Marvel VS Capcom 2
It's comin to the PSN and XBLA for $15 this summer.
Straight out of the horses(Capcom) mouth:
1. It’s based on the Dreamcast code base – While the PS2 and Xbox versions of MvC2 were great, there are a few niggling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.
2. There is online – With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you’re pretty much assured the best fighting game net code ever created for consoles.
3. HD upscaling options – Given that most people play Xbox 360s and PS3s on HD TVs, it’s important to help make the game look better. We’ve refined our real-time sprite filtering to use even more advanced techniques and we’re providing two upscaling options for the sprites… one we’ve termed “Crisp” the other we’ve termed “Smooth”. It’s a matter of personal preference for which one you’ll enjoy more. For purists, if you’d like you can use the “Classic” setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.
4. Widescreen – Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we’re able to do because of the 3D backgrounds effectively running off the “edges” of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.
5. No unlocking – While we love giving people unlockables in games, for this outing, there’s not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won’t need to mess with save game data or hacked versions (/shame).
6. Music Options – We love MvC2 but the original “jazzy” music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.
And as an added bonus, some of you will get to play it sooner than you think. The US PlayStation network will have the demo available for download this week (Europe’s PSN should follow not far after). Surprise.
Link to trailer.
This is a great year for fighting games. \o/
Must connect my 360 to the online world....
Was never good at MvsC2, always like the first one better. That said, I can't wait. ^_^
I'd like to die with the songs I love stuck in my head. I hope to make the most of these hollow bones we become.
I raise a toast to the the souls that sang all along. I've been gathering friends to just to make some sounds,
before the ship goes down, I've been making amends by making the rounds before the whole world ends
[Chit Chat Specific Forum Rules] // Last Update - Friday March 13, 2009
Another game Nintendo let slip by they could have easily jumped on board with. I wont be getting a Hard Drive for my 360 or a PS3 period for months. I might be graduated and living alone before I get that much spare cash again.
In related news: I am so glad they decided to focus on this franchise again. There's something wonderfully entertaining about having so many different characters and powers that just makes that game worth playing anytime you start to lose that game-overload feeling and need to work off some steam.
Last edited by Terasiel; 04-30-2009 at 04:50 PM.
KoF Online is coming up as well. Definitely getting that.
The first one was definitely a lot more tamer than this one. I shame they only got the licensing for one Marvel related title. =(
Originally Posted by StealDragon
Oh well, it'll be fun. Play me once you get it.
KoF I'll probably get when it's $30, just like BlazBlue. I'm sure they'll both be excellent games but I'm skeptical.
What a great game.....
Everyone should try it...