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Gantz World Tour:Beta:Manual:Part 1

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  Gantz World Tour:Beta:Manual:Part 1
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  #1 (permalink)  
Old 05-03-2009, 09:32 AM
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Default Gantz World Tour:Beta:Manual:

Gantz world tour beta:manual:

this is a dynamic role-playing experience based on the gantz universe. Once the rules are set in motion it can run with minimal effort from any one participant. It only requires people post content to keep things moving. Your experience is up to you. The experience you have is up to you.

Gwt:cycle:
A cycle is the period between updates. For the experiment there will be a cycle every 2 days or the next available business day. The cut off will be 3:00pm the day of the cycle's end. Anything posted after that will fall under the next cycle.

Gwt:maps:
We will use google maps for mission maps. The location to be determined by what ever country is featured on cnns world news website under top world stories one day before a mission starts.
Http://www.cnn.com/world/ if the city isn''t an urban setting, the next available big city will be chosen.

Everything will be based on the principles of risk vs reward. No action/s can take place without possible consequences of said action/s just like in life.

By utilizing the various indexes of the us stock market will make all this possible. There are plenty of dynamic random numbers which can determine the outcome of action/s and even do scoring.

For the experiment we will use.
The dw jones industrial average (referred to from here on as (dw).
The nasdaq (referred to from here on as {nq).
The s&p (referred to from here on as {sp).
The dj wilshire 5000 (referred to from here on as (d5)
the russell 2000 (referred to from here on as (r2).
Others will be used if demand requires it.

* we are only interested in the fractional portion of the index used.
00000.xx where xx marks the spot.

We will use the index, the change and change percentage.
For the sake of the experiment rpg concepts in principle will remain though gwt is quite unconventional.
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Last edited by Nu_Delic; 05-03-2009 at 10:03 AM.
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Old 05-03-2009, 09:36 AM
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Default Gantz World Tour:Beta:Manual:Part2:Gantzer

GANTZ WORLD TOUR BETA:ACTION GUIDE:

GWT:GANTZER:STATS:
STATS ARE THE EQUIPMENT NEEDED TO GET THINGS DONE IN GWT.
GANTZER STATS WILL APPEAR IN THE FORM OF A STAT LINE.
THE STAT LINE MUST APPEAR AT THE VERY END OF EACH OF YOUR POST.

GWT:GANTZER:STATS:
[#V:#S:#X:#XR:#SW:#Y:#K].

#V = VITALITY IS YOUR HEALTH. ALSO USED FOR HAND TO HAND COMBAT, PHYSICAL TASK AND DECICION ROLLS.
#S = SUIT USED FOR ENHANCED PHYSICAL TASK AND CLOSE RANGE ATTACKS.
#X = X-GUN USED TO BLAST ALIENS, GANTZERS OR OBJECTS. AT CLOSE RANGE.
#Xr = X-RIFLE USED TO BLAST ALIENS, GANTZERS OR OBJECTS. LONG/SHORT RANGE.
#Sw = USED TO SLASH AT CLOSE RANGE .
#Y = USED TO HOLD AN SEND ALIENS.
#K = IN HUNT ACTIONS PLUS THE GWT ACCUMULATED TOTAL.

GWT:ALL:STATS:ACTIONS:
IN ORDER TO KNOW WHAT ACTIONS YOU CAN USE YOU FIRST NEED TO REVIEW YOUR VITALITY STAT.

00 – 09 FETAL:YOU'RE NEAR DEATH AND CAN'T MOVE OR ATTACK BUT YOU CAN TALK AND CRY LIKE NISHI.
10 - 19 BABY:YOU CAN ONLY CRAWL AND NOT ATTACK.
20 - 29 CRIPPLED:YOU CAN WALK BUT NOT RUN. YOU CAN ATTACK WITH YOUR WEAPONS ONLY.
30 - 39 BEATEN:YOU'RE JUST BANGED UP. NO MAJOR DAMAGE.
40 - 49 SCRATCHED: YOU'VE BEEN HIT BUT YOU KINDA LIKE IT.
50 - 100 FULL TILT BABY.

