08-30-2007, 09:38 AM
08-30-2007, 01:21 PM
ok i got my first team. i played around the main mode to get he hang of the game for awhile, but after that i made my team. it is jirou(captain),akaya,wakashi,shishido, and saeki. saeki pairs up with either shishido or wakashi(usualy wakashi) cuz he friendship is high with both. the akaya(i tried to build my whole team around akaya) goes singles 2. the jirou goes singles 1. btw this game is worth every penny, thanks for the help and recommending it. ill post the skills, stats, and techs later wen im not busy.
08-30-2007, 02:20 PM
I really like that team. Hiyoshi and Jiro are both really enjoyable to play as, in my opinion. Akaya is really strong with his default techs, Shishido is also strong with his tech that doesn't eat much bar and Saeki is the guy with better skills for doubles alongside Oishi.
Be sure to post that when you have time!
08-30-2007, 03:49 PM
it took a while to get used to the game but once you get the hang of it, its easy, so this is the team.
[default techs],rondo to destruction,black orc,do you think
akaya(i pretty much build my team around him u can tell when im done):
[default techs],please lend it to me,trap drop,super rising
[default skills],rising,awakening(i have no idea no i did the latent),second serve,power serve
saeki(i tried to make him as beastly in doubles as i can):
[default techs],captaincy,human locomotives,masqurade,cheap trick,dirty trick
[default skills],mood maker
[default techs], binta, triple counter
shishido(doesnt really play that much, just wanted him for rising)
[default techs],result of training,cobra
[default skills],top spin lob,loose
08-30-2007, 04:40 PM
Hahah!! Kirihara with Please Lend It, that's something worth watching. xD Brilliant. That's the first thing that got my attention.
By the way, if you're fielding Saeki on doubles then his Mood Maker ability did really come in handy. The S2 player would start with a boost on tension and tech bar. But I do really think technique is a more important stat on doubles than the others honestly, pity you didn't improve it more. But hey, it's still enough to be about as good as mine on stats, I think mine has one more point (total of 40 to yours 39). Good choices on Masquerade and Captaincy, those added to his Vanguard skills make for a really top class doubles player.
Indeed, Shishido does look the less developed out of those. Result of Training? lol. That's actually good considering it's Yanagizawa's though. I wonder how you got the Top Spin Lob. Was that some kind of practice?
Jiro's got a good net game as far as I can see, you put Black Orc (nice to watch) plus HAMETSU E NO RONDO! (w00t).
As I can see, Kirihara is beastly. And he's got Muga on top of it! Trap Drop is a pretty weird choice, but I can see why you like it. xD Second serve and power serve, eh? You sure stuck his butt on practicing serves for nearly the whole time. It raises Power and Technique, isn't it? It's IMO the most useful training menu. As for Rising, I still can't get it to work. I don't know why, so I can't comment.
Hiyoshi is a great player to mold on - he starts with a wide array of great in-field techs but with nothing else. But his Gekokujou is a headstart. That's a beast you got in there, but hey... what do you mean with Triple Counter? You gave him Fuji's moves? I can't say that was a good decision since they really suck on this game, unfortunately.
Last thing: what's "Do you think" on Jiro's techs?
Last edited by Ravsieg; 08-30-2007 at 05:14 PM.
08-30-2007, 05:07 PM
thank this is just my first team so ill get better and makin better combos. i got top spin lob skill in lob training i think. do you think is from akutku, it is his return.
o ya i was tryin to get akaya to get some ko. i use jirou's leader ability to get his tension up with mood maker if doubles wion so i can do knuckle serves.
08-30-2007, 05:13 PM
You won't get to KO your opponents too quickly because they need to have absolutely no stamina for that to happen!
And thanks to explain Jiro's move. Curiously, my own Jiro has that move aswell. xD
The name on the FAQ I used for that is Not a Genius At All - where did you see that translation?
And for a first team that was really impressive, keep up with it!
08-30-2007, 05:26 PM
thx i got the translation from a online translator cuz on the faq i was lookin at it didnt have the name so i copy paste on a translator and that is wat came out.
o ya doesnt the opponent lose more stamina more they get hit
Last edited by Koo-aid; 08-30-2007 at 05:31 PM.
08-30-2007, 05:55 PM
Its true.. My favourite character is Fuji but i am struggling a lot with his techs..
Originally Posted by Ravsieg
a) The Vanishing serve: It works very well with the not-so-strong characters as they almost never return it. Players like Tezuka and Sanada never have any trouble with it unless they have a shock star. This is definately his most usefful tech in the game
b) Tsubame Gaeshe: The only time i get it to work is when im closish to the net and when the opponent is on the other side of the court completely. For me it works perfectly only 55-65 % of the time. With top players it hardly ever works but it is effective at countering some techs like Tezuka's corner shots (not to score the point, but just not lose one myself).I have seen it work with top players before though, sometimes they could only hit the net onthe return (I also tend to aim it as close as i can to the net so it hits the ground ASAP)
c)Higuma otoshi : it definately does what its meant to do, counter smashes. You can counter any smash (even Momo's dunk smash). The problem though is that most of the time, ur setting urself up to receive another smash, this time with no counter. One way around this is to use drop shots to bring the players as close as you can to the net then lob them. The Higuma otoshi of the resulting smash almost always scores points for me. It is definately a valuable tech. That said, its not as effective as a "special move" as other characters'
d)Hakugei : To me, its almost a sure way to get my self shock starred..I dont know when to use it at all.. If the opponent is at the net, they will jsut volley it before it rises, if he is at the back, he will smash it when it does. What am i missing lol..
Fuji is definately alot of fun to play with. I dont know if anyone else thinks so (it may definately be just me) but in a BIG game using Fuji, i always struggle at the start but manage to pick it up later. As in the anime, his moments of brilliance always come late in a game. Sometimes it works (I played Sanada (6 game exhibiton) and went down 3-0 before making a come back to win it 7-5...breaking one of his serves in an epic game with no less than 21 Deuces. Again, as in the anime, the triple counters somehow come through right at the end, even if they didnt work earlier)
Sometimes its too late though, i wet down to Tezuka 4-0 but then i made it 4-3 before losing 6-3... Zero Shiki is a brilliant move.. i almost always get caught out. In that game, i was pleasantly surprised to see Tezuka use his Tezuka Zone to force a ball or two out Only ever saw that in the Manga..
Also, Fuji's relatively poor stats make it a lot more difficult to play the top players..
However, the way i see it, he is a lot of fun to use, and like in the anime its all about potential ,which once unlocked, you devastate even the toughest of opponents.
08-30-2007, 06:18 PM
I had a question..
When u train two characters, lets say, Tezuka and Eiji and manage to bring both their Power stats to lets say S.. Does that mean they have the same power? Or do they have other Base stats that we cannot chagne.
My concern is that i want to stay true to the anime, but at the same time wouldnt mind using the characters i haev trained.
Are the default stats the way they are in the show? If so, then why si Fuji so weak :S