Okay this is yet another PC MMORPG, you know the drill run around and kill monsters. What separates this game from WoW, or Guild wars? Well this game boasts a new control system were you control three characters at once. You get to choose from 5 classes:
Fighters : Melee type character, strong attack, strong def
Wizards : Ranged type attack, little def, strong attk
Scouts: healing type, sets traps, wields daggers / dual daggers
Elementalist: ranged type: strong aoe attacks, great for killing mobs
Musketeer: strongest attack in the whole game, great ranged skills, but close range is pretty crappy.
The three character control separates this game from its competitors. Between deciding which classes to include in your team, and learning how to control three characters this game is quite unique. Well not all can be good, currently its in Beta and it might go P2P so I recommend checking it out right now!
Here are some sites you might wanna check out:
He said that it might go into P2P some other time.... but right now it's beta.
Sounds like Runescape but more fun... or maybe a better WoW with lower quality.
Did I meantion you can put the characters on patrol which makes them attack anything they see which is virtually botting. And rather then a normal skill system, you gain levels in certain stances which you can use certain skills in.
Originally Posted by xxsaznpride
Is it even possible to have P2P MMOs?
Isn't that what WoW is?
Runescape's got a p2p... so does DragonFable... if it matters.
P2P means "peer to peer", but I guess they mean "pay to play".
Oh right...., now I get it. *doesn't play subscribtion based games*
Originally Posted by MadDogMike
Sounds more like the earlier Warcraft games-controlling several heroes, setting them on patrol.
Have been playing beta version of it, and for the most part it's actually fairly fun. Especially for those who want to just leave their comp for level grinding. The whole thing is that you make a family name and you can have up to 36 characters. Other than the starting classes, when you do certain quest you will get an npc card which allows you to make a character of that npc class(example: a soldier from a town) and once you do that quest you don't have to worry about trying to do that same quest with any other character in your family. Inventory wise you dont' have to transfer anythign as your whole family from one barrack shares everything so everyone has acess to what isn't equipped or already used with other characters. Also a neat thing is that since you're making a family name you can have almost any name you want because the family last name will be tacked on to the end, making every name you choose uniqe and therefore available.
Stances for each class range from too damn many(fighter class) to laughable lowly in amount(scout) as scouts only have 3 support stances, mainly healing, and 2 fighting ones. And Fighter class has from bare fist to different defense/attack stances with a sword, to duel weilding guns or swords and daggers or a mix between sword and gun. There are more but buying the books to actually get them is fairly steep.
Last thing there is pretty much no customization as far as character looks in the beginning of the game, until you get capes, mask, hats, or outfits that go over armor, so it's quite weird seeing 3 musketeers from one family just run by with no real way other than the name hovering over them to distinguish them.(multiply that with about 50 people and you got what happened to me in a dungeon)