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  1. #1
    Jyuu's Avatar
    Jyuu is offline Super Moderator Community Builder
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    Default Don't you just love it when truth is smacked into someone's head?

    http://gearsforums.epicgames.com/sho...9&postcount=34


    Deferred lighting techniques and HDR don't work properly in DX9.
    Look at GRAW for example.

  2. #2
    MadDogMike is offline Senior Member Always Around
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    What about other games where 64-bit HDR + AA seem to work fine in DX9? The main two that come to mind are:

    - TES: Oblivion
    - Crysis

  3. #3
    Jyuu's Avatar
    Jyuu is offline Super Moderator Community Builder
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    They don't use deferred rendering.

    STALKER does and only has the edge smoothing like GRAW as well.

  4. #4
    MadDogMike is offline Senior Member Always Around
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    From what I read, it seemed like that person was saying that 64-bit HDR + AA does not work in DX9 properly without some workaround hack, period. According to him, 64-bit HDR requires Deferred Rendering.
    Last edited by MadDogMike; 11-07-2007 at 05:51 AM.

  5. #5
    shinobi is offline Senior Member Regular
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    Some Counter Strike: Source maps as well as Day of Defeat: Source maps have HDR lighting, I'm not sure if it's deferred though.

 

 

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