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  1. #11
    Jyuu's Avatar
    Jyuu is offline Super Moderator Community Builder
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    Quote Originally Posted by deuce22 View Post
    what the heck? Why?? More than anything i thought that would of been better looking.

    i mean yeah the key point to halo is the multiplayer, but still....
    Hold on, let me get back into the game and get a screenshot.

    Just lost a game of team slayer. Team placed second, 2 points behind only. =(
    Very, very intense game on the PC due to tigher controls and better aiming.

  2. #12
    Jyuu's Avatar
    Jyuu is offline Super Moderator Community Builder
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    The Spartan model is much better now. The polygon count appears to be much increased and is quite identical to that of Halo 3 (from what I've seen from the multiplayer beta) albeit missing the more advanced bump maps.

  3. #13
    xxDoLLarBiLLxx is offline Senior Member Community Builder
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    Quote Originally Posted by Jyuu View Post
    Bullcrap.
    Again, you don't know what you are talking about.
    Halo 2, Shadowrun, etc are really easy to control with the X360 controller and Shadowrun is best played on the X360 with a controller.
    Despite being a total PC gamer freak, I played through Rainbow Six Vegas on my PC with an X360 controller because the control scheme fit better that way.

    People who play with the X360 controller on GFW games (Halo 2 and Shadowrun) are actually given an unfair advantage that is auto-aim.
    U think I'd sit there make a comment if i didn't know what i was talking about?? I said that because i've played them both, on the pc and the xbox. It is much easier to aim with the mouse. Again i will say,for FPS, that it is much easier to aim and shoot with a mouse rather than a controller.

    The only reason console FPSs can keep up with Mouse+K is because of aim-assist. now since u mention Shadowrun has auto-aim on console and not on PC. Aren't you proving me right?

    Didn't u say that u knew a lot about gaming? So why are u disputing that Mouse/Keyboard aiming advantage over Controllers??
    Last edited by xxDoLLarBiLLxx; 06-16-2007 at 07:09 PM.

  4. #14
    Jyuu's Avatar
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    Quote Originally Posted by xxDoLLarBiLLxx View Post

    Didn't u say that u knew a lot about gaming? So why are u disputing that Mouse/Keyboard aiming advantage over Controllers??
    How about you learn about the GFW implementation of mouse aim vs controller aim?
    Gamepad users are given an unfair advantage because they have auto aim while mouse users' accuracy is lowered.
    Did you know that?

    Obviously not. I'm casting you away from this section. You're too stupid and ignorant to be allowed to post in here.

  5. #15
    xxDoLLarBiLLxx is offline Senior Member Community Builder
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    how this:
    http://www.joystiq.com/2007/06/15/ca...live-anywhere/
    Quote Originally Posted by IGN, Joystiq.
    Infinity Ward's studio head Grant Collier, who we reported yesterday was unhappy with the overuse of sandbox gameplay and destructible environments, told IGN in an interview that there was no interest in using Live Anywhere for PC and Xbox 360 cross-play.

    The Call of Duty 4: Modern Warfare developer put it bluntly: "We said no and they didn't call back." Clarifying, Collier said "[it's cool] if you're playing online poker, but who wants to be playing an RTS on a console and have some guy on a PC clicking and dragging all his troops, attacking your base while you're sitting there with your thumb sticks." The keyboard/mouse vs. gamepad argument is a long-standing battle, and clearly Collier feels that they cannot be equals for fast-paced strategy or first-person shooter titles.
    this is coming from a well known developper who rejected Windows LIve Anywhere for that same reason.

  6. #16
    Jyuu's Avatar
    Jyuu is offline Super Moderator Community Builder
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    Quote Originally Posted by xxDoLLarBiLLxx View Post
    this is coming from a well known developper who rejected Windows LIve Anywhere for that same reason.
    Just because he lacks the knowledge on how to properly implement mouse and stick users in the same game doesn't mean that it's not feasible. Again, look at Shadowrun and Halo 2. You cannot tell them apart.

  7. #17
    deuce22 is offline Senior Member Community Builder
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    the single player looks good. From what you said before i was thinking that it looked the same as back on the xbox....and that would of just been blasphemy, so i just had to make sure. Thanks for the screen shots though.

    the spartan models do look a lot better too. The first screen shot u posted up, i could already tell. The spartan flyin in the air and the elite looked a lot more detailed and everything.


  8. #18
    Sensimilija is offline Senior Member Always Around
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    Judging from only the single player pic Jyuu posted I say it still looks better on the box.

    About COD 2/3. I totally agree with ya on that one. I played COD 3 at a friends house, and I was really surprised at first how nice the graphics were. But the more I played I realised that the graphics look better COD 2. Especially in the russian campaign with all the snow.
    "Reality is wrong. Dreams are for real" - Tupac Shakur (1971-1996)

  9. #19
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    Quote Originally Posted by Sensimilija View Post
    Judging from only the single player pic Jyuu posted I say it still looks better on the box.
    I agree with you on the single-player portion. It's another case of Resident Evil 4 where it looks better on a console because you don't see the visual failures as much as you do on a PC.

  10. #20
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    98abaile is offline Senior Member Community Builder
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    Yeah, but RE4 was just laziness and crappy porting.

 

 
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