Online Vs. Traditional Games
Online gaming is estimated to be $6.8 billion business by 2011, care to know why? It goes without saying that the competitive and mentally stimulating nature of a game is the main reason. But so are the traditional games, competitive and challenging. So what makes the online games score over them? Letís see how:
Play online any timeÖat home
No need to stumble around in search of partners and gaming jaunts. Just boot up, jump on and sign in. With internet find as many partners you want, pit your skills against him/her from the comfort of your own bedroom.
Low or no cost
No outrageous membership fee involved. Just pay a low subscription cost and get start playing to your heartís content. Moreover there are plenty of online games available for free playing, such as tetris, ping pong, mario bros, super mario games, and many other flash based games can be played for free. Not just that, free online versions of the games offer users the chance to experience the game online before making the decision to purchase and download.
Compete with the Best
So you are beating your friends again and again and want more challenges. Youíre only an Internet connection away from pitting your wits against high quality players. It may take some time to cultivate relationships, but they are out there. And online gaming is really the only true way to find them quickly.
Making New Friends
Games with advanced interacting features helps you make some cool international connections, which widens and enriches your friend list. You will meet people from different cultures, having different personalities, but with one common denominator - you all like playing online games.
nice propaganda !
I personally prefer offline games, and real friends, but to each his own I guess..
Why have the games digital from the start?
Give me good old fasion board games, monoploy being a brilliant example!
Never before has so much anger come from one game.
Originally Posted by LarsDeman
Meh either can be good or bad it's all about the community. If the online community sucks ass either in ettiqute or stupidity(why does that seem like the same thing) then there is no real enjoyment from the game. Unless the whole point of it is to be a jerk to everyone that isnt on your side(rf online) then it becomes fun.
I find MMO games to be EXTREMELY boring. No story, simplistic, repetitive gameplay, EXTREMELY LONG AND MONOTONOUS GRINDING, getting little to no reward for time spent playing, monthly fees, etc. Eventually, it becomes work instead of fun. I don't want to come home from work, hop on the computer and start a second job.
Traditional games, however, are getting progressively more refined. They often have very good, detailed stories, fun gameplay (companies are constantly tweaking and introducing new gameplay concepts), give the player constant rewards for their time spent playing, and can be played casually in a person's spare time. They also contain much better graphics most of the time and as a result create a more atmospheric experience.
Traditional games FTW.
^I agree with what MDM said.
MMO games is usually just about spending ridiculous amounts of time and money into the game and leveling up your character, completing quests in a dreary plot and PvP-ing when you're bored...which will be most of the time.
Give me a game like HL2 anyday. Great plot, neat gameplay, decent multiplayer. Now if it didn't crash all the time it'd be perfect.
As for board games...monopoly is a game that threatens the family structure =P I prefer Axis & Allies or Risk.
Oh, I'd like to play Risk or Diplomacy again, it has been years !!
There is also Munchkin which is fun to play (too bad there aren't much translated in French).
About MMOs, the problem is that players get rewarded more on the time they played than on what they have given to the virtual world... And also there are way too much asshats :O Even NPCs in some offline games are more interesting
My favourite board game was tactics II, that was an awesome game.
The biggest problem with Risk is the time consumption, same with tons of games. Also on Munchkin, there are tons of fun card games. The only company name I'll say is "Steve Jackson Games".
Everyone has been jumping on the MMO bandwagon hoping to attain the success that WoW did. But I don't know why they bother because I doubt anyone will be able to touch WoW's success. But in the long run, it isn't that important, MMOs are designed to suck your life away and catch people with addicting gameplay that ceases to be fun very quickly. I'll play any type of game that isn't an MMO.
Online could mean a lot of things, but I see it as mainly MMOs, most "traditional" games also have online features.