Enemy Territory: Quake Wars looking pretty darn good!
Preview at bit-tech.net
No more repeated textures/texture tiling! Wooooooooooo!!!!!!!!!!
“The mega-textures in the game are now about twice the size as they were in that trailer. Todd Hollenshead said proudly as he sat down to play a game with us. “The technology renders the entire battlefield un-tiled and unbroken to the horizon, representing terrain with inch-level detail.”
“Levels are about a mile across diagonally,” Paul told us as he no-clipped around the mountains, looking for a good place to deploy an artillery turret, “There’s no fog in the levels now. So, if you get into a dogfight with people then they don’t keep disappearing and if you’re in a good spot you can snipe across the whole map.”
Example of repeated textures and texture tiling:
-From Half Life 2 Lost Coast.