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  1. #1
    Nu_Delic is offline Senior Member Long Time Member
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    Default Gantz World Tour Manual (Part1)

    Welcome to the Gantz World Tour (GWT) RPG Manual Alpha version.

    This is a dynamic role-playing experience I created based on the Gantz universe created by Oku Hiroya. Once the rules are set in motion it can run with minimal effort from any one participant. The goal was to create a new level of transparent game play for GM and players and to kill my boredom. It only requires people post content to keep things moving. As with any RPG your experience is up to you. The Alpha will start on 2/28/09.

    Everything is based on the principles of risk vs reward. No action/s can take place without consequences of said action/s just like in life.

    By utilizing the various indices of the US stock market will make all this possible. There are plenty of dynamic random numbers which can determine the outcome of action/s and even do scoring.

    For the experiment we will use.
    The DOW Jones Industrial Average (referred to from here on as (dJ)
    The NASDAQ (referred to from here on as (NQ)
    The S&P (referred to from here on as (SP)
    The DowJones Wilshire 5000 (referred to from here on as (W5)
    The Russell 2000 (referred to from here on as (R2)
    Others will be used if demand requires it.

    http://money.cnn.com/data/markets/dow/

    We are only interested in the fractional portion of the index at this time.
    00000.XX where XX marks the spot.

    .00 - .19 = complete failure double pts loss. (Inaba)
    .20 - .49 = action but no points gain. (Old Man)
    .50 - .89 = action with normal points gain. (Kaze)
    .90 - .99 = action with twice the points gain. (Izumi)

    For the sake of the experiment RPG concepts in principle will remain though GWT is quite unconventional.

    Key differences:
    No pre hunt stuff yet, just create a Gantzer/Alien in the GWT OOC, wait for your assigned index and pick a picture then jump right in hunt like Gantz Chapter 290. YOU post the outcome of YOUR OWN actions based on the numbers. Not me. The GM here means General Manager/Game Management and will provide indices, maps etc. (though anyone playing in GWT can) GTW is meant to be fast passed with updates available every business day. An active user can benefit from their activity while a skillful player can pull off a Nishi and steal a kill.

    Let's get started shall we.

    GWT:CYCLE:
    A cycle is the period between updates. For the Alpha experiment there will be a Cycle every other day (though the final goal is the next available business day) . One Action per post. One post per cycle. The cut off time will be 3:00PM est. the day of the Cycle's end. Anything posted after that will fall under the next Cycle.

    GWT:MAPS:
    We will use Google Maps for hunt maps. The location to be determined by what ever city is featured on CNNs World News website under Top World Stories one day before a hunt starts.
    http://www.cnn.com/WORLD/. If the city isn't in an urban setting, the next available interesting city will be chosen. For navigation orientation use compass directions (N, NE, E, SE, S, SW, W, NW) in your post. Use blocks to gauge your distance where applicable. You can move 4 blocks by jumping, two blocks by running and one block by walking per post. Jumps will require actions as will running while utilizing the suit.

    GWT:GANTZERS:
    First you'll need to create a character.
    For the purpose of the experiment only the basics are needed because you'll be playing as the average Joe Gantzer. Not a Nerdo or Kurono. But you can be.

    Use the form:
    Name: <last name>, ''<nickname given by GWT during scoring>'', first name

    Age: -

    Sex: M/F

    Height: - Your countries standard.

    Weight: - Your countries standard.

    Bust size: - for ladies only

    Race -

    Country - Where you come from.

    Occupation -

    Cause of Death: -

    Index - YOU NEED TO HAVE AN INDEX ASSIGNED TO YOU BEFORE YOU JOIN A HUNT!
    GWT:GANTZER:IMAGE:

    You can choose an image for your Gantzer from the GWT Memory to be used for your profile and in scoring.
    Use row and column to indicate which Gantzer you are. You'll get a link to complete your stats.


    Name: Anderson, ? , Jack
    Age: 17
    Sex: M
    Height: 5' - 11”
    Weight: 165 lbs
    Race: White
    Country: USA, Asbury Park, NJ
    Occupation: H.S. Student 12th grade
    Cause of Death: car crash
    Index: ??
    Picture: (row3,col16)

    GWT:INDICES:
    You can not jump into a hunt until you are assigned an index.
    For the GWT Alpha experiment we will use.

