The rolls (dice), the rules or the roles (characters)? (:
Originally Posted by infamouse
Rolls will made by me (gamemaster), roles can be self-defined... I will think about positive and negative abilities of every creature tomorrow... And the other open rules...
If all works fine we could start monday. Everything else will be set then, I guess.
But you can still add your own thoughts. Those will get into game.
And please everyone who wants to play post his sign up here...
Last edited by Henchy432; 01-16-2009 at 08:27 PM.
I'll give it a shot if you'll let me.
^Well,you are welcomed xD
Iīll get myself lost,I got a shitty sense of direction (thatīll be a trait of my char - that and perhaps being a vamp )
Okay, I did the characters assortment now... I threw out chimera and mutant because they don't fit in...
Every character has 100 Lifepoints aka 100% Health...
You can't be a magician but you can make use of magic items...
If you find something funny then tell me... The numbers refer to every dice roll and will be added or removed... The other abilities ones just define your actions. The Special abilities have to be found in side-quests later in the game...
Human: Normal appearence. Can vary in skin color.
+1 on conversations and secrets
-1 on grudges and poison
Positive ability: Can repair and find stuff easily
Negative ability: Can't use magic weapons or artefacts
Special ability: Can resurrect one team-member.
Elf: Thin and slender, mostly higher than the average human. There are Nightelves and Bloodeleves.
+1 on speed and movement
-1 on fightin several enemies
Positive ability: Can heal other members with singing
Negative ability: Likes to be unspoiled.
Special ability: Can transform into Banshee and learn Death scream.
Dwarf: Small but bigger and tougher than gnomes.
+1 on axe fights
-1 on being hit with magic.
Positive ability: Can repair magic artefacts.
Negative ability: Can't be very fast.
Special ability: Can make himself invisible.
Ogre: Ugly face and very fat. Has green skin, sharp ears and teeth.
+1 on close combats
-1 on fighting elfs
Positive ability: Can be fearful.
Negative ability: Can't see very good at daylight
Special ability: Can shock enemies and stun them.
Cyclop: Like a normal human only with one eye.
+1 on hitting the enemy far away.
-1 on close combat.
Positive ability: Has Nightsight.
Negative ability: Is pretty useless when stunned or hurt in the eye.
Special ability: Can see into the future.
Werewolf: A normal human who can transform into a werewolf.
+1 on close combat when in werewolf mode
-1 on being hit by a maschine gun.
Positive ability: Can transform into a werewolf for several hours.
Negative ability: Prefers to walk alone. No team player.
Special ability: Can transform into an invincible Uber-Werewolf.
Vampire: Pale skin, red eyes and gotic clothes. Wearing shades during daylight.
+1 on close combats with swords.
-1 on every action during daylight or crossing water.
Positive ability: Can jump very high.
Negative ability: Is always thirsty for blood.
Special Ability: Can convert other members and NPC with bite.
Gnome: Very small and shriveled. A salers type.
+1 on sale deals
-1 on fighting trolls
Positive ability: Has lucky days.
Negative ability: Can't stand the smell of orks, orgres and trolls.
Special Ability: Can have Uber-Luck in battles.
Ork: Has scaly skin and small tusks. The same size as a human but tougher.
+1 in defense
-1 in fighting elfs and dwarfes
Positive ability: Is very protective in battles.
Negative ability: Can't stand the smell of dwarfes and elfs.
Special Ability: Can transform into an invincible Berserker.
Troll: Very very high. Has large tusks and ears. Often has to crouch in smaller areas.
+1 in combats
-1 in every other action
Positive ability: Trolls can carry more than two weapons.
Negative ability: Trolls don't fit everywhere.
Special Ability: Trolling. Every NPC gives up or tells you everything he knows.
We'll start the official sign-up now:
2. el bisko
3. Blue Demon
I will provide you with info and answer questions everyday till the RPG starts (Wednesday/ Thursday)...
There will be a weapon boards and a bigger map later... If you got questions to details or rules then please ask me... But we can correct open things in RPG itself if it's necessary...
Last edited by morten; 01-17-2009 at 01:14 PM.
The Resurrection of the humans doesnīt quite correspond with their inabillity to use magical artefacts.And I think that ability is better suited to Elves...but then I donīt know what to do with their ability (did you plan out how these abilities will affect gameplay and such?)
And I think that the vamps special move itīs kinda "weak",if we compare it to the werewolf -.-" . WWs can transform others too xD.
Last edited by BlueDemon; 01-17-2009 at 02:14 PM.
^ Just in theory. It's not actually stated in the rules, is it?
Question1: So can vampires for example convert elves or well, any other specie? And wouldn't that make the converted ones more powerful?
For example, if a vamp covertes a cyclop...I'm guessing he'll still have one eye and his original abilities won't...change?
Question2: ...does that vamp have a teddy bear in her arms?
^Oh SHIT ,youīre right.Initially I thought there is something weird coming out of her xD
As for the rules:youīre right,but he said we should make suggestions and so on.And that were my thoughts xD
I think the newly converted vamps would remain only vamps.A cyclops would have one eye and the abilities of normal vamps.Otherwise itīd be imba (imo)...
I believe Morten.
The human uses medical devices to resurrect another character not magic...
Originally Posted by BlueDemon
And the vampires special power is quite strong... You can convert anyone to a vampire within three days and that one follows you as bodyguard within three days...
Converted Players will stay vampires but won't be the vampires slaves anymore after three days...
Besides that, the dice will rule how powerful the special ability will be once it's activated. The Werewolf can only stay an invincible Uber-Werewolf for one hour if the dice shows one... So the maximum he can stay invincible is six hours. Same goes to other abilities...
Q.1: Yes, it will. That's why I threw out Mutants because they can be two different species at the same time whicj gives them a bigger advantage... The converted player will stay a vampire till the end of the game and has both positive as negative abilities...
Originally Posted by sakura_hana
But as said, every species player has to find the special ability in the game before he can use it...
Do you sign-up?
I will post some extras tomorrow again (like money, work, side-quests and main-quest, etc.) and reveal the board of weapons on tuesday once I know of all weapons I would like to see in the game... Of course, you can still come up with suggestions and maybe changes for the species abilities...
Oh yes, and I'll show how a character sheet will look like...