I find it amusing you talk about how the PhysX card is a waste of money (it is) in the same post that you outline your rig, and say "at the time", which to me implies you now have something even more expensive.
Originally Posted by Jyuu
I've always thought using a physics card just to do graphical physics is completly retarded, but using it to accomplish cool gameplay physics (at a much more reasonable cost) I think would be very cool. When I think about gameplay physics, I think of a game sometime in the future that has such a good physics engine, you won't need to program anything in to fire a gun. Just put in all the specs of the gun into the engine, and just tell it that a mouse click means depressing the trigger. It would handle all the rest.
I told him once or twice; to stop playin' cards, and shootin' dice.... he's in the jailhouse now