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  1. #91
    war-minded_otaku is offline Senior Member Well Known
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    Well, just seen the results for the tournament, and generally speaking the results weren't unexpected, although the numerous KOs are, particularly in the first round. Kikumaru, I didn't think he had it in him to knock someone like Higashikata out, but then again that guy only had a stamina level of E to begin with. Likewise with Haginosuke knocking out Harukaze, but then again Harukaze isn't good with endurance matches. The big surprise, Kawamura getting the KO, I thought that guy had a stamina level of A. I'm surprise though that people like Inui and Kaidou lost so easily to the opponents they had, although Koshimae beating Kaidou was expected, but not Kaidou losing 0-6.

    Well, in the 3rd round, only strong guys are left, we may see a tiebreaker happening soon (in a singles match that is). The match I'm looking to the most is Sanada vs Kirihara. Now we get to see at least one Rikkaidai player go, damn they're all strong. Too bad for St Rudolph and Rokkaku though since every one of them is now gone, although Akazawa put up a good fight in the 2nd round before losing to Momoshiro (4-6).

    As for doubles, no surprise Yanagizawa got KOed. Although Amane was somewhat (then again he's got low stamina to begin with). And here I thought the Jimis were a good doubles combo, losing 0-6 to the Fuji/Taka pair is unslightly. As for the only Yamabuki pair left, the Akutsu/Taichi pair, I predict Dan is going to lose it for them somehow...
    お前にとっての下克上はここには無いんだよ。

  2. #92
    dj4645 is offline Member Newbie
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    hey one last question wen u go for latent abilities do u get all of them or just one

  3. #93
    war-minded_otaku is offline Senior Member Well Known
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    ^Ravsieg has sent an email to one of the people who produced the FAQ to see if we can get an answer, let's hope the person replies.
    お前にとっての下克上はここには無いんだよ。

  4. #94
    Nekogal is offline Senior Member Well Known
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    I finally recieved mine... just now

    anyway, I have a question, If I make a team can I make them more stronger after the tournament?

    because I don't want to make a really cool team right when I start and make them suck by sucking myself at the beginning, you know?

  5. #95
    war-minded_otaku is offline Senior Member Well Known
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    Unfortunately, you can only make them stronger before and during the tournament, afterwards you are just able to save your team so you can use them for exhibition mode. However, as story mode can be done over and over, so I recommend that you finish the game once, play some exhibition matches (unlocked after story mode is finished once), and once you get the hang of it (i.e. you know who you want on your team, what kind of stats you want them to have, which moves you want, etc.), start developing your uber teams. This is how I did it, and that's how I came up with my perfect team as shown on page 1.
    お前にとっての下克上はここには無いんだよ。

  6. #96
    Ravsieg is offline Senior Member Well Known
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    ^ I had some SH2 experience so I skipped that part. FTST has the same gameplay engine as SH2, except of course with a number of polishments that made it much more enjoyable to play. It's easier now to recognize when you can use a tech, and the characters have animations on situations that SH2 didn't and your character would miss the ball stupidly. Plus, dropshots were GODLY on SH2, now they're waaaaay easier to catch.

    As for your comment on the results;

    Yep, the number of KOs surprised me. But then again, if you watch a match between the CPUs at the 3rd service game they're both drained most of the times. The points are really long, they tend to hit the ball to each other to drain stamina rather than actually winning the points right away.

    Kurobane's match against Taki was really balanced, they were always winning their serve games. Kurobane just stupidly KOed himself when he was about to make it 5-5, as he put a serve that Taki returned weak, Kurobane was running forward for the smash.. and ran against the ball. Yeah, like that.
    An did the same against Jackal. And man, believe me, it was BALANCED. An was giving Jackal a run for his money. I think he's getting beaten like a 18th century housewife by Atobe on the next round. I mean, he had no competition so far. Struggling to An, then beating one of the weakest players on the game.

