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  1. #11
    xualo is offline Member Frequent Poster
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    i have stick/no stick versions. Maybe i should have a "lock" button....
    maybe some gantz gurus would like to jump in into this one and help us clarify things about the x rifle

  2. #12
    Tetnubis's Avatar
    Tetnubis is offline Senior Member Community Builder
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    Did I not do that already?

    A lock function would be pretty cool. Look back at the Dino mission to see a clear example of how the X gun works. Chapter 151.

    As I said. The top trigger is the lock on (the X-Ray). So, that would be the Sticky bomb attaching to the enemy. Then pressing the fire button again would set of the sticky bomb. Which would mean pressing the bottom trigger. If possible, you could make the lock on, and fire buttons separate. So right click would be lock on, left would be fire.

    Or maybe a simple double click would suffice.

    But, following chapter 151. You should be able to lock on to more than one enemy before firing.


  3. #13
    maximilianjenus is offline Senior Member Regular
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    Quote Originally Posted by dte View Post
    I thought it was between shooting and impact?
    I'm pretty sure in the green onion episodes when blondy shoots the rifle at the wall
    it shows how slow the "bullet" is going...and is very slow, which would explain why its so easy to dodge.
    yaknow?
    episodes = anime = non cannon.

  4. #14
    xualo is offline Member Frequent Poster
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    ill try to make it like this since i kinda used the right click for the "suit" button

    (One click) equals pressing both triggers at once --> single shot with no following the target.
    (One click + keeping it pressed for X seconds + then release it ) equals pressing the up trigger, locking, then pressing the down trigger --> single shot which attaches to the target and explodes

    hope that works :}

    on another subject, probably the H-gun works in a similar way, maybe increasing the radius of the impact and some different effects for the "explotion" could make it work.

  5. #15
    Shin_Igami is offline Senior Member Always Around
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    Umm, we have argued what the H-Gun was exactly before, but for the purposes of making one, I'd just go for an "invisible" Ion cannon type... The point is that it's not really an explosion, but the equivalent of slamming a pillar down on someone...
    about the "Invisible" explosion type... yet again, I have absolutely no idea how your game engine works, but I think the easiest way to achieve a realistic gantz effect would be to set the explosion "colour" to transparent, but fiddle around with the opacity command so that it creates the same "blurring" of things in the aoe of the explosion we see in the anime/manga... that is of course, assuming there are variable lines that allow you to do that ...
    That said, have you given Two X-Guns a thought? Considering how limited the Gantz arsenal currently is, it would be interesting/cool to be able to do that... umm, disabling the lockon feature, for instance, to make it a fair trade-off from using one gun?
    Also, after the Osaka arc, it would be acceptable to have more conventional firearms about - Assault Rifles and Pistols, for example... with that, the Katana, and the Capture Gun I think you wouldn't be that far from having 1-9 hotkeyed on separate weapons - There are also the "boosting" features of the suit to think about too, and stealth... yup this is going to be big, if you are willing to waste that much time in it ...
    Last edited by Shin_Igami; 04-06-2008 at 07:33 AM.
    Quote Originally Posted by Popothepenguin View Post
    its kinda pathetic how much time people (including me) on this thread spend thinking about every little thing that goes on in Gantz
    Quote Originally Posted by Shin_Igami View Post
    I suppose it comes from not having any new Gantz to talk about... I feel like a Junkie... o.O

  6. #16
    xualo is offline Member Frequent Poster
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    yeah, the h-gun probably is gonna be difficult to make so ill focus on the other guns for a while.
    about the explosion, yeah! i think some blur effect is the way to go, im gonna go take a look at the anime (which i admit have never seen) to check for things like sounds or visual effects to get an idea.

    about the double pistols/rifle, i really would like to have something like that, so far i havent made any research if that is possible using the quake3 engine.

    ->suit: the only i have right now is incrementing speed and lower gravity so the player can run faster and jump higher, by using this the player loses armor, when the armour runs out the player cant use it anymore.

    i been kinda slow these days so made a short video on the y-gun to show signs of life, still need to work some on this one:

    YouTube - [WIP] OpenArena Gantz Mod y-gun test

  7. #17
    Shin_Igami is offline Senior Member Always Around
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    Problem with the Strength/Stealth mode is that they are a not a default component of quake 3... however, if you were to try to implement them, then I think you should look at Crisis - Maximum Speed/Strength/Armor/Stealth. I think that for the purposes of Gantz, you could just blur speed and strength. The main point of this system is that all the components share the same energy bar - You get a super jump and killer right punch on maximum strength, but it drains energy, which is also shared by armor. Among other things, this keeps players from going "bunny, bunny" in multiplayer mode... limiting the stealth mode also puts an end to camping - while Gantz seems to feature an unlimited stealth duration period - this is not practical for the purposes of an arena game...
    Quote Originally Posted by Popothepenguin View Post
    its kinda pathetic how much time people (including me) on this thread spend thinking about every little thing that goes on in Gantz
    Quote Originally Posted by Shin_Igami View Post
    I suppose it comes from not having any new Gantz to talk about... I feel like a Junkie... o.O

  8. #18
    xualo is offline Member Frequent Poster
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    sorry for the late answer. ok, stealth can be done but i think will affect alot the gameplay, depending anyway on how the mod is gonna turn out at the end.
    about the suit , i was thinking on using the armor meter to show the suit status, when you use the suit it drains your armor counter, also while you have your suit operational you dont take damage to the health from attacks or falling, all is absorved by the suit until the suit fails and you are pretty much screwed.

    @tetnubis: thank you for the links to the hl2 models i finally could download them, unfortunally i dont think i can use them directly but they are gonna be good to have as reference for modeling.

    Also i will be pulling an oku (vacations /halt on development) for a couple more days.
    Last edited by xualo; 04-14-2008 at 08:04 AM.

 

 
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