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Thread: Advance Wars

  1. #11
    echoblaze is offline Senior Member Community Builder
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    ^
    nope it's not. i read up on the first 3 and it's definitely different. i'd have to say that the units are fairly balanced, except anti-tanks - which pwnz even the mighty war-tanks (powerful-est land unit in the game).

    note that anti-tanks are the only ranged units that can hit right in front of themselves. note also that anti-tanks are effective against any vehicles, not just tanks.

  2. #12
    Terasiel is offline Senior Member Community Builder
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    Quote Originally Posted by be0wulf View Post
    Advance Wars missions have always taken awhile, the later ones at least. It requires more strategy than most people give it credit for.

    @Terasiel: The original one had the most balanced units, imo. I played the 3rd one for a bit but didn't like it. The 2nd one I own and...it's decent, but the Neotank practically makes most other land units obsolete (in Vs. mode, it's somewhat broken). Haven't played the latest one yet, but from what I hear it takes a darker turn than the previous games, and isn't set in the same universe either.
    Also the balance is heavily altered. You still have small tank, medium tank, and large tank, but now three small tanks may be able to kill the large tank. Neotanks and Megatanks were excessively overpowered; which is why this game lets Mechs obliterate tanks. Ah, and Fighters can lose to a new cheaper air unit now.

    Quote Originally Posted by echoblaze View Post
    i'd have to say that the units are fairly balanced, except anti-tanks - which pwnz even the mighty war-tanks (powerful-est land unit in the game).
    Two single battle copters and it's dead before it can figure out what happened.

  3. #13
    98abaile's Avatar
    98abaile is offline Senior Member Community Builder
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    I've got the latest AW game, its good fun, but unless you have the patience to sit down and spend some time with it, its very hard to pick up and play.

 

 
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