Here's some reasons the weapons have a weighted point scale assigned to them:
In the final GWT version the X-gun will be weaker than the X-rifle both in range and effectiveness. The range part is easy. Right now we don't put a limit on the max but in the final version there will be. The success/failure range will be different for each weapon. We will also limit who has access to them based on K. The X-rifle will be twice as effective at close range so if you risk 10 you will get 20 at close range but only lose 10 if unsuccessful. Mongo n I tried it and I was pwng his 50 ptr then he successfully grabbed me and tossed me outta the zone. Plus the transfers from V needed to be weighted. Since the Y-gun is the pts maker I wanted there to be risk associated with transferring V to it. Didn't want people transferring to Y without severely impacting the heath hence the attack available.
Last edited by Nu_Delic; 04-15-2009 at 05:57 PM.
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