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  1. #61
    lunariti is offline Member Newbie
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    Quote Originally Posted by jayto
    twist serve: better known as kick serve. actually, almost exclusively so. a topspin serve...very common, and not a very offensive serve, just hard to learn. the topspin makes it easier to get the ball in, and some sidespin avoids putting you into a defensive position. the whole thing with hitting it with enough spin to hit someone in the face is bull...unless they're patronizing you and standing in the service box. (normally, you'll recieve serves from the baseline...)

    disappearing serve: an underhand serve with heavy sidespin...not that practical, or useful, unless, again, your opponent happens to be standing in, or in front of the service box. more effective would probably be like just a backspin underhand...i.e., michael chang in one instance when he was severely dehydrated..
    umm dude if u actually read the manga and look at the art work you will notice that the players are standing at the service box - every single one of them - thats why the twist serve or tezuka's serve's are a pain in the ass - the only time i've seen that they are standing at the baseline is during doubles and inui's and chouji's serves

    also the twist serve is not known as the kick serve - they are two completlely different serve's

    The twist serve is more difficult to produce than the kick serve, the topspin, but it's also more difficult to return. Both serves have generous net clearance and a high bounce. The twist serve also curves to the receiver's right in the air and to her left on the bounce, making it harder for the receiver to line up and also putting it more often on the receiver's backhand, where high balls are usually troublesome. Also for a twist serve it's best to use the grip closest to the Eastern backhand which allows you to make clean contact with the ball.

  2. #62
    Gray_Zero is offline Senior Member Frequent Poster
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    Quote Originally Posted by lunariti
    also the twist serve is not known as the kick serve - they are two completlely different serve's
    where the hell did u learn that
    .................................................. ........

  3. #63
    d.A. is offline Senior Member Well Known
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    Quote Originally Posted by lunariti

    also the twist serve is not known as the kick serve - they are two completlely different serve's

    The twist serve is more difficult to produce than the kick serve, the topspin, but it's also more difficult to return. Both serves have generous net clearance and a high bounce. The twist serve also curves to the receiver's right in the air and to her left on the bounce, making it harder for the receiver to line up and also putting it more often on the receiver's backhand, where high balls are usually troublesome. Also for a twist serve it's best to use the grip closest to the Eastern backhand which allows you to make clean contact with the ball.
    No. The twist serve and kick serve is the same serve. They both use the same form and the same wrist follow-through. The different names are due to the serve's ability to "kick" out on the deuce side and its ability to "twist" in on the ad side. On any level circuit itís more commonly known as the kick serve though.

    The hammer grip is by far the best grip for a twist / kick serve. While the eastern is easier to contact the ball with than the western or semi-western, the hammer grip is more advantageous then the eastern or even an extreme eastern grip. The hammer with its completely flat point of contact doesn't diminish the twist spin of the ball nor reduce the speed of the serve, while maintaining the ease of cleanly hitting the serve as with the eastern grip. The eastern grip by its very nature will add a slice spin upon contact with the toss that diffuses a significant amount of twist spin. The angle that the racquet face has at the point of contact with a eastern grip also diminishes the velocity of the serve and takes away some of the generosity over the net that the serve naturally generates.

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  4. #64
    xxsaznpride is offline Senior Member Always Around
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    Wouldn't it also be advisable to throw the ballk higher up so that you have room to jump into it and add more spin... as oppposed to just throwing the ball, transfering weight... all that normal spin serve stuff...?
    Quote Originally Posted by AvatarST
    And your name's annoying to type; from now on you're sazny.
    Farleen // Number 42

  5. #65
    d.A. is offline Senior Member Well Known
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    Quote Originally Posted by xxsaznpride
    Wouldn't it also be advisable to throw the ball higher up so that you have room to jump into it and add more spin... as oppposed to just throwing the ball, transfering weight... all that normal spin serve stuff...?
    It certainly would improve the ball velocity and the amount of spin, but it also adds more variable factors into the serve. Jumping on a serve exponentially increases the chances for error, unless your short and need to jump for that extra inital height I wouldn't advise you to jump on a serve. The greater risk far exceeds the possible benefits. I've seen alot of people jump thinking that most pros jump as well, but in most cases the pros lift off the ground from the sheer force they put into the serve. Good example of this is Andy Roddick. In the case of the kick serve, I would just toss the ball slightly further forward or behind depending on your form on the serve rather than jumping up.
    Last edited by d.A.; 09-11-2006 at 05:25 PM.

