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Thread: Twg #2

  1. #21
    billy7777 is offline Senior Member Regular
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    wouldn't there be no use for a paranoid or naive cop? since they get the same results all the time.

  2. #22
    TheAbdicator is offline Senior Member Regular
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    They are both just purely disruptive. Of course there is a way to figure out who is who in 2 nights.

  3. #23
    billy7777 is offline Senior Member Regular
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    ohhh they don't get told that they are naive or paranoid.

  4. #24
    TheAbdicator is offline Senior Member Regular
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    Yeah. They are just told that they are Cops/Seers.

  5. #25
    Cold-NiTe's Avatar
    Cold-NiTe is offline Senior Member Community Builder
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    Quote Originally Posted by kayangelus
    Only way that would work is if every seer is told who the other seers are.
    Or at least, if all three cops start out on a team, knowing each other. Then they can each ping a person a night, for x nights, and figure out who is who from that. Then 2 roles become useless and the 3rd takes the lead as being the Utility role.
    Dear cousin choppitychop89, you were a good relative, though I hardly knew ye.

  6. #26
    TheAbdicator is offline Senior Member Regular
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    They can be modularly useful only if the wolves have a way to ping someone and if the pinging does not mention what trait they posess. If not, then they are completely useless to the townies.

    There really isn't a need for the seers to know each other. All they need to do is send their results to one person (who isn't a wolf) and let that person relay the results back to the seers. This will of course happen on the 2nd night so they can ping the person who they are messaging.

  7. #27
    bangbangbang is offline Member Frequent Poster
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    The paranoid and naive cops are just there for pure chaos.
    But they're also there for fun.
    The chance of townies winning in a Mafia game of 25 are far more probable than the wolves winning.
    Because in the duration of the days it takes for the Mafia to win, the Mafia could make a mistake of screw something up.
    Each mafia we kill delays their victory by 1 or 2 turns.....
    So, I think paranoid and naive should be there.
    Besides it's not certain that all of them are in one game, there could be 2 normal and 1 insane, therefore helping the town.
    And a team of seers is a nice idea....

    So, are we going to have a 48-hour voting period or lynch on majority?
    I think we should lych by majority so we have more discussion and we have time to rally the votes against a certain wolf.

  8. #28
    TheAbdicator is offline Senior Member Regular
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    We just played a game with 25 people and we (townies) lost. Most of us are still getting used to everything. I have a strong feeling that the townies will win the next game but either way, I think it would be best to add only things that won't have a huge effect on the game.

  9. #29
    cpr's Avatar
    cpr
    cpr is offline Super Moderator Community Builder
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    I should've made this into a poll...

    it's confusing trying to see where this is heading...

  10. #30
    TheAbdicator is offline Senior Member Regular
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    Use your almighty mod powers and make it so. XD

 

 
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