    The DOW Jones Industrial Average referred to from here on as (dJ)
    The NASDAQ referred to from here on as (NQ)
    The S&P referred to from here on as (SP)
    The DowJones Wilshire 5000 referred to from here on as (D5)
    The Russell 2000 referred to from here on as (R2)
    NYSE Composite Index New referred to from here on as (NC)
    Others will be used if demand requires it.
    http://money.cnn.com/data/us_markets/index.html

    We are only interested in the fractional portion of the index used.
    00000.XX where XX marks the spot.

    GWT:INDICES:SECONDARY:
    The secondary index number here is your assigned indices's change number.
    Your index's change number can be found to the far right of your assigned index. It's the number in red or green to the left.
    We are only interested in the fractional portion of the assigned indices's change.
    00000.XX where XX marks the spot.

    GWT:IMAGE:
    (row3,col16)


    GWT:GANTZER:STATS:
    Stats are the equipment needed to do battle.
    For the sake of the experiment each Gantzer will use 5 stats. Others can be added later.
    Gantzer stats will appear in the form of a stat line [##V:##S:##X:##Y:##K##]
    The stat line MUST appear at the very end of each of your post.

    GWT:GANTZER:STATS:EXPLAINED:
    ##V = Vitality is your health. Also used for hand to hand combat and physical task.
    ##S = Suit efficiency. Used for enhanced physical task.
    ##X = X-gun pts. for an X-weapon. Used to blast Aliens, Gantzers or objects.
    ##Y = Y-gun pts. Used to hold an send Aliens.
    ##K## = Successful in hunt Actions ## followed by the GWT accumulated total ##.
    (Successful in hunt Actions + your accumulated total = your K)

    For the experiment you will be playing the role of an average Joe Gantzer. Not a superstar like Kurono or a tool like Inaba.

    All Gantzers will start a hunt with 100 V pts.
    New Gantzers will always start a hunt with 100 S pts.
    New Gantzers will always start a hunt with 60 X pts.
    New Gantzers will always start a hunt with 40 Y pts.
    All Gantzers will start with 0 in hunt strikes (K)
    Vets of GWT will start a hunt with these stats plus S,X,Y, K from their previous hunts.

    *tip: noobs just copy and past this stat line. [100V:50S:60X:40Y:0K0]

    So Jack's in hunt state at this time will be:
    Jack.
    [100V:100S:60X:40Y:0K0]

    GWT:ACTIONS:HOW YOU GET THINGS DONE:
    Anything that would require the use of a stat requires an Action.
    Doing what a normal person could do requires a post but not an Action. Just do it.
    To elicit an Action use one of these forms:

    Statement (amount risked:index)
    Stat line.

    Or

    statement
    (amount risked:index)
    Stat line.

    GWT:ACTION:STATEMENT:
    The statement must clearly state who you are, what you're attempting, and the target of your intent.
    From this statement you'll know what stat to use.

    GWT:ACTION:AMOUNT RISKED:
    The amount of points you want to put in play and from what stat.

    GWT:SUCCESS AND FAILURE:
    In order for an Action to succeed your assigned index must be ≥ .50
    More specifically:

    .00 - .19 = complete failure double pts loss.
    .20 - .49 = Action but no damage.
    .50 - .89 = Action and full damage.
    .90 - .99 = Action and twice the damage.

    GWT DAMAGE MULTIPLIERS: (M)
    The total amount of damage you inflict depends on your multiplier.
    Here total K is in hunt K plus GWT accumulated K.

    K 00 - 19 = 1
    K 20 - 49 = 2
    K 50 - 89 = 3
    K 90 - 99 = 4

    GWT:SUCCESSFUL ACTIONS:
    The risked amount will be added to your Action stat and the total amount of damage will be subtracted from your target''s Vitality.
    You can also add 1 to your in hunt K.

    GWT:UNSUCCESSFUL ACTIONS:
    The risked amount is subtract from your Action stat.
    If your Action stat reaches zero the the remainder is subtracted from your V stat.
    If your V stat reaches zero, “DING!” your game is over.
    (more on that later)

    GWT:STATS:ACTIONS:
    In order to know what actions you can take you need to review your Vitality stat.

