
Originally Posted by
Jyuu
It's nothing like Warcraft 3.
The reason why it looks so good is because of normal mapping, which is an application of a high poly mesh over a low poly mesh and combining both, keeping the details of the high poly mesh with the number of polygons of the low poly one. Extensive normal mapping can also be seen in Gears of War (or just about any Unreal Engine 3 game).
This Berserker is made up of far less polygons that it appears to be:
The Xbox 360 and the Playstation 3 are capable of such an amount of normal mapping, but the Wii cannot and this is why the Unreal Engine 3 won't see itself on the Wii anytime soon.
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