I'm not saying that what the humans that programmed Gantz have similar thoughts with Oku on what makes a better soldier. Oku is enforcing the benefits of a team rather than the single unit. A team also comes with emotional distractions that would not effect a single, "game" player. Plus, Tokyo's goal is survival. Gantz' goal for the gantzers is not for survival but rather for an accomplished mission. Think of it this way. The tactics that Gantz (or the humans behind Gantz) wants to employ is similar to that of a al quada or a terrorist except that instead of Allah being their motivation, the usually stereotypical Gantzers find motivation in the thrill of the game and the power that comes along with it. Thus, comes a brand of soldier that will fight blindly whatever they are sent. The Tokyians have reason on their side and refused to fight when they didn't have to. This is what happens when the goal is survival (most who have the goal are likely to be more team oriented); They won't fight unless its absolutely necessary. In the end, they are more able to fight stronger foes but there is a lot of push that comes with it (notice Gantz having to shrink the area to force them into combat with Nuri). In this sense of having soldiers who want to go out and kill enemies without any fear of their own death, a Knob or George is much more valuable than any Tokyo member. That is why Gantz would want "nihilistic Thrill seekers" over a trained army. It causes quicker results with less effort.


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