    00 – 09 Fetal:You're near death and can't move or attack but you can talk and cry like Nishi.
    10 - 19 Baby:You can only crawl and not attack.
    20 - 29 Crippled:You can walk but not run. You can attack with your weapons only.
    30 - 39 Beaten:You're just banged up. No major damage.
    40 - 49 Scratched: You've been hit but you kinda like it.
    50 – 100 Full tilt baby.

    GWT:GANTZERS:VITALITY:
    Vitality Actions can be used to inflict physical damage on Gantzers, Aliens and Objects.
    As long as you can meet the 2pt. minimum there are no other restrictions on the amount you can risk.
    Use it for hand to hand combat and light physical task.
    Punching, kicking, head butting, choking and holding are all valid uses of Vitality if S is 0 or to rescue .
    Damage Multipliers do not apply.

    Jack clinches his fist and throws a punch. (2V:dJ)
    [100V:00S:60X:40Y:0K]

    GWT:GANTZERS:VITALITY:RESCUE:
    You can pick up and carry a fallen Gantzer but it'll cost you 2V pts. Do so in the form:
    No index required.

    Jack bends down and picks up Jill. (-2V)
    [98V:00S:60X:40Y:0K]

    GWT:GANTZER:SUIT:
    Suit Actions can be used to directly inflict physical damage on Gantzers, Aliens and Objects.
    Suit Actions can also be used for enhanced physical acts like jumps*, picking up heavy objects and throwing Medium objects*. There's a 5pt.minimum to use a Suit Action. Damage is twice the amount risked not including multipliers. Damage Multipliers do apply where applicable.

    GWT:GANTZER:SUIT:NON COMBAT:
    When the Suit is used for jumps, lifting grabbing/picking up and throwing only the 5pt.minimum is required.
    Multipliers do not apply. These actions have no impact on the targets vitality but will allow you to attempt another action. In order to throw you must first execute a successful grab/pick up. A grabbed opponent can't take any actions for one cycle.

    Jack tries jump across the building. (5S:dJ)
    [98V:100S:60X:40Y:0K]

    Jack tries to pick up the car. (5S:dJ)
    [98V:100S:60X:40Y:0K]

    Jack tries to grab the alien from behind. (5S:dJ)
    [98V:100S:60X:40Y:0K]

    GWT:GANTZER:SUIT:COMBAT:
    When the Suit is used for hand to hand combat the is no maximum only the 5pt.minimum here.
    Multipliers apply.

    Jack throws a wheel kick. (5S:dJ)
    [98V:100S:60X:40Y:0K]

    GWT:GANTZERS:X ACTIONS:
    X Actions are needed to use the X-gun/X-rifle.
    You use the X weapons to blast Gantzers, Aliens and Objects.
    It takes 5pts or more to use the X-gun. Risk amount must be in increments of 5pts.
    It takes 10pts or more to use the X-rifle. Risk amount must be in increments of 10pts.
    if you have two X-weapons you can shoot twice in one Action.*

    GWT:GANTZERS:Y ACTIONS:
    Y Actions are needed to use the Y-gun.
    You can use the Y-gun to hold Gantzers or Aliens.
    An Alien must first be held in order to send it.
    It takes 10pts to hold or send.
    Only one Y-gun per Gantzer
    One Y Action per day.

    GANTZER:X ACTION:X-WEAPONS:
    The X-gun is used for short range blast.
    The X-rifle is used for short and long range blast
    You decide which you when you start a hunt.
    Reflect your choice in the stat line:
    X = X-gun and Xr = X-rifle.
    There are two ways to get a second X- weapon, for another Gantzer to give you theirs or by picking up the weapon of a fallen Gantzer.
    Damage Multipliers apply.

    Jack pulls out the X-gun and fires at the alien. (5X:dJ)
    [98V:100S:60X:40Y:0K]

    GWT:GANTZER:Y ACTION:Y-GUN:
    In the case of the Y-gun it takes two Y Actions to send an Alien. One successful Y Action to capture it and one to send it. Sending is guaranteed.
    An Alien's V must be below 19pts. before it can be held.
    Once held an Alien can take no further actions other that talking for two full days.
    On the first day of being held only the Gantzer who snared the Alien can send the Alien.
    On day two anyone can send it.
    On day three, if at that time no one has sent the Alien, the Alien can break the hold.
    Damage Multipliers do no apply.

