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  1. #1
    Jyuu's Avatar
    Jyuu is offline Super Moderator Community Builder
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    Default Halo 3 and its effects on the industry.

    Halo is arguably the most powerful video games IP there is at the moment. It sells millions, it sells systems like nobody's business (people are buying X360s to play Halo 2, believe it or not) and it has more followers (read: fanboys) than any other game.

    Is that actually such a good thing?
    The Xbox name is generally associated with Halo and not the other most excellent franchises that are on the platform (Ninja Gaiden, Splinter Cell, Crimson Skies, etc. That can easily generate bad publicity and misconception among video gamers (example: Stealdragon here).

    Developers and publishers alike are scared of Halo. When Halo 2 hit the shelves, people's interest in other games of the same genre (like Half Life 2) was definitely dissolved. We've recently learned that Unreal Tournament 3 and Haze would be timed exclusives. These are such big titles for the genre lovers. Getting UT3 off Sony's hands for the console exclusivity was a huge thing for Microsoft. But even the Unreal beast and the legendary Epic Games can't fight against Halo 3, hence the delay of the game's release on X360. UT3 won't run on most people's computers easily and getting a $600 console is the easiest, safest bet here. There are more hardcore Unreal Tournament fans than hardcore Halo fans out there and many would be tempted to get a PS3 just to be able to play it the earliest they can. Is Microsoft losing sales of the X360 because of this?

  2. #2
    vphamv is offline Senior Member Community Builder
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    Well, I'm not a big FPS fan but I liked UT more than Halo and I'd definitely choose UT3 over Halo 3 any day. UT was a whole lot more fun imo and even if I had a 360, I'd rather buy UT than Halo. So I guess they'll loose some sales. But I don't have the systems or the money anyway. =/
    Street Fighter > All


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  3. #3
    Henchy432 is offline Senior Member Community Builder
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    I think every system needs a brand title. Halo does that for M$. In the long run, it helped the Xbox become a real competitor for Sony.

  4. #4
    deuce22 is offline Senior Member Community Builder
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    Quote Originally Posted by 1up
    1UP: At the Sony conference yesterday, Epic announced a multi-stage deal with Sony about various things, starting with optimizing the Unreal Engine 3. They announced that Unreal Tournament 3, originally an Xbox 360, PS3, PC game, is now at least a timed exclusive for the PS3. But, something that was a very big bullet point and something Epic's talked about far back with UT is the mod space. At the last TGS, Tim Sweeney, Epic's CEO, said they were frustrated because everything Sony was telling them was that the platform was open, but Sweeney was quoted as saying they were frustrated with Microsoft because it was a closed network and Microsoft wasn't open to user generated content. When, and if, UT3 arrives on 360, how are you going to address that huge feature difference?

    Kim: Yeah, it is - on one hand. In general, a) we're bringing user generated content to our platform. Look at what's happening with Forza Motorport 2 with the auction house and the livery editor, that's just taken off huge. It's not the same kind of user generated content model that Epic is going to do with UT, but it is user generated content. We have just as much interest in that space as anybody else, but I will tell you that there is a lot of value to managing the service and system the way we do on Xbox Live, versus the wild, open, supposedly open PlayStation Network. You're going to have to be very careful about what happens and we'll see how much responsibility the platform holder actually takes there in terms of managing that stuff.

    It's not unlike Sony PlayStation HOME. It's great to talk about all this, but assuming you could even build it, one of the biggest challenges is actually managing the behavior. We have a lot of experience doing this on Xbox Live and that's part of the value proposition we bring to our customers, is that you're going to have a great experience on Xbox Live and we take care of a lot of problems for you and don't just say it's the responsibility of the publisher of the responsibility of the community to manage this. We take accountability, we do that as the owner.

    Same thing's going to be true in user generated content. We're going to have user generated content, I'm not worried about that. I know what our plans are in that space, but we're going to do it in a way that works really well for customers.

    1UP: The way I understand it, there's going to be a filter. It's not unlike YouTube. You create the level, you submit it, it goes through a filter and then goes up. On a basic level, if that's how it worked in Unreal Tournament 3, would the Xbox platform be open for doing something like that, leaving the control to a third party?

