*more ideas not part of game*
if stats were more hidden, alien PM's and a computer would be more useful (it could reveal the aliens moves).
When taking control of another character it might make sense to give the person being controlled an extra resist chance. I'd hate for someone to mess with me and I resist the attempt and my turns wasted. Personally, I prefer to make my own actions as long as the cycles are far apart. If someone messed with me I'd get away from them.
How about something to dumb the game down for noobies. 1. noobie manual with the basics on running & shooting x-gun, with minimum learning curve (noobies just shooting with the x-gun would be useful, and when they're comfortable they can try other actions). 2. noobies can join under experienced Gantzers so that they have a tutor in some way (tutor does the rolls for them and helps them accomplish the actions noobie wants, and on the other hand the experienced Gantzer can make them follow as a team). This way people unsure about the game get a taste and the experienced Gantz has some bonus as well (a partner or a posse).
When going stealth I can't move or jump (manual says no actions)? If i'm in stealth I definitly want to be puting myself in the position I want to be on the map.
Lastly, when do we get an updated map of what happened and do I need to post my stats if I haven't decided on an action yet.. could I wait?.. before the next cycle?