    Jack pulls out the Y-gun and tries to snare the alien (10Y:dJ)
    [98V:100S:60X:40Y:0K]
    (if Jack was successful then the next day)
    Jack pulls out the Y-gun and sends the alien ()
    [98V:100S:60X:50Y:1K]

    GWT:GANTZER:CONTROLLER:
    The controller can be used to request a map update and to engage the stealth.
    To request a map update use form:

    Statement + “engages the controller map”. ()
    Stat line.

    To engage the stealth use form:

    Statement + “engages the stealth”. (5V:Index)
    Adjusted stat line
    (5 point minimum)

    Since stealth either works or not you only need an index of .50 or higher. You can not attack, be attacked or take any actions while cloaked. You must wait one full day to uncloak.

    GWT:GANTZER:ALL WEAPONS:TRANSFERS:
    If you are down to 0 in Xpts or Ypts but still wish to attack then and only then can you transfer from your Vitality.

    Do so in the form:
    Gantzer (##V>>To Stat)
    [Adjusted stat line]

    ## is the amount of points you want to transfer.
    The current value and stat.
    >> to denote a transfer.
    The destination stat.
    5pt units for X pts.
    10pt units for Y pts.

    END PART 1
    Last edited by Nu_Delic; 02-22-2009 at 11:07 AM.

  2. #2
    Nu_Delic is offline Senior Member Long Time Member
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    Default Gantz World Tour Manual (Part2)

    GWT:ALIEN:
    First you'll need to create a character.
    For the purpose of the experiment only the basics are needed because you'll be playing as the average Mid level Alien. Not a Tanaka peep or Nuri, but you can be.

    Use the form:
    Name: ''<nickname>'

    Sex: M/F

    Height: - Metric.

    Weight: - Metric.

    Specialty 1 – short range attack.

    Specialty 2 - long range attack.

    Form/s –

    Favorite saying: -

    For example:
    Name: Shakuni
    Age: - 3000
    Height: - 8'
    Weight: - 1 ton
    Specialty 1 – fire breath
    Specialty 2 - laser eyes
    Form: - Humanoid, four arms.
    Favorite saying – Hu Hu Hu
    Index: - ??

    GWT:INDICES:
    Same as Gantzers.

    We'll give Shakuni the index of NQ

    GWT:ALIEN:IMAGE:
    Each Alien can choose an image from the GWT Memory so we know what your character looks like.


    His profile is almost complete but he needs some powers to do battle.

    GWT:ALIEN:STATS:
    Stats are the weapons needed to do battle.
    For the sake of the experiment each Alien will use 4 stats. Others can be added later.
    Alien stats will appear in the form of a stat line [##V:##S1:##S2:##K]
    The stat line MUST appear at the very end of each of your post.

    GWT:ALIEN:STATS:EXPLAINED:
    For the sake of the experiment each Alien will use 4 stats others will be added later:

    V = Vitality is your health.
    S1 = Specialty 1 (short range)
    S2 = Specialty 2 (long range)
    K = successful Actions.

    For the experiment:
    V - will always start a hunt with 200 to 500 Vitality pts. This is set by you.
    S1 - will always start a hunt with no less than 20pts and no more than (V/2)-S2.
    S2 - will always start a hunt with no less than 20pts and no more than (V/2)-S1.
    K – Aliens will always start a hunt at 0.

    * note - your specialty points must add up to half your vitality points ((S1+S2)=V/2). V divided by 10 equals the points you're worth (Your Points = V/10) S1 and S2 must be in 10pt units

    V = 200 is a 20pt Alien.
    V = 300 is a 30pt Alien.
    V = 400 is a 40pt Alien. Etc...
    (No 70-100 pointers for now and no more than one alien for every 2 Gantzers)

    * note - Just because an Alien is worth 20pts doesn't mean you'll get 20pts if you kill/send it. That's Gantz.

