That's a good point about the transitions, but going from 2D to 3D and setting up gameplay in a 3D environment is a much bigger feat to accomplish than adding a few new moves with the Wiimote. So Jeff had a hard time with the controls, maybe that was his personal experience, and maybe the other reviewers didn't have the same problems. Or maybe they didn't see them as worth reporting. If you're getting this game for the Wii, you'll see for yourself I guess, till then there's no way to know for sure. Actually all the games for the Wii didn't have the best controls on their reviews at Gamespot. There was always a complaint about it, and people saying that it doesn't add anything new to the actual gaming. Like for Red Steel, Greg said it doesn't feel different than other FPS console games because of the new control scheme, and those games end up easier to control.
At the end jeff does say that all his problems were mainly with the presentation, not with the game's story or characters which are standard Zelda quality (not a bad thing). As for the voice acting, maybe some people don't care if there isn't any (like me), but I can still understand how someone can say that there should be voice acting in a major game of this day and age. Small time RPG's can do without, but this is Zelda we're talking about, and it's a pretty big deal in gaming. Even Mario 64 had the Princess talking at the beginning, and Mario Sunshine had cutscenes with voice acting. Only Zelda is lacking. And believe me, if the VA is done right, it would be completely natural and fitting to the game. Nintendo has the resources to do it.