    Kim: Eventually, you're going to see more and more stuff like that. I'll take another example: XNA Game Studio Express. That's to enable people to use Game Studio Express to create more and more of this casual type of content, but it's all created by the community. You don't have to be a professional game development studio to use Game Studio Express, we're going to figure out how to expose that content to end users but we're going to do it very carefully. The last thing we want to do is have Xbox Live flooded with all of this content that's not usable or not high quality or is offensive or whatever, but that's just our approach.

    We're going to take responsibility as the platform holder, we're not just going to say "here's some filter that the publisher has created," and, of course, you're relying on the publisher to do that and different publishers have different ideas of what's acceptable and what's good. We're saying, look, as the platform holder, we're really going to try and own that and make sure it's a good experience on our platform, and we'll see whose approach works better for customers, but we're sticking with what we've done because it's been very successful for us.
    Kind of related to the subject of the thread, but i do see this as a potential problem for the 360 too. There's going to be more freedom on the ps3 version of UT and people like their freedom, speaking more specifically people like their mods.

    As to answer on the question on this thread, i believe that it will hurt them and also factoring the thing i just posted, definitely i think they will feel a blow. IMO the biggest thing that halo has over UT is publicity. It's marketed way more and the public recognizes it. People that have never played a game in their life will probably know what halo is, but not the same thing can be said about UT. Only the more up to date gamers will know what UT is.

    http://www.1up.com/do/newsStory?cId=3161418

    here's the link to the article i posted btw.


  5. #5
    DeathScythe10x is offline Senior Member Regular
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    I played Halo but dont get what the big deal is, yay im shooting aliens wOOt
    like when i first heard of gta 3 i was like meh what ever but then when i played it i realized whats so special about, but nothing like that for halo
    Get it?

  6. #6
    Sensimilija is offline Senior Member Always Around
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    Quote Originally Posted by DeathScythe10x View Post
    I played Halo but dont get what the big deal is, yay im shooting aliens wOOt
    like when i first heard of gta 3 i was like meh what ever but then when i played it i realized whats so special about, but nothing like that for halo
    Same here atleast for the Halo part.

    Put Halo 2 was the fucked up fun on Xbox Live. Except for all the german kids screaming at you in their own language when you pwn them hahaha.
    "Reality is wrong. Dreams are for real" - Tupac Shakur (1971-1996)

  7. #7
    ZeonMX is offline Senior Member Regular
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    Quote Originally Posted by DeathScythe10x View Post
    I played Halo but dont get what the big deal is, yay im shooting aliens wOOt
    Whatever. Halo is popular because people find it fun and addictive. Like how people find Final Fantasy teh shit. Personally, I don't get the idea why turn based game is such famous in the game industry. I'm playing as a god damn gay looking character and saving the world at the same time, wut!

    My point? People have different taste... just because you don't find it fun, doesn't mean the game is not fun.

  8. #8
    DeathScythe10x is offline Senior Member Regular
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    Quote Originally Posted by ZeonMX View Post
    Whatever. Halo is popular because people find it fun and addictive. Like how people find Final Fantasy teh shit. Personally, I don't get the idea why turn based game is such famous in the game industry. I'm playing as a god damn gay looking character and saving the world at the same time, wut!

    My point? People have different taste... just because you don't find it fun, doesn't mean the game is not fun.
    Yea I meant that as my opinion, wasnt trying to force my beliefs on others.
    Get it?

  9. #9
    Chaoswind is offline Senior Member Long Time Member
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    Well Halo 3 is comming with some hardcore options, new vehicles and lots of Multiplayer FUN (you will be able to make maps now) also the campain looks pretty neat

    the reason why a lot of people like halo?

    well It was the best shit out there in the 2001 (right?) being able to play a first person shooter with awesome and smart enemies (they where pretty above the average IA on those times) the abillity of use vehicles, and a good plot that dragged up the Sci-fi Fans even deeper to the Halo hell (made many buy the books, that are not bad at all)

    Halo 2 was OK in my book, but I still think Halo CE was better, the Multiplayer option got a lot better, but Multiplayer fun is not what I look in a video game, at least not the first thing in my list...

    however Halo 3 looks pretty decent and I am one of those that may buy a 360 just for play Halo3, but not because I am a hardcore fan, but more cause the game looks pretty good

    DL this for a little feed back

    http://360unleashed.blog.ca/2007/07/...oilers~2658272

 

 

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