    So Shakuni's in hunt state at this time will be:
    Shakuni
    [200V:60S1:40S2:0K]

    GWT:ACTIONS:HOW YOU GET THINGS DONE:
    Same as Gantzers.

    GWT:VITALITY:
    Same as Gantzers.

    GWT:ACTION/REACTIONS:
    Same as Gantzers.

    GWT:STATS IN ACTION:
    Same as Gantzers.

    GWT:ALIEN:VITALITY:
    Same as Gantzers.

    GWT:ALIEN:SPECIATIES:

    ALIEN:SPECIALTY 1:
    Specialty 1 Actions can be used to directly inflict physical damage on Gantzers, Aliens and Objects.
    Specialty 1 Actions effect your opponents S first then V. There is a 5pt.minimum to use a Specialty 1 Action. Specialty Damage Multipliers do apply where applicable.

    Shakuni inhales and tries to send Jack straight to hell pre cooked. (20S1:NQ)
    [200V:60S1:40S2:0K]

    GWT:ALIEN:SPECIALTY 2:
    Specialty 2 Actions can be used to directly inflict physical damage on Gantzers, Aliens and Objects.
    Specialty 2 Actions effect your opponents S first then V. There is a 10pt.minimum to use a Specialty 2 Actions. Damage Multipliers do apply where applicable.
    Risk amount must be in increments of 10pts.
    There is no maximum limit.
    Only one use per Cycle.


    Shakuni's yellow eyes turn red and a blast of energy goes out in Jack's direction. (20S2:NQ)
    [200V:60S1:40S2:0K]

    GWT:ALIEN:SPECIALTIES:TRANSFERS:
    If you are down to 0 in S1pts or S2pts but still wish to attack then and only then can you transfer from your Vitality.

    Do so in the form:
    Gantzer (##V>>ToStat)
    Adjusted Stat Line:

    ## is the amount of points you want to transfer.
    The current value and stat.
    >> to denote a transfer.
    The destination stat.
    5pt units for S1 pts.
    10pt units for S2 pts.

    GWT:ALL:ACTIONS:REACTIONS:
    If a previous action is directed toward you, you can respond with a counter to negate, minimize or evade the action all together. In order for your counter to be successful your counter action must result in a higher numeric value than your attackers.

    Jack pulls out the X-gun and fires at the alien. (5X:dJ)
    [95V:100S:60X:40Y:0K]

    Shakuni's tries to evade the blast by stepping to the right. (5V:NQ)
    [200V:60S1:40S2:0K]

    So if the DOW 7,465.95 and NASDAQ is 1,442.82.

    Jack's action would prevail because his outcome is 10 were Shakuni's is 5. He got double damage!
    Jack +5X, Shakuni – 0V. The difference goes to Jack. Both add 1 to their in hunt K.

    Jack pulls out the X-gun and fires at the alien. (5X:dJ)
    [95V:100S:60X:40Y:0K]

    Shakuni's tries to evade the blast by stepping to the left. (10V:NQ)
    [200V:60S1:40S2:0K]

    So if the DOW IS 7,765.53 and NASDAQ is 1,542.74.

    Jack's action would fail to get full damage even though his index was favorable because his outcome is 5 were Shakuni's is 10, Shakuni +5V. To the victor go the spoils. The losers gets 0 pts for their efforts. Both add 1 to their in hunt K.

    GWT:ACTION:COMBOS:ALL:
    If your in hunt K reaches 20 you can do Combo Actions.

    A Combo Action is a type of if then action used to string two actions together for maximum impact.
    Do so in the form:

    If Statement (amount risked:index)
    Then
    Statement (amount risked:index)
    Stat line.

    The second index number here is your assigned indices change number.
    Your index's change number can be found to the far right of your assigned index. It's the number in red or green.

    If the first Action is successful the second Action comes into play.