GANTZER:ACTION:VITALITY:
VITALITY ACTIONS CAN BE USED TO ATTACK, EVADE OR PERFORM TASK.
IT CAN ONLY BE USED IF YOUR SUIT STAT IS 0.

* 5PT. MINIMUM, NO MAXIMUM.
* DAMAGE MULTIPLIERS DO APPLY.

X2 FAILURE .00 - .09
FAILURE .10 - .29
SUCCESS .30 - .89
X2 SUCCESS .90 - .99

GANTZER:ACTION:X-GUN:
X-GUN ACTIONS CAN BE USED TO BLAST A TARGET.

* 5 PT. MINIMUM, NO MAXIMUM.
° DAMAGE MULTIPLIERS DO APPLY.
* YOU CAN TARGET ONE ADDITIONAL TARGET/ACTION FOR EVERY 5 K.
* FOR A SUCCESSFUL ATTACK THE RISK AMOUNT APPLIES TO ALL TARGETS. UNSUCCESSFUL ATTACKS ONLY THE RISK
AMOUNT WILL BE DEDUCED.

X2 FAILURE .00 - .09
FAILURE .10 - .29
SUCCESS .30 - .89
X2 SUCCESS .90 - .99

GANTZER:ACTION:X-RIFLE:
X-RIFLE ACTIONS CAN BE USED TO BLAST A TARGET.

° 10 PT. MINIMUM, NO MAXIMUM.
* DAMAGE MULTIPLIERS DO APPLY.
* CARRIES X 2 DAMAGE AT CLOSE RANGE.
* CAN SHOOT AT FLYING TARGETS AT FULL DAMAGE.

X2 FAILURE .00 - .09
FAILURE .10 - .39
SUCCESS .40 - .89
X2 SUCCESS .90 - .99

GANTZER:ACTION:SUIT:
SUIT ACTIONS CAN BE USED TO ATTACK, GRAB, LIFT, EVADE, THROW AND JUMP.

* 10 PT. MINIMUM, NO MAXIMUM
* SUIT ACTIONS CARRY AN INHERANT X2 MULTIPLIER.
* DAMAGE MULTIPLIERS ALSO APPLY.
* CAN ADD ONE ADDITIONAL ACTION PER 10K.

X2 FAILURE .00 - .09
FAILURE .10 - .49
SUCCESS .50 - .89
X2 SUCCESS .90 - .99

GANTZER:ACTION:Y-GUN:
Y-GUN ACTIONS CAN BE USED TO TRAP AND SEND YOUR TARGET.

* 1 PT ONLY.

X2 FAILURE .00 - .09
FAILURE .10 - .59
SUCCESS .60 - .89
X2 SUCCESS .90 - .99

GANTZER:ACTION:SWORD:

* 1 PT ONLY.
* THE TOTAL AMOUNT OF DAMAGE IS DETERMINED BY MULTIPLYING THE CHANGE PERCENTAGE BY 100 THEN MULTIPLY IT WITH YOUR INDICES CHANGE. HERE .00 = 100 .
* DAMAGE MULTIPLIERS ALSO APPLY.

X2 FAILURE .00 - .09
FAILURE .10 - .59
SUCCESS .60 - .89
X2 SUCCESS .90 - .99

NEW GANTZERS WILL START WITH [100V:100S:60X or Xr:40Y:0K] FOR BETA.
* ONLY VETS WITH 10K CAN CHOOSE THE SWORD.
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Old 05-03-2009, 09:39 AM
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Default Gantz World Tour:Beta:Manual:Part3:Vampire

Gwt:vampire:stats:explained:
[#v:#f:#sw:#k]

#v = vitality is your health.
#f = fuse gun used for long range attacks.
#sw = sword used for close combat.
#k = successful in hunt actions # plus the gwt accumulated total.

Gwt:vampires: V actions:
Vitality actions can be used to attack, evade or perform task.

* 10 pt minimum, no maximum.
* damage multipliers do apply

x2 failure .00 - .09
failure .10 - .39
success .40 - .89
x2 success .90 - .99

gwt:vampires: F actions:
F actions are need to use the fuse gun. It's like a long range machine gun.