    I was also expecting Kaido to give Echizen a fight, with chances of winning. On the first round, Kaido raped Mizuki (who has the same total on stats) 6-0 with Snake after Snake after Snake (his mentality is that good). Then, Koshimae just gives him no chance. We'll see.

    I didn't expect Shishido to beat Inui 6-0 and Kikumaru 6-1, yep. But he's really annoying. Top speed + top mentality = getting all balls back and delivering tons of techs. Ryo Kisarazu is fairly similar to that, but Ishida's power drained his stamina easily. We'll see how Shishido does against a power player - not that Sengoku is one, but anyway it should be interesting.

    I thought Oishi would be KOed soon by Kirihara, but he held on there. Most of the games went to Deuce but Kirihara won them all. Him against Sanada will be interesting.

    Marui has struggled on both his matches against way inferior players because of his absolute lack of resources if he can't put his net techs, I doubt he can take even one single game off Tezuka.

    Kamio was quite balancing his match against Akutsu before getting KOed. As for Ibu, he was thrashed badly by Nio. Akutsu vs Nio will be very interesting, I can't make predictions here. They're just too different.

    Yanagi vs Echizen... even though Yanagi destroyed Amane, I don't think he can touch Koshimae. Yeah.

    Fuji put up a great battle against Yagyu. I thought I'd see an upset at some point, as stat-wise and tech-wise Yagyu is much better than Fuji. But, appears like Fuji's S stat at technique helps a lot. Tachibana eased past Aoi, and he's that damn strong. This is other match I'm looking forward, but I'll give the edge to Tachibana.

    Yukimura struggled at the end against Hiyoshi. He led 5-0, lost 2 games until finishing it up. To be honest, I thought he'd lose - Hiyoshi's Gekokujou makes sure his overall stats rise from 32 to 37 which is Yukimura's total aswell. But Yukimura actually has a great play on the game, his techs are more mental than physical if you know what I mean. They won't win the point, but they tend to take away something from the opponent. And his power is S, got past Hiyoshi often.
    Momoshiro vs Akazawa must have been interesting but I didn't watch any of it. He's most likely getting swiped by Yukimura though.

    As for doubles, we'll see what the GP does against Sanada / Yukimura. Nothing really surprised me on here, except Sengoku / Muromachi being bashed by Tachibana / Ishida. Tachibana's net specials make sure he's a great doubles player, but still I wouldn't expect this.
    It sucked for Yanagizawa to get KOed while they were leading.
    And yep, I was surprised to see the Jimis only getting like 3 points the whole match. That's some lack of realism there.

    I'll start Doubles R2 in a bit.

  7. #97
    Ravsieg is offline Senior Member Well Known
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    Alright, not to lenghten the previous post, I prefered to double-post.

    Doubles second round is over. Most results were expected. Even though, there was a bash I thought would be a balanced match, one complete opposite, and one stupid ending.

  8. #98
    Koo-aid is offline Member Frequent Poster
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    hey im thinkin about playin the game but i dont get wat the stats(power,footwork,stamina,mental,technique) do for the player and how do u teach techs to a person that isnt their regular tech.

  9. #99
    Ravsieg is offline Senior Member Well Known
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    Power = The strength of that the balls you hit

    Foorwork = The character's speed

    Stamina = The length of the stamina bar (when stamina is low, players will start to mishit a lot of balls, and if they run out of it and get hit, it's a KO)

    Mental = The higher the mental, the quicker that player's tech and tension bars will raise.

    Technique = The ability to reach or hit difficult shots correctly, and overall ball placement


    All of these have interference on bowling too. Power is self-explanatory, footwork I don't know, stamina is self-explanatory, mental determines how much you'll be affected by your opponents, and technique determines the speed of the pointer.

    As for teaching techs, it's only on the Form a Team Mode (Main Mode).

  10. #100
    Koo-aid is offline Member Frequent Poster
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    ^ty but how do u teach them the techs in the main mode. do u go to a menu or they just learn it or what.

 

 
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