    GWT:OBJECTS:
    Objects are things you find in hunt. If you can find it in the city zone on Google maps you can interact with it. Objects can be used to inflict damage on Gantzers, Aliens and other objects or be used as shields, , it's entirely up to you. The amount of damage or protection they provide depends on it's vitality. For the experiment there will be three classes of objects: Heavy, Medium and Light. At the start of each hunt you will be given the number of each in the zone,

    GWT:OBJECTS:HEAVY:
    Heavy objects (hospitals, churches, office buildings, houses, trucks etc...) can be used for shelter or in the case of hospitals (Gantzers) or churches (Aliens) can also be used to heal. Hospitals have a vitality of 105pts.
    Churches have a vitality of 55pts. If a heavy objects vitality is reduced to zero the building will collapse and will inflict two times it's original vitality in damage any physical contact with it will result in the damage being inflicted on you!

    GWT:OBJECTS:HEAVY:SHIELD:
    To use a heavy object as a shield. You must first enter it with a Vitality Action in the amount of 5pts. A heavy object will provide shelter as long as it's Vitality is above 0.
    Aliens can not enter hospitals. Gantzers can't enter churches.

    To enter a heavy object use form:
    Statement (-5V)
    Adjusted Stat line

    GWT:OBJECTS:HEAVY:SHIELD:HOSPITAL:
    A hospital can be used to revive a Gantzer's vitality by 50pts per Gantzer if and only if the Gantzer's vitality is <30 and >0. Each use will reduce the hospital's vitality by 50pts. It takes one full cycle to be healed. Once entered you must stay for the entire cycle and can not attack. A hospital can be attacked during that time however.

    To use a hospital to heal once entered use form:
    Statement (>>50V)
    Adjusted Stat line

    GWT:OBJECTS:HEAVY:SHIELD:CHURCH:
    A Church can be used to revive an Alien's vitality by 50pts if and only if the Alien's vitality is <30 and >0. Use for healing will reduce the church's vitality by 50pts. It takes one full cycle to be healed. Once entered you must stay for the entire cycle and can not attack. A church can be attacked during that time however.

    To use a church to heal once entered use form:
    Statement (>>50V)
    Adjusted Stat line

    GWT:OBJECTS:MEDIUM:
    Medium objects (cars, phone booths, vending carts, etc... can be used for shelter were plausible or for weapons. Medium objects have a vitality of 25pts. If a medium objects vitality is reduced to zero it will explode and will inflict twice it's original vitality in damage! (100pts). Doors which can be found on some medium objects can be used as shields or weapons. Doors have an intrinsic value of 10 but damage multipliers do apply when used as weapons. Vehicle medium objects have two doors each. The number of accessible medium objects will be show o the initial hunt map.

    GWT:OBJECTS:MEDIUM:SHIELD:
    To use a medium object as a shield. You must first enter it if applicable, no points required. A medium object will provide shielding as long as it's Vitality is above 0.

    GWT:OBJECTS:MEDIUM:SHIELD:dOORS:
    To use a door object as a shield. You must first rip it off it's foundation, no points required. A door object can provide up to 10pts. of protection. Houses, cars, carts and phone booths have two doors.

    GWT:OBJECTS:MEDIUM:WEAPON:
    To use a medium object as a weapon you must first pick it up using a suit action then use another to throw it. It cost 5pts each. Neither is guaranteed.

    GWT:OBJECTS:MEDIUM:WEAPON:dOORS:
    To use a door object as a weapon. You must first rip it off it's foundation, no points required but S points are required to actually use it. A door object will add 10pts. of damage to the suit action but it's not guaranteed. Damage multipliers do apply.

    GWT:OBJECTS:SMALL:
    Small objects (items ≤ 50lbs) can be used as weapons. Small objects have a vitality of 5pts.

    GWT:OBJECTS:SMALL:WEAPONS:
    To use a small object as a weapon you can pick it up and throw it in the same action. Damage is not guaranteed.

    GWT:ACTION:PRIORITY:
    It's first come first served. In the even of actions that might otherwise present a conflict whoever post first wins. There are no ties in GWT.

    GWT:GANTZER:SCORING:NICKNAME:
    If you're lucky enough to survive your first hunt you'll get your nickname during scoring.

    GWT:GANTZER:SCORING:
    Scoring will be done when all hunt objectives are complete. Once in the room you'll be scored based on your successful in hunt actions and overall performance. Whoever gets the kill or most kills will set the scoring curve.

    Constructive suggestions welcomed.

