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  1. #11
    98abaile's Avatar
    98abaile is offline Senior Member Community Builder
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    Quote Originally Posted by Elcura View Post
    It's a shame, AC6 is something I really want to play, but I won't have access to a 360 till september...

    Another thing, the music so far, was it any good? Good to hear the gameplay is the same, as for the graphic boost, it certainly is nice to have, anything that makes you feel more involved is a huge plus.

    As for the story (cliche's that AC have), I have to say it isn't broken so far, and the super weapons are usually interesting anyway, AC5 had the most interesting I remember... I need to play this...
    I've only had the chance to play the demo once so far and I wasn't paying much attention to the music, from what I remember its sounded different to previous games (seemed a bit more techno, but I can't be sure). And yes the graphics boost really does add to the immersion, when I first got on the demo, I was so busy looking at all the eye candy that I kept crashing into things (I flew right into a bomber). Also, in cockpit view, you POV is further back, so you gwt a much better field of view and you get to see a load of detail in the cockpit.

    EDIT:
    Scratch that about the music, I'm talking out of my arse. The menu music, although similar, is diferent (I would say its more techno, but I don't listen to techno, so I wouldn't really know). The in game music is much the same as some of the music in previous games (in the demo it was an orchestral piece, reminded my a bit of AC5 (zero still has the best soundtrack though)).

    Anyway, I've just played the demo again, by christ there are a lot of planes to shoot down, I spent a good 15 minutes just dog fighting, also the AI seems much smarter now, in previous games the enemies would put in a couple of turns and then just fly straight and level, in the demo as soon as you get relatively close and start targetting them, they start putting in a lot more turns (not wild turns, just very big and long arcs), making it a lot harder to hit them with missiles.

    Speaking of missiles, one gripe I have is with targetting, in previous games when you achieved a lock on, you would get a red diamond in the targeting box, in the demo the box just goes red, making it hard to tell when you have a lock on.
    Machine guns are good fun though, this time it doesn't take many bullets to destroy an aircraft, the down side is that is slightly harder to target than in previous games, but its still good fun, as ever it feels really good when you take out an enemy with just guns. There appears to be a minor bug in the demo (at least i assume its a bug), occasionally when dog fighting, if you are putting in a hard turn in really close combat, sometimes the gunsight appears to fall off the screen, sometimes even up, which is wrong since it implies that the bullets are going to land somewhere above your plane (the gunsight is calibrated to the range to your target, it shows you where your rounds will land at that range).

  2. #12
    flash is offline Senior Member Community Builder
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    At this point, I really do want MGS4 on 360, does that make me a 360 fanboys? I don't even own a 360.

  3. #13
    Sensimilija is offline Senior Member Always Around
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    Quote Originally Posted by Drakron View Post
    After the disaster that was SH4 ... its kinda hard for me to be thrilled about it, especially since instead of Team Silent Hill it was offshore to The Collective that is "famous" for games as "The Da Vinci Code","Marc Ecko's Getting Up: Contents Under Pressure" and "Star Wars Episode III: Revenge of the Sith" (among others).

    I think that I will pass on this (did the same with "The room" and have no regrets).
    Actually I skipped The Room, cuz I heard it was really bad and not like the older games. And thats a shame I loved SH 1 and 2, 3 was good to. But I hope they'll make #5 real good. And oh I really loved -> Marc Ecko's Getting Up: Contents Under Pressure. Didn't know that the same people where behind SH 4
    "Reality is wrong. Dreams are for real" - Tupac Shakur (1971-1996)

  4. #14
    Drakron is offline Member Frequent Poster
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    No, SH5 is being done by The Collective ... SH4 was done by Team Silent Hill.

    SH4 bombed because it was NOT a Silent Hill title but a new experimental title that got slapped the SH when someone at Konami panicked ... that is why it failed.

    I have no trust in The Collective, from what I read it looks more and more a action game that a psychological horror game.

  5. #15
    ozarugold is offline Senior Member Respected Member
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    ^Who cares!

    If it has a 'Silent Hill' in its title, I will play it. If it has a 'Starcraft' in its title, I will play it. If it has a 'Devil May Cry' in its title, I will play it. If it has a picture of a random half naked chick...I will be in my room.
    Are you happy? I am happy.

  6. #16
    Elcura is offline Senior Member Always Around
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    Quote Originally Posted by 98abaile View Post
    I've only had the chance to play the demo once so far and I wasn't paying much attention to the music, from what I remember its sounded different to previous games (seemed a bit more techno, but I can't be sure). And yes the graphics boost really does add to the immersion, when I first got on the demo, I was so busy looking at all the eye candy that I kept crashing into things (I flew right into a bomber). Also, in cockpit view, you POV is further back, so you gwt a much better field of view and you get to see a load of detail in the cockpit.

    EDIT:
    Scratch that about the music, I'm talking out of my arse. The menu music, although similar, is diferent (I would say its more techno, but I don't listen to techno, so I wouldn't really know). The in game music is much the same as some of the music in previous games (in the demo it was an orchestral piece, reminded my a bit of AC5 (zero still has the best soundtrack though)).

    Anyway, I've just played the demo again, by christ there are a lot of planes to shoot down, I spent a good 15 minutes just dog fighting, also the AI seems much smarter now, in previous games the enemies would put in a couple of turns and then just fly straight and level, in the demo as soon as you get relatively close and start targetting them, they start putting in a lot more turns (not wild turns, just very big and long arcs), making it a lot harder to hit them with missiles.

    Speaking of missiles, one gripe I have is with targetting, in previous games when you achieved a lock on, you would get a red diamond in the targeting box, in the demo the box just goes red, making it hard to tell when you have a lock on.
    Machine guns are good fun though, this time it doesn't take many bullets to destroy an aircraft, the down side is that is slightly harder to target than in previous games, but its still good fun, as ever it feels really good when you take out an enemy with just guns. There appears to be a minor bug in the demo (at least i assume its a bug), occasionally when dog fighting, if you are putting in a hard turn in really close combat, sometimes the gunsight appears to fall off the screen, sometimes even up, which is wrong since it implies that the bullets are going to land somewhere above your plane (the gunsight is calibrated to the range to your target, it shows you where your rounds will land at that range).
    I agree with 0's soundtrack, it's great. Awesome to hear this game is up to scratch. It's a shame it's not coming out on PS3 though, but I'll have a 360 eventually...

    As for the SH thing, I think it's worth a shot, the people who play tested (or saw the demos) said it looked really good, and the only problem could possibly be the story. I didn't mind the room, I'm all for trying new things...it just didn't work. Change is good once in a while, worked for Resident Evil.

 

 
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