did it have the idea executed as well and easily accessible as prey or was it a mere gimmick where the game just flipped the screen upside down. Something tells me a ten year old game cant pull it off the way Prey did.
I like to die with the songs I love stuck in my head. I hope to make the most of these hollow bones we become.
I raise a toast to the the souls that sang all along. I've been gathering friends to just to make some sounds,
before the ship goes down, I've been making amends by making the rounds before the whole world ends
[Chit Chat Specific Forum Rules] // Last Update - Friday March 13, 2009
It was actually pretty cool. Bear in mind, they did this with Quake, so that speaks volumes for their ingenuity.
Originally Posted by StealDragon
It was a weapon that would allow you to shoot a line up to the ceiling, and from there, while hanging from the ceiling, you could fight, change weapons and continue shooting, ect. Really cool way to take out enemies.
Wait a second, that's not gravity or wall-walking... that sounds exactly like the grappling gun that came with standard Quake 2 CTF.
Originally Posted by Jakko
Up for a game of Prey on Hamachi with me Jakko?
And yet that pre-dated Quake 2, no? Also, he talked about "ceiling combat." Can't think of a better description for that myself. =p
Originally Posted by MadDogMike v2.0
Ick. I hate playing online. I stick with single player, or multiplayer with friends on the same system. What can I say, I'm old fashioned.
Originally Posted by Jyuu
Yeah I know that it would pre-date Quake 2. I just thought that you meant they implemented proper wall/ceiling walking, that's all.
Originally Posted by Jakko
With the Quake 2 CTF grappling hook, the only reason you could actually stick to the roof while shooting was because of a glitch where if you changed weapons while still holding the fire button (so the grappling hook was still attached), you stayed in the air and could use the weapon you switched to. I say it's a glitch, but if they actually meant for it to be that way, it was actually just a cheap hack rather than a proper implementation of it.
That doesn't mean that the grappling hook didn't give me hours of fun though.
EDIT: Well actually, Prey is one of the most fun and original multiplayer experiences I've had in the last 5 years. There are two levels in particular that are an absolute BLAST to play:
1. There's a level where the architecture is constructed around 5 small planetoids, each with its own field of gravity. The one closest to you obviously decides which direction you'll fall towards, but all four of the main ones lead toward a large central room with the 5th planetoid floating in the centre. You can get onto it through a portal and bunny hop around it until you get to a speed where you start to orbit it without touching, and have fun lobbing grenades and rockets at people on your way past.
2. There's a level in which each surface and each room has a different gravity source, so you could see a pit in the middle of a level and try to jump over it, but all of a sudden your body rotates around and you're standing on one of the walls of the pit as if it was the floor. It's a complete spin-out and provides some really fun battles.
Last edited by MadDogMike v2.0; 01-27-2007 at 11:36 PM.