    Coming in GWT Beta.
    GWT:GANTZER:ANIMALS:
    GWT:GANTZER:SWORD:
    GWT:GANTZER:UNI-BIKE:
    2009 NuDelic for The Guild of Creative Dissent.
    Last edited by Nu_Delic; 02-23-2009 at 08:17 AM. Reason: Changeed Alien specialties

  3. #3
    zislock is offline Member Newbie
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    Default Keep things simple

    You should keep things simple, create the game with only a set of conditions to determine the character profile and use a simple random number generator; you don't need to keep things completely transparent.

  4. #4
    Nu_Delic is offline Senior Member Long Time Member
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    Default

    Quote Originally Posted by zislock View Post
    You should keep things simple, create the game with only a set of conditions to determine the character profile and use a simple random number generator; you don't need to keep things completely transparent.
    It might seem complex 'cause I tried to explain everything. It's a work in progress and there certainly will be trimming of the fat. I recruited a few ppl to try it to see what happens.

    Thnx.
    Last edited by Nu_Delic; 02-22-2009 at 06:37 PM.

  5. #5
    dharmabums is offline Senior Member Respected Member
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    Default

    Errr... too many things to remember, especially when i started reading the objects section. How are the players suppose to remember all that? Hows does the player find these objects anyway? through the gm or...? Maybe you could put everything in a table or something.

    So anyway... about the betting system; when i use a weapon, say X-gun (my xgun stats are 60), what do i bet with? the X-stats? If yes what happens when i run out of X-gun stats? i won't be able to use the weapon anymore? Also an alien has a short range and long range attacks (which function like the x & y weapons, right?) what about melee attacks? is it the same as gantz players?

    I'll try out your system later when i have some time, playing an alien sound interesting.
    Computer says no... *COUGH*

  6. #6
    ikari is offline Senior Member Long Time Member
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    My head popped at the pic of the dude in the first post...

  7. #7
    Nu_Delic is offline Senior Member Long Time Member
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    Quote Originally Posted by dharmabums View Post
    Errr... too many things to remember, especially when i started reading the objects section. How are the players suppose to remember all that? Hows does the player find these objects anyway? through the gm or...? Maybe you could put everything in a table or something.

    So anyway... about the betting system; when i use a weapon, say X-gun (my xgun stats are 60), what do i bet with? the X-stats? If yes what happens when i run out of X-gun stats? i won't be able to use the weapon anymore? Also an alien has a short range and long range attacks (which function like the x & y weapons, right?) what about melee attacks? is it the same as gantz players?

    I'll try out your system later when i have some time, playing an alien sound interesting.
    It's seems like a hole lot but it's not really. All usable objects would be shown on the first map. In GWT, it doesn't really care what you find in the environment , it'll just cost you to use it. GWT leaves it up to the player to think of creative ways to describe what they are experiencing. You kinda resricted to write based on the outcome of your action.

    Think of these stats like ammo. If you run out of Xpts. you can borrow from your Vpts. It's in the manual

    Melee for alien's is the same for Gantzers.

    I told you it was insane.

    Aliens S1 and S2 are more like the X-gun and X-rifle. I'll probably change Specialty to any range and leave the minimum requirement in tact.
    Last edited by Nu_Delic; 02-23-2009 at 04:30 AM.

  8. #8
    Nu_Delic is offline Senior Member Long Time Member
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    Default GWT Range and Actions

    These are examples of the GWT Controller Map and what actions can be taken for a given range. You can't travel beyond your outter ring per post.


    In this example although Bob and Bill the Alien can see each but they are out of range of any attack. .


    In this example Bob and Bill the Alien can use long range weapons (Xr,Y,S2) and Bob can use the suit (S) to do a rush attack. The distance between Bob and Bill when the rings touch is the maximum distance a Gantzer can jump or run using the suit. It's one and a half rings. You can run half the distance of a ring, walk a forth and crawl a eighth of a ring in one post/action.
    Last edited by Nu_Delic; 02-27-2009 at 01:49 AM.

  9. #9
    Nu_Delic is offline Senior Member Long Time Member
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    In this example Bob and Bill the Alien are in range to use all their weapons but can't do hand to hand attacks.


    In this example all weapons and attacks are GO!

 

 

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