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  1. #11
    StealDragon's Avatar
    StealDragon is offline Super Moderator Community Builder
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    did it have the idea executed as well and easily accessible as prey or was it a mere gimmick where the game just flipped the screen upside down. Something tells me a ten year old game cant pull it off the way Prey did.


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  2. #12
    MadDogMike v2.0 is offline Banned Newbie
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    Quote Originally Posted by Jakko View Post
    I am playing Prey right now. Just thought I should point out, the mod(not fan made ones, btw), Shrak(I loved that mod), for the original Quake, had ceiling combat almost a decade before Prey.
    So did Aliens vs Predator 1 and 2, except that only the aliens were allowed to run up walls/ceilings. It was extremely fun leaping off a wall/ceiling from across the room and eating someone's face off. In fact, next time I have a LAN with my friends, I'm going to install AvP2 again.

    By the way, I don't believe that a game has to do something revolutionary to still be fun, but it would be very nice and refreshing if it did. As long as Crysis' gameplay feels extremely polished I'll enjoy playing it though.



    EDIT: @ StealDragon: To me it's not all the little things like being able to shoot buttons on walls/ceilings to change the gravity that made Prey fun (in fact, I hated those multiplayer maps). It was the fact that players had to change their usual FPS routines and playing style to compensate for the gravity. They had to check places that they normally wouldn't need to worry about, because enemies could attack from anywhere. It also introduces disorientation, so that you really had to get your head around the environments or you'd be confused by them. Even without things like projectiles being affected by the changing gravity fields, it was still extremely fun and refreshing.
    Last edited by MadDogMike v2.0; 01-27-2007 at 08:08 PM.

  3. #13
    Jakko's Avatar
    Jakko is offline Senior Member Community Builder
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    Quote Originally Posted by StealDragon View Post
    did it have the idea executed as well and easily accessible as prey or was it a mere gimmick where the game just flipped the screen upside down. Something tells me a ten year old game cant pull it off the way Prey did.
    It was actually pretty cool. Bear in mind, they did this with Quake, so that speaks volumes for their ingenuity.

    It was a weapon that would allow you to shoot a line up to the ceiling, and from there, while hanging from the ceiling, you could fight, change weapons and continue shooting, ect. Really cool way to take out enemies.

  4. #14
    MadDogMike v2.0 is offline Banned Newbie
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    Quote Originally Posted by Jakko View Post
    It was a weapon that would allow you to shoot a line up to the ceiling, and from there, while hanging from the ceiling, you could fight, change weapons and continue shooting, ect. Really cool way to take out enemies.
    Wait a second, that's not gravity or wall-walking... that sounds exactly like the grappling gun that came with standard Quake 2 CTF.

  5. #15
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    Jyuu is offline Super Moderator Community Builder
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    Up for a game of Prey on Hamachi with me Jakko?

  6. #16
    Jakko's Avatar
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    Quote Originally Posted by MadDogMike v2.0 View Post
    Wait a second, that's not gravity or wall-walking... that sounds exactly like the grappling gun that came with standard Quake 2 CTF.
    And yet that pre-dated Quake 2, no? Also, he talked about "ceiling combat." Can't think of a better description for that myself. =p

    Quote Originally Posted by Jyuu View Post
    Up for a game of Prey on Hamachi with me Jakko?
    Ick. I hate playing online. I stick with single player, or multiplayer with friends on the same system. What can I say, I'm old fashioned.

  7. #17
    MadDogMike v2.0 is offline Banned Newbie
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    Quote Originally Posted by Jakko View Post
    And yet that pre-dated Quake 2, no? Also, he talked about "ceiling combat." Can't think of a better description for that myself. =p
    Yeah I know that it would pre-date Quake 2. I just thought that you meant they implemented proper wall/ceiling walking, that's all.

    With the Quake 2 CTF grappling hook, the only reason you could actually stick to the roof while shooting was because of a glitch where if you changed weapons while still holding the fire button (so the grappling hook was still attached), you stayed in the air and could use the weapon you switched to. I say it's a glitch, but if they actually meant for it to be that way, it was actually just a cheap hack rather than a proper implementation of it.

    That doesn't mean that the grappling hook didn't give me hours of fun though.


    EDIT: Well actually, Prey is one of the most fun and original multiplayer experiences I've had in the last 5 years. There are two levels in particular that are an absolute BLAST to play:

    1. There's a level where the architecture is constructed around 5 small planetoids, each with its own field of gravity. The one closest to you obviously decides which direction you'll fall towards, but all four of the main ones lead toward a large central room with the 5th planetoid floating in the centre. You can get onto it through a portal and bunny hop around it until you get to a speed where you start to orbit it without touching, and have fun lobbing grenades and rockets at people on your way past.

    2. There's a level in which each surface and each room has a different gravity source, so you could see a pit in the middle of a level and try to jump over it, but all of a sudden your body rotates around and you're standing on one of the walls of the pit as if it was the floor. It's a complete spin-out and provides some really fun battles.
    Last edited by MadDogMike v2.0; 01-27-2007 at 11:36 PM.

 

 
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