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  1. #11
    realshinjae is offline Junior Member Newbie
    Join Date
    Jan 2006


    Dude, your question is no more a trash now. Game consumers are tryin to create a game where from there, gamers create their games. It is not impossible, trust me.About 8-10 years ago, did you guys think that Sim City will be evolved to The Sims?Which means, did you guys ever thought that one day, you will play a game where you play or live as someone else?Wicked!The last time I played The Sims is maybe about 4 years ago.Coz I know that the game is dangerous.It kept me playing until I realised that its 2 am in the morning.

    However guys,to play a game where you can create a game, its not a pleasure for me, just like playing The Sims.You are playing a game where you dont have any mission.So,when are you gonna stop playing?You will never stop untill you feel your own pleasure.But till then,you will want more from the game..There are tons of games created in a year...Think...

  2. #12
    Janne is offline Junior Member Newbie
    Join Date
    May 2005
    Virolahti, Finland


    Quote Originally Posted by robotela
    For 2D games I remember certain soft, very easy to use, that uses programming like C++ and alows import textures.
    I don't remember the neme now, but is a good beggining for understanding how to make games.
    You mean CoolBasic? Kind of fits the description.
    Sa souvraya niende misain ye.

  3. #13
    dizzcity is offline Senior Member Long Time Member
    Join Date
    Sep 2005


    There are many ways for you to get involved in creating games. Jyuu and Aradiel suggested two ways - Jyuu's suggestion is better if you're planning to become a game designer, and Aradiel's is better if you want to be a game programmer. But those are for people who are serious about making games and eventually going into the industry.

    I don't think you really are, but you would rather just create simple games as a hobby, right? In that case, I suggest you download and learn to use GameMaker. It's fairly quick and simple to learn, there are examples and walkthroughs provided (which I HIGHLY recommend you go through), and it cuts out most of the coding to focus on game design, and basically getting your ideas into a workable .exe file.

    GameMaker should be sufficient if you're just trying things out and are a gamer who got caught up in the enthusiasm of wanting to make games, because the games you're playing are so cool. Keep in mind, though, that making a decent game is hard, even for something as simple and easy as GameMaker. Expect to work for at least 10 hours on your game (probably much, much more if you want a fairly good game).

    If, after trying GameMaker out, and you decide you want to actually prepare to enter the games industry one day, you'll have to start choosing a path to an entry-level position to take. Generally-speaking, there are about 3-4 different entry-level positions in the games industry: Art, Programming and Level Design. Of the three, Level Design is the toughest to get into, Programming is probably the easiest, and Art depends on your own inborn talent. To give you an analogy, the Designer is the architect, the Programmer is the building engineer, and the Artist is the interior decorator. You need all three to make a decent house.

    If you want to get into Level Design, and eventually work your way up to becoming a Game Designer (ie. the guy who comes up with ideas for games and then designs the gameplay - how the game works), start by playing lots of different games (not just electronic games... you'll need to understand the fundamentals of play, and everything that we call "a game". Go play sports, board games, card games, pen-n-paper role-playing games, social games, miniature war games, etc.). Also, follow Jyuu's suggestion and get one of the editors that come bundled with some games. Work on creating mods or scenarios using those editors, and publish them on that game's websites. If they are good enough, keep a record in your portfolio. Also, read widely (a game designer should know a bit about everything, and a lot about a few things), and get involved in beta-testing. Learn to figure out what makes a game work, and what doesn't. What features make a game, and what features break it. How does the player 'experience' a game, and what kind of experience do players want? All that will prepare you eventually for the role of Level/Game Designer.

    If you want to go through the Art direction, start learning and taking courses in electronic arts. Unfortunately, most artists in games companies nowadays would need to know both 2D and 3D art. Take up some math courses to study for 3D art (especially geometry classes), and find some basic art courses to support yourself. Sketch with pencil-n-paper to learn about concept art, learn about how to use textures, different graphics formats, and specialise in one program or two. Start with MS Paint, move onto Adobe Photoshop (or equivalent), and then further into specialized programs for 2D or 3D art. Currently, it's probably a good idea to look at Maya. Keep a portfolio of all your work, and maybe publish it on something like, for others to critique and help you improve.

    If you want to go through the Programming entry role, start learning about coding (either in school or on the Net) immediately. Pick a language, and master it. If you're a complete newbie, I suggest starting with Java or Flash ActionScripting (better if you learn both), and then mastering C or C++. Those are the four most commonly-used languages for programming games these days. If you have a good working knowledge of at least three, and completely mastered one, that's ideal. You want to be both flexible and the best. Games companies will only hire very skilled programmers, so make sure you really know what you're doing with one language. I would suggest going through a university or technical college course on programming, just to strengthen whatever you should have started learning now. (If you're really serious about it, go down one or two levels and learn about Assembly and how to design game engines. Then read up on scripting languages as well, to understand the difference.)

    (You can also try aiming for a junior producer role, but that's slightly different, so I won't go into that yet.)


    But for now, just try something simple like GameMaker. Generally I find that people who just like to play games get put off after they experience trying to make one. GameMaker will give you a taste of what it's like.

    Last edited by dizzcity; 04-03-2006 at 07:03 AM.
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