“The mega-textures in the game are now about twice the size as they were in that trailer. Todd Hollenshead said proudly as he sat down to play a game with us. “The technology renders the entire battlefield un-tiled and unbroken to the horizon, representing terrain with inch-level detail.”
“Levels are about a mile across diagonally,” Paul told us as he no-clipped around the mountains, looking for a good place to deploy an artillery turret, “There’s no fog in the levels now. So, if you get into a dogfight with people then they don’t keep disappearing and if you’re in a good spot you can snipe across the whole map.”
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