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  6. #66
    renzenkuken is offline Member Frequent Poster
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    Quote Originally Posted by Kakashi-1
    Tsubame Gaeshi (Swallow Return)

    Description :

    Adding a more slice to a top spin ball. It is a difficult procedure as if struck wrongly, the ball will fly over and out. Strike it without a spin and it wont stay on the ground. When i hit this, i normally slice the ball with a downward smash . Hit it (racquet) facing down 1o'clock - 8 o'clock . Trust me if slicing it flat the ball will fly high

    Users :

    Fuji Shusuke
    what do you mean 1 o'clock - 8 o'clock.... wouldnt that mean you would be hitting it backhand? doesnt fuji hit it with his forehand?

    oh.... nevermind, i was using my left {EDITED}

  7. #67
    Sylent_Viper is offline Senior Member Regular
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    Default Fuji's Counter Quintet

    Counter Quintet:

    Tsubame Gaeshi=> Swallow Return/ Houou Gaeshi=> Phoenix Return

    -Ultra thin slice that uses the topspin from the opponent’s shot to double the rotation of the ball so that when it lands, due to the extreme spin, it doesn’t bounce. The second phase, the Phoenix return, possesses more spin to it and it sinks much earlier than the Swallow, leaving not enough time for the player to run for it before it lands.

    Higuma Otoshi=> Bear Drop/
    Kirin Otoshi=> Kirin Drop

    -Smash counter that uses the centripetal force of the body to nullify the strength of the hit, throwing it out of its course and producing a high lob that lands on the baseline, leaving no time for the opponent to run back for it as they’re stuck on the net because of the smash. The second phase, the Kirin Drop, the racket is swung in an uppercut using both hands to provide the shot with resistance to strong smashes.

    Hakugei=>White Whale/
    Hakuryuu=>White Dragon

    -Super back slice that hops the second it passes the net, and goes up in the air as a lob, landing on the baseline, but due to the acquired extreme backspin the ball bounces back to the court as soon as it lands. Its second phase, the Hakurryu, has an acquired extreme erratic spin that cause the ball to fly to an undetermined direction as soon as it lands, making it impossible for the opponent to go for it as it bounces. It’s used to counter volleyers and servers, net specialists and occasional net players.

    Kagerou Zutsumi=> Dragonfly Ilussion

    -Using a short swing, Fuji can engulf the complex pattern of a unique spin ball and return it without any spin, creating and optical illusion of a spinning ball, given to the logic that any shot with such a complex spin on it has to be returned with some degree of spin, by taking it away from the ball the brain is confused an believes that the shot will have a different course, while the opponent’s fooled, the sinker scores perfectly before the player realizes the ball doesn’t exist.

    Ultimate Counter:
    Gate keeper Of Hekatoncheires

    Last and strongest of all counters, the gate keeper of Hekatoncheires consists of a shot that is accomplished by sliding the ball over the gut, then reversing the wrist to use the other side of the racket, doubling the acquired spin and releasing it in a drive. This mad spin called “super spin” affects the opponent’s shots so that no matter how they hit the ball, it won’t go over the net, because it sinks before it passes it.

    Users in PoT:

    -Fuji Syuusuke OBVIOSLY
    -Oshitari Yuushi can perform higuma otoshi (who knows if the other ones too if he has 1000 techniques)
    -Probably everyone that arrives at SoSA
    -Maybe Kabaji... if he copied Hyakuren Jitoku No Kiwami everything's possible
    -Atobe can also use Higuma Otoshi, and in the anime his tannhauser serve resembles Tsubame Gaeshi.

    Whew... That's long...
    Last edited by Sylent_Viper; 10-08-2006 at 09:40 AM.

 

 
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