arm whatsoever, assuming that they can return the first one. People usually forfeit once they hear Kawamura yelling the "Padumuttara" part, so it's unclear whether or not the technique even exists, or is just one hell of a bluff.

    Extra Counter - Lawliett JOLT! (Fuji)
    - A technique which involves using Hyakuren conventionally to knock the racket out of an opponent's hand, then shifting the energy of Muga to the legs and using a super-speed Shukichihou to quickly get to the opponent's side of the ring, hit them with a full-body spring kick, and go back without anyone noticing. Fuji is able to hit the opponent with 12 kicks before anyone can tell that he's not on his side anymore, because he's THAT much of a genius.


    “Sso you got a 37 hit combo in Marvel vs. Capcom? TRY A 5,375 HIT COMBO, BITCH.

    - ScrewAttack's Review of Star Solider (N64)

  6. #16
    Maggeh_Insanity is offline Senior Member Respected Member
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    Tanishi - Big Combo:

    The Big Combo is made up of four different techniques; the Big Bang, the Big Crunch, the Big Freeze and the Big Rip. It's a four hit combo that is capable of ending a match within the four techniques, which come after one another instantly.
    - Big Bang: The Big Bang, already seen in the series, is an awesomely destructive serve, capable of knocking the rackets out of most people, and combined with Tanishi's modified body (by Volume 76, he can concentrate all the fat in his body into his right arm, much like the Pinnacle of Hard Work), can cause extreme destruction. Also, the force of the Big Bang combined with the burning air of Tanishi's SOUL POWER (copyrighted by Kawamura, illegally downloaded off BitTorrent by Tanishi) will add so much heat to the air around the ball, making it look as if it's burst into flames. Most of Tanishi's matches end with this serve.
    - Big Crunch: If the opponent manages to return the Big Bang, Tanishi will then do a strong backhand with the remaining power of his BURNING SOUL POWER, causing the ball to actually become a literal fireball. Finally, the force of which the ball is sent towards the opponent, along with some mind-bending physics often found in Prince of Tennis, will cause friction when the opponent's racket hits the ball, causing a huge supernova to take place, obliterating the opponent.
    - Big Freeze: If the opponent manages to return the Big Crunch, Tanishi will then do a smash (the force of the explosion / supernova will change the flow of the opponent's ball, turning it into a lob no matter what). Due to Tanishi's overuse of the BURNING SOUL POWER, his body temperature will have dropped to the point of being freezing, and all the negative temperature will be condensed into the ball to the point in which the air behind it will freeze. This ball is perhaps the easiest to return, since it doesn't have much force to it, but at the cost of one's life; his racket will freeze, and the ice will spread to his body, freezing him too. The Big Freeze is the only move in Tanishi's arsenal that does not end the match - as long as the opponent manages to hit it, it will be returned.
    - Big Rip: As soon as the Big Freeze is returned, Tanishi will jump into the air screaming "OUH~RAYAYAYAYAYAYA~!!!!" and then do a somersault in mid-air before hitting the ball (look at Kintarou when he returned Ryoma's serve) with extreme force. The ball will then hit the racket of the opponent (Tanishi aims it as such), triggering the Dark Energy Compression Effect. The Dark Matter Compression Effect occurs because of Tanishi's tennis genius - the force of his hits cause the fabric of his opponent's side of the tennis court to expand greatly, but this in turn causes the size of the tennis stadium to shrink, and by the Big Rip, the fabric of the tennis court will have exceeded the size of the stadium, causing it to rip apart, starting from the point in which the ball touches the opponent's racket. Because the opponent is already frozen at this point, the tearing apart will shatter the opponent, bringing a painless death.

    This can only be used when Tanishi can serve, since the Big Bang triggers everything. However, once used, the opponent will die. Period. Amazingly, the Big Combo does NOT lose effectiveness in a doubles or triples match - Tanishi can take on three opponents on by himself with the Big Combo and still have them die by the end of the match, as he proves in Volume 211.

  7. #17
    gigantor21 is offline Senior Member Long Time Member
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    He can transfer all the fat to his arm!? Wouldn't that look like Luffy's Gear 3?

    THE WORLD (Yukimura) - Inspired by Dio from "Jojo's Bizarre Adventure", Yukimura is able to slow down, and even stop time temporarily. This can be directed at individual people and objects, allowing him to stop the opponent while the ref calls the points. This is first revealed during the Nagoya-Rikkaidai match at the Nationals, although the effect can only be used for a few seconds at first (since he's still in recovery from the surgery).

    Lightspeed Galactic Sledgehammer (Yagyuu) - Using a pinpoint super-speed Laser Beam, Yagyuu hits the opponent's racket just below the gut, shattering it and pulling the arm holding it out of it's socket. The only way to counter this is to be able play with just the handle of a racket on your opposite hand--which is how Momo overcomes it.

    GOD MODE Fuu Rin Ka Zan (Sanada)
    - Through combining Type-FINAL Hyakuren and Saiki, Sanada is able to combine the 4 parts of the Fuu Rin Kaa Zan AND any techniques Sanada has seen, thus eilminating any of the weaknesses they have with each other or similar techniques. For instance, he can hit a Fuu with the power of a 108th Hadokyuu, the speed of the Neo Scud Serve, and the irregular bounce of the COOL Drive. The variation possibilities are nearly endless with this technique.
    Last edited by gigantor21; 03-28-2007 at 01:10 PM.


    “Sso you got a 37 hit combo in Marvel vs. Capcom? TRY A 5,375 HIT COMBO, BITCH.

    - ScrewAttack's Review of Star Solider (N64)

  8. #18
    Maggeh_Insanity is offline Senior Member Respected Member
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    Kind of, maybe. XD
    But Luffy isn't fat to begin with, while Tanishi is. XD

  9. #19
    kawaiikitsune is offline Senior Member Community Builder
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    Lol! Imagine if these tennis players played each other. Losing would mean death. Haha.

    Cyclops Laser eyes (Inui):
    Just like Cyclops from X-men, Inui develops powers to shoot lasers out of his eyes. That's why he always wears glasses.

  10. #20
    Fayte is offline Senior Member Always Around
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    Hot Drive- Ryoma lobs the ball up to the sun. It then comes down and melts most rackets, burns through the burns of most players and then bores through the court to the core of the earth. Can only be defeated by the Cool Drive.
    ROFL.

    Moby Dick (Fuji):
    Fuji lobs the ball with no pants on, the ball hits the baseline of the opponents court, the tennis ball comes back and hits himself in the penis. This technique is meant to confuse the opponent into thinking "Did he just hit himself in the penis on purpose?"

    The answer is yes..yes he did.


 

 
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