Welcome to the Gantz RPG. We'll be role-playing as player-created gantzers set in a world not unlike the one in Gantz.
I'll be the GM, or Gantz in this particular setting, as well as a character I've made and NPCs.
I'll be using basic tabletop RPG rules and mechanics, a system a bit more complicated than the previous one. Characters' actions will be weighted not on the whim of the DM, but on dice rolls, character sheets, and what type of mood I am in at the time of reading your posts. Hohoho.
...
Jokes aside, I'll be as fair as I can so no character, including mine, will get special treatment.
The character sheets this time around will be a little more complicated. Here's the character sheet:
Name: <last name>, ''<nickname>'', first name
Age: -
Sex: M/F
Race: -
Height: in feet
Weight: in lbs
Hair Color: -
Eye Color: -
Language(s): -
Career: -
Inventory: - Items you have upon entering the Room.
Appearance: What does your character look like when he enters the room?
Strength: -
Weakness: -
Personality: -
Background:
Cause of Death: -
Feel free to be as creative as possible with your character and their appearance(Which can be changed later if you wish.)
Keep in mind that I will be basing many of the successes and failures of the actions of your character on their backgrounds, strengths, weaknesses, and physical statures. Don't make your weakness something barely noticeable and your strength something incredibly spectacular; try to make your character at least somewhat normal.
I'll be editing this as we go along and things change, so be sure to look at this regularly
Although I have a little experience DM'ing with tabletop gaming, that doesn't make me some sort of infallible omniscient god; I'm human, I'm pretty new at this, and I'm bound to make mistakes from time to time. Please be patient with me and don't explode if something goes wrong.
A couple quick notes:
This is not a new RPG, but a continuation of one that had died a few months earlier. That means we'll be finishing the mission we were on before the previous RP died. Hopefully we'll be able to rap up the mission quickly and efficiently so we can get some newbies in and a new mission started.
Since we're continuing the last RP, the current roster is similar to what it was when we began the last mission.
Current players are:
- Dino Kordango (Male) [Angryman]
- Brandon Maxwell (Male) [A.K] - ?????
- Kirst Azugawi (Male) [Goto] - ?????
- Koi Inchiro (Male) [Hadou]
- Tomoe Shimada (Female) [Sidharthavicious]
- Naomi Kimamoto (Female) [Palpatine]
There's one or two players missing that at the time couldn't participate due to outside forces, I believe that was Popo's character, Saigo. Popo, if you want to regain control of your character you're welcome to. I also erased 2 of the players who didn't participate at all in the mission.
I'll be updating let's say...every 2-3 days, so as to give everybody a chance to post a reply.
I'll be uploading some mechanics in a later post. Hopefully this'll be a fun and rewarding experience for all of us who wish to be included in this. I'll be as creative and flexible as possible with the story, missions, and aliens.
If this seems too complicated, don't be put off. I will be handling all of this myself so you don't have to worry about any of this. I am just displaying the methods I will be using to control the game fairly and efficiently.
There are 8 categories in character advancement: Gantz Suit, Hand-to-Hand, Melee Weapons, Endurance, Strength, X-gun, X-rifle, and Y-gun skills.
Initially, each character begins at level 0 in the Gantz suit category. I may add points to other categories based on your character's history and skills.
Suit mechanics: Each suit will begin with 100% health. As you get damaged and utilize the suit's power boosts, the percentage will be drained.
At the beginning, the user is inexperienced with the suit and as such will not be able to negate any damage done by an alien attack or the percentage taken to utilize the suit's power. As the user gains experience, however, they'll be able to utilize the suit more and more effectively, combining the suit's power to increase defense and negating damage, as well as decreasing the percentage of the suit's endurance used to create a power boost. I will be using the dice to determine the effectiveness of blocks and damage done to the suit, and then factor in the individual user's experience with the suit.
Battle Mechanics: I will be using the 20 sided dice to decide the overall effectiveness of the action, and then the 10 or 6 sided dice to determine how much damage the (if successfully rolled between a 11-20) attack will do. If a number 10 and below is rolled, the action will fail with the consequences of the failure becoming more and more grave the lower the number.
Character mechanics: Character sheets will also play a large role in combat; if you're small and nimble, you won't do as much physical damage, but you will be able to avoid attacks much better; if you're large and muscular, you'll be able do more physical damage but are more likely to be counterattacked or hit more frequently.
These are very basic examples, just the very bare minimum or individual characters' sheets and personas influencing combat. I will factor in their previous skills and backgrounds and weapons into the successfulness of the actions.
Hand-to-hand mechanics: Direct fighting uses character sheets more than any other of the mechanics. Initially, your size, weight, muscular stature, and previous experience with hand-to-hand combat will determine the effectiveness of your actions. As time goes on, you will be able to learn or perfect martial arts or brawling styles of fighting. This is also closely ties in with the suit growth and mechanics: if you focus on hand-to-hand growth, your suit growth will be accelerated.
Weapon mechanics: These mechanics determine how well you lock on or how much damage the weapon will deal to an enemy.
Guns: A roll of 9-20, the gun will land a hit on the enemy with varying levels of effectiveness. 8 and below, the shot will miss, and depending on how low the role is it might hit a bystander, another alien, or even another gantzer. When you attempt to lock on, I'll determine weather or not the lock succeeds. If it does succeed, then I bypass the 20s dice roll and go straight to the damage roll, which will be from 3-6, since locking on is much more effective than just shooting randomly. As the gantzer completes missions and kills aliens, they will gain more experience with the weapons and their accuracy and damage done with the weapons improve.
Sword/Melee: The Gantz sword and other melee weapons will work just as Hand-to-hand fighting does. If the user has previous experience with swords or bladed weapons, that will be factored in with the effectiveness of the actions with the sword. As time goes on and the character uses the sword, they'll gain experience with it and will be able to wield it with precision and be much more dangerous with it.
In other words, the more you use a weapon or your suit or fighting hand to hand, the better you'll get with it. You may specialize in one area, or you may create a well-rounded character, using both hand-to-hand and ranged fighting.
Training: In between missions, the opportunity to practice using the weapons and suit or martial arts training and the like. You will have the opportunity to train 1 day per week in a certain category. The categories in which you may train are: Suit training, Hand-to-hand fighting, Sword/Melee training, Endurance training(lets you fight harder, longer), Strength training(Gives you more muscle power), X-gun/X-rifle/Y-gun Training(Specify which). Characters will gain levels in these particular fields as they train. The higher the level you are in a category, the harder it is to gain levels in it.. Characters gain more experience training together or with other people than they do training alone.
If for some reason you're not able to respond for an extended period of time, tell me so you don't hold up the game for the rest of the players.
For all active players: Repost your character sheets in here so I know that you're still active. For returning players, replace the cause of death with the events that have transpired with your character during the break between missions.


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