Ehhh, I give up
I just restarted to play Chrono Trigger yesterday. I put 80 hours in FFXII and it still wasn't as half as fun as a couple hours of C.T..Earlier this year I just got Xenosaga 3, and yet I managed to play much more Xenogears than Xenosaga. And it's not just these 4 but lots of other games.
I know this a VERY old complaint and people do it since ps1/n64/dreamcast days, but heck, this generation is ending, just compare the best games of this generation with the ones from ps1/saturn/snes days. There are great games today, but no Xenogears, no Castlevania: Symphony of the Night, no Chrono Trigger, no Final Fantasy Tactics(but lots of clones worst than the original), no Baldur's Gate 1 or 2, no Fallout 1 or 2, you get where I'm going.
I know there are masterpieces like Shin Megami Tensei: Nocturne, Oblivion, Kotor 1, Dragon Quest VIII, Metroid, SSB Melee and lots of others.
But my frustration is, heck, how come those games managed to be better than most things we see today? Today we have better graphics, better sound and more money in this business, and also more people working in a single game at a time, how come we almost never see masterpieces comparable to C:SotN, CT or FFT?
yeah you are right i think the same
Chrono Trigger ROCK (to bad that the remake was cancel :( )
we need more game like that. and less reciclable popular game
P.S: SSMBM rock too
well, I agree with a lot of what you said, there are less masterpieces but I still think there are fun games out there.
I think a problem is people not focusing on story and gameplay as much as graphics and other technical BS.
another problem is nostalgia, nostalgia can make an average game (not that i'm calling any of the games you listed average) into something epic, I think it's hard for us to find games that live up to the expectations that these old games laid out for us.
it's not just games either, it's music and movies too.
I played Chrono Trigger from start to finish again a couple of months ago. It's not nostalgia that gives me fond memories of that game, it's the pure awesomeness of it. I truly did have a lot more fun playing that game than any RPG that has been released in the last two generations, even playing through it again recently, and it kept me completely captivated from start to finish. I played through it all in a few long, consecutive sittings, something even FFXII is unable to make me do.
You know what I think made the games good in those days? The relative simplicity of it all, compared to what we play now. Sometimes it can do wonders for a game when it isn't bogged down by being more complicated than it needs to be. For instance, I found the gameplay much more fun in Metal Gear Solid 1 than I did in Metal Gear Solid 3. The reason is that the new radar system, as well as the outdoor jungle areas and camouflage system, made the game a much more complicated affair. It's good to have the difficulty level turned up a notch, that's not the problem here. The problem is that the fun simplicity of the first game's gameplay was lost in the transition.
That's why I think Zelda hasn't lost its touch (that much) its gameplay has never become that much complicated.
Chrono Trigger, more than its awesome gameplay, had one of the best storylines, ever. Plus all the turntables you get to see in the plot, make that game a masterpiece. Nowadays most stories are all old clichés. With complicated gameplay, which makes them somewhat annoying.
I do agree, older games were the best. Despite the fact we get quite a few good games nowadays, they just don't have that same "thing" that made older games truly great. Today we do have better graphics, sound, and more people working on the game...but we don't get the same ideas. I mean a good story, or a good method of making the player really immersed in the game and its atmosphere and wanting to find out what happens next. Alot of "good" games today only strive to bring out good graphics or something. And some, like GTA, only care about being outrageous, but devoid of any actual content. Empty entertainment in other words.
Originally Posted by Issalroc3456
I think people are afraid of taking risks today, most games come from a safe formula and the only thing that matters is whether the game sells or not. A lot of the devs/pubs don't have the money or balls to take a risk.
also I think MGS3 was just as fun as 1, perhaps more so. Because the story is just as immersive, the characters are equally as awesome, the gameplay has been added too (the loss of rader wasn't to make it harder but more believable) and the graphics were good. I think it had it all, that's why I'm not worried about any games Hideo makes, cause he knows what he's doing and I can't fucking wait for ZOE3
I'm not talking about anything but the gameplay: the stealth, the guns, the neck breaking goodness. The gameplay wasn't nearly as fun as in the original to me, even though all the other aspects were just as good or better.
Yes, the radar was more believable, but if making the radar believable makes the gameplay less fun, they shouldn't have done it.
To be honest I don't understand why you don't like it (apart from the radar), but that's your thing and I respect that =\
yep, that's too often true... just look at oblivion, a lot of people despise it and prefer to play to morrowind instead as the world in obli is very small and dull... this game was clearly made to please the masses, and bethesda lost a good part of his earlier, RPG and adventure hardcore fans... (and i won't speak of the shitty mods the devs sell at such a high price XP)
Originally Posted by Elcura