I found it on another forum. if im breaking a rule please tell me. (i dont think i am.) if you want to sign up. http://www.rmxp.org/forums/showthrea...ighlight=gantz
I found it on another forum. if im breaking a rule please tell me. (i dont think i am.) if you want to sign up. http://www.rmxp.org/forums/showthrea...ighlight=gantz
No information about a ruleset, which indicates that they probably aren't using one. That saddens.
~J
Failure: when your best just isn't good enough.
I've considered making a Gantz rpg based on the GURPS system. The main difficulty is how to model the suits.
They seems to protect very well against crushing attacks, but less well against other types. Also is the wearer's strength multiplied or just added to? (i.e. if Kaze is twice as strong as Reika without suits, is he also twice as strong without?)
I'm sure that a characters strengths are multiplied, but for RPG sake, i would just add.
I.E:
Characters without suit:
Kaze: STR = 100
Reika: STR = 60
Characters with suit:
Kaze: STR = 100 + 50
Reika: STR = 60 +50
Now i know it may not be accurate, but i think its easier if it works this way.
I'd make that +100 minimum.
-Rah
well i think the power of the suit depends on how the human uses it but im probably wrong plus that would be very hard to use for a pen and paper rpg.
The suit seem to respond to the mental strength/condition of the one who wearing it, it also respond to adrenaline lvl....... so it would make more sense if the suit serve as a stat mutiplier instead of just adding stats.
To fight or not to fight....... someone will always die in the end.
Sorry, excuse my lack of English: what is "Card Captor Sakura gangbang?" Well, yes I know what "Card Captor Sakura" is, but what is "gangbang?" A gun fight?
-kj1980-
I completely remember what the Gantz suit does for the user. But i only say add a limited amount for each character. This way its a lot quicker, otherwise you can do everything separately.
I think the suit responds to the user's horny-ness. XD
No, the guy is not having sex with a skeleton.
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