* 10 point minimum.
* damage multipliers do apply.
* you can target one additional target for every 5 k.
* for a successful attack the risk amount applies to all targets. Unsuccessful attacks only the risk
amount will be deduced.

X2 failure .00 - .09
failure .10 - .49
success .50 - .89
x2 success .90 - .99

gwt:vampires: Sw actions:
Sword actions can be used to slash your target.

* 1 pt only.
* the total amount of damage is determined by multiplying the change percentage by 100 then multiply * it with your indices change. Here .00 = 100 .
* damage multipliers also apply.

X2 failure .00 - .09
failure .10 - .59
success .60 - .89
x2 success .90 - .99

vampires will start with [300v:100f:5sw:0k] for beta. Only need 2 vampires in beta.
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Old 05-03-2009, 09:41 AM
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Default Gantz World Tour:Beta:Manual:Part4:Alien

GWT:ALIEN:STATS:EXPLAINED:
FOR BETA EACH ALIEN WILL USE UP TO SIX STATS OTHERS WILL BE ADDED LATER:

V = VITALITY IS YOUR HEALTH.
S1 = SPECIALTY 1 (SHORT RANGE)
S2 = SPECIALTY 2 (LONG RANGE)
Bz = BEZERKER (IN AREA)
W = FLIGHT
K = SUCCESSFUL ACTIONS.

FOR THE EXPERIMENT:
V - WILL START WITH 200 TO 700 VITALITY PTS. THIS IS SET BY YOU.
S1 - WILL START WITH (V * .5).
S2 - WILL START WITH (V * .02).
Bz – WILL START WITH (V * .003) NUMBER ARE ROUNDED UP.
W – WILL START WITH (V * .01) PTS.
K – WILL START AT 0.

V = 200 IS A 20PT ALIEN.
V = 300 IS A 30PT ALIEN.
V = 400 IS A 40PT ALIEN. ETC...
(NO 80-100 POINTERS FOR NOW AND NO MORE THAN ONE ALIEN FOR EVERY 3 GANTZERS).

* NOTE - JUST BECAUSE AN ALIEN IS WORTH 20PTS DOESN'T MEAN YOU'LL GET 20PTS IF YOU KILL/SEND IT. THAT'S GANTZ.

GWT:ALIEN: V ACTIONS:
V ACTIONS ARE NEEDED TO SMASH YOUR OPPONENT OR PERFORM TASK.

* 10PTS MINIMUM, NO MAXIMUM.
* DAMAGE MULTIPLIERS DO APPLY.
* YOU CAN ADD ONE ADDITIONAL ACTION/TARGET FOR EVERY 5K. EACH ACTION REQUIRES IT'S OWN POINTS.

X2 FAILURE .00 - .09
FAILURE .10 - .39
SUCCESS .40 - .89
X2 SUCCESS .90 - .99

GWT:ALIEN:S1:ACTIONS:
S1 ACTION IS A SHORT RANGE WEAPON.

* 10 PT MINIMUM.
* DAMAGE MULTIPLIERS DO APPLY.
* YOU CAN ADD ONE ADDITIONAL ACTION/TARGET FOR EVERY 5K. EACH ACTION REQUIRES IT'S OWN POINTS.

X2 FAILURE .00 - .09
FAILURE .10 - .39
SUCCESS .40 - .89
X2 SUCCESS .90 - .99

GWT:ALIEN:S2:ACTIONS:
S2 ACTIONS IS A LONG RANGE WEAPON.

* 1 PT ONLY.
THE TOTAL AMOUNT OF DAMAGE IS DETERMINED BY MULTIPLYING THE CHANGE BY 100 THEN MULTIPLY IT WITH THE FRACTIONAL PART OF YOUR INDICES CHANGE PERCENTAGE. HERE.00 FOR CHANGE AND CHANGE PERCNTAGE = 100 .
* CARRIES 2 X DAMAGE AT SHORTL RANGE.
* DAMAGE MULTIPLIERS ALSO APPLY

X2 FAILURE .00 - .09
FAILURE .10 - .49
SUCCESS .50 - .89
X2 SUCCESS .90 - .99

GWT:ALIEN:Bz:ACTIONS:
Bz ACTION IS A IN AREA RANGE WEAPON.

