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  1. #21
    Nu_Delic is offline Senior Member Long Time Member
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    Just letting you know you both succeed.

    It's up to you to reflect your success in your next post. Not mine, although I miight notice you flying through the air .Be sure to add 1 to your in-mission K in you stat lines.

    Zhi Ming tries jump across the building towards the alien. (5S:R2)
    [100V:95S:60Xr:40Y:0K0]

    Stacy fires the X-Gun while aiming it at the ground (5X:AX)
    [100V:100S:60X:40Y:0K]

    @ Zhi you can leave the accumulated K number off like Stacey did. I will too.

  2. #22
    Xlove is offline Junior Member Newbie
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    Ok so i fired before the cycle ended?"assuming that its the red bold post u made means the end of one cycle and the green means the beginning of the another" does that mean i can do something again? sorry I m not very smart T.T

  3. #23
    Nu_Delic is offline Senior Member Long Time Member
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    Quote Originally Posted by Xlove View Post
    Ok so i fired before the cycle ended?"assuming that its the red bold post u made means the end of one cycle and the green means the beginning of the another" does that mean i can do something again? sorry I m not very smart T.T
    Yes you got it right. Red means stop green means go. It's what I'll use for now.

  4. #24
    Nu_Delic is offline Senior Member Long Time Member
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    @ Zhi I like your idea about keeping alien identities hidden to be revealed as the battle progresses. I can't think of a way to accomplish it using the system I established. One attack and the secret would be out pretty much.

  5. #25
    ZhiMing is offline Member Frequent Poster
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    *ideas for GWT, not part of the game*
    I think all that's possible at 1st would be to keep the aliens completely hidden through pm's (or maybe only the boss should be hidden at all). That way the aliens can talk through pm's until they want to reveal something to everyone. Vitality wouldn't be revealed. Biggest benefit is the first attack. Gantzer might be fighting a big one or a little one who knows (only information would be the map controller or a light briefing in the gantz room). Gm would know everything (alien GM might be best idea in this example).

    On a large scale the Boss could sit back while 3 aliens test the Gantzers. also, there could be different types of missions. For example, the boss doesn't appear until the smaller aliens are defeated. Then the boss could pick off the wounded (say the boss gets to pick his starting location in some instances). Or if it wants to get real crazy, vampires enter (call it a GM event).

    Gantzers go in one way and Aliens try to setup a counter or something like that. Gantzers should be the most popular PC. and if the aliens continue to over power the Gantzers then it'll have to balance out later.




    unrelated ideas:
    Gantzers could get special items for points (maybe more so than the manga) like the laptop which reveals information about aliens or add a better cloaking enhancement. Or make up some rewards if that supports the gameplay and are not too ridiculous. I mean the laptop was a weird idea Oku made up, the possibilities are out there.

    desperate attacks. a last burst of energy if you meet a certain condition or want to save someone (say somehow there's a bond between Gantzers or they could develop a bond, relationship). Bonus actions for picking up a dying friend in an dangerous situation with double risk. Going berserk and taking excess damage, yet giving the aliens double rewards and vitality has to meet a rare amount like 30-40. It might require specific conditions like saving someone or watching a friend die. If everyone's dying around you, there might be some benefit for giving up and going fetal (like heroic points given to someone who saves them). very crude ideas atm

    The goal of these crazy moves and rewards would be to create a gap between noobie and experienced gantzers. It might take 2-5 missions to develop a bond. It could also take a near death experience/lost loved one. You could make a GWT manual for noobs so they can get into their first mission and funtion easily & an advanced manual to show the possibilities that you can do/try anything you want almost. It's important that when an experienced Gantzer dies they lose everything and the team as a whole suffers for the next mission. Also, readers might find it entertaining and a group wipe could be epic (losing their Oka's and starting over to possibly face another wipe mission.. the first wipe of super characters would be remembered.. just a way to make each mission special).
    Last edited by ZhiMing; 03-02-2009 at 09:11 PM.

  6. #26
    Nu_Delic is offline Senior Member Long Time Member
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    @ Xlove u should adjust your stat line to [100V:100S:65X:40Y:1K]. You were successful. It's like poker u win and u get something in return.
    Last edited by Nu_Delic; 03-02-2009 at 08:10 PM.

  7. #27
    Xlove is offline Junior Member Newbie
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    Okie! :3 i will change it lol

  8. #28
    dharmabums is offline Senior Member Respected Member
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    Quote Originally Posted by Nu_Delic View Post
    @ Xlove u should adjust your stat line to [100V:100S:65X:40Y:1K]. You were successful. It's like poker u win and u get something in return.
    Shouldn't it be [100v:100s:55x:40y:1k] instead?

    I think balancing issues will be the a huge problem in this game. A normal gantzer has 100vitality added together with the 100 suit totaling about 200 points. Now lets take my alien 'the Licker' as the opposite. It has 400 vitality. That's 100% more vitality than the gantzer.

    So to balance it out we have 2 gantzers against the alien, so if you think of it that way, the alien then gets out numbered. Why? each player has 2 attacks, hence the alien would probably die first after killing 1 gantzer (that's assuming that everyone gets a hit all the time). With 3 gantzers... well it's no contest . How would you balance this?
    Computer says no... *COUGH*

  9. #29
    Nu_Delic is offline Senior Member Long Time Member
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    Quote Originally Posted by dharmabums View Post
    Shouldn't it be [100v:100s:55x:40y:1k] instead?

    I think balancing issues will be the a huge problem in this game. A normal gantzer has 100vitality added together with the 100 suit totaling about 200 points. Now lets take my alien 'the Licker' as the opposite. It has 400 vitality. That's 100% more vitality than the gantzer.

    So to balance it out we have 2 gantzers against the alien, so if you think of it that way, the alien then gets out numbered. Why? each player has 2 attacks, hence the alien would probably die first after killing 1 gantzer (that's assuming that everyone gets a hit all the time). With 3 gantzers... well it's no contest . How would you balance this?
    No, it's like poker, u place the bet, if you win, you take the money plus. Playing aliens willtaeskill and luck but trust me you alone got enough to pwn everyone.

    You forget if the alien pwns one Gantzer he is some number Vpts stronger.

    GWT:SUCCESSFUL ACTIONS:
    The risked amount will be added to your Action stat and the total amount of damage will be subtracted from your target''s Vitality.
    You can also add 1 to your in hunt K.

    Straight from the manual.

  10. #30
    Nu_Delic is offline Senior Member Long Time Member
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    GWT:OBJECTS:HEAVY:SHIELD:CHURCH:
    A Church can be used to revive an Alien's vitality by 50pts if and only if the Alien's vitality is <30 and >0. Use for healing will reduce the church's vitality by 50pts. It takes one full cycle to be healed. Once entered you must stay for the entire cycle and can not attack. A church can be attacked during that time however.

    To use a church to heal once entered use form:
    Statement (>>50V)
    Adjusted Stat line

    Straight from the manual.

    The logic here was you don't use a hospital/church unless you need it. For some even in real life. It would prevent ppl from using them for little dings and scratches. Me being Oku I guess.

    Right now if we Gantzers wanted to we could rush the church, destroy it and give you 100pts of damage since you can't leave til wed 3:01PM. You used it too early.

 

 
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