* 1 PT MINIMUM.
THE TOTAL AMOUNT OF DAMAGE IS DETERMINED BY THE CHANGE PERCENTAGE. HERE.00 = 100
* DAMAGE APPLIES TO ANYONE OR ANYTHING WITHIN YOUR RANGE. IF SUCCSSFUL YOU ONLY GET THE DAMAGE AND K.

X2 FAILURE .00 - .09
SUCCESS (STARTING V) * .001

GWT:ALIEN: W:ACTIONS:
W ACTION IS FLIGHT.

1 PT ONLY.

X2 FAILURE .00 - .09
SUCCESS (CURRENT V) * .001

ONCE IN FLIGHT YOU CAN REMAIIN IN FLIGHT ((CURRNT V) *.004 ) CYCLES (NUMBERS ROUNDED UP}.
i.e. AT 500 V A ALIEN CAN REMAIN IN FLIGHT FOR 2 CYCLES. IF YOU LAND BEFORE THAT TIME YOU'D NEED TO ATTEMPT ANOTHER SUCCESSFUL ACTION TO GET AIR BORNE.
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Old 05-03-2009, 09:54 AM
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Default Gantz World Tour:Beta:Manual:Part 5:Misc

Gwt:multipliers:

K 00 - 19 = 1
k 20 - 49 = 2
k 50 - 89 = 3
k 90 - 99 = 4

gwt: objects:
Objects are things you find in mission. If you can find it in the city zone on google maps you can interact with it. Objects can be used to inflict damage on gantzers, aliens and other objects or they can be used as shields, , it's entirely up to you. The amount of damage or protection they provide depends on it's vitality. For the experiment there will be two classes of objects: Heavy and medium.

Gwt: objects:heavy:
Heavy objects (buildings, houses, trucks etc...) can be used for shelter or in the case of hospitals (gantzers) or churches (aliens) can also be used to heal. Heavy objects have a vitality of 105pts.

Gwt: objects:heavy:shield:
To use a heavy object as a shield. You must first enter it with a successful vitality action. A heavy object will provide shelter as long as it's vitality is above 0. If a heavy objects vitality is reduced to zero the building will collapse and will inflict two times it's original vitality in damage! (210pts).
Aliens can not enter shields for one day.

To enter a heavy object use form:

Statement (5v:index)
[stat line]

gwt: objects:heavy:shield:hospital:
A hospital can be used to revive a gantzer's vitality by 50pts per gantzer/vamppire if and only if your vitality is <30 and >0. Each use will reduce the hospital's vitality by 50pts. It takes one full cycle to be healed. Once entered you must stay for the entire cycle and can not attack. A hospital can be attacked during that time however.

To use a hospital to heal once entered use form:

Statement (>>50v)
[adjusted stat line]

gwt: objects:heavy:shield:church:
A church can be used to revive an alien's vitality by 50pts if and only if the alien's vitality is <30 and >0. Use for healing will reduce the church's vitality by 50pts. It takes one full cycle to be healed. Once entered you must stay for the entire cycle and can not attack. A church can be attacked during that time however.

To use a church to heal once entered use form:
Statement (>>50v)
[adjusted stat line]

gwt: objects:medium:
Medium objects (cars, carts, man hole covers etc...) can be used for shelter or weapons. Medium objects have a vitality of 50pts.

Gwt: objects:medium:shield:
To use a medium object as a shield. You must first enter it, no points required. A medium object will provide shelter as long as it's vitality is above 0. If a medium objects vitality is reduced to zero it will explode and will inflict two times it's original vitality in damage! (100pts)

gwt: objects:medium:weapon:
To use a medium object as a weapon you must first pick it up using a suit action then use another to throw it. It cost 10pts each neither is guaranteed. Once successfully thrown it will yeild 100pts damage.

Gwt:action: priority:
It's first come first served. In the even of actions that might otherwise present a conflict who ever post first wins.
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