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Thread: TMG- Sign up.

  1. #41
    Kiamnenieh is offline Senior Member Always Around
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    ^
    yes, that would make a good classic game....

  2. #42
    bipolargraph is offline Senior Member Always Around
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    Quote Originally Posted by _Vincent_ View Post
    I can't play or host but I do want to watch how this goes =]

    I recommend this rules:

    10 players

    8 Townies: 1 seer (with/without reverse ping), 1 guardian and 6 normal townies
    2 mafias/wolves/aliens/whatever

    time cycle: 36? 24 day + 12 night? (host decides anyway)

    -tie votes equals to lynching
    -sharing PMs is not allowed
    -every player should post once every 2 game days or is instantly killed
    -creating a new account for the game is not allowed
    -there is a counter: (it shows how many mafias are left)

    I don't think I left anything out but anyway this is just my recommendation
    I was thinking of having 3 mafia, 3 masons, a seer, and a guard. Vincents idea is also good. Anyways, if anyone has any input about the ideas, please go ahead and do. I'm thinking of having the days going on for 24 hours since we don't have that many people. People wanting to play would have to reconfirm it (by posting here, etc. etc., other than the ones that already did in the last two days). I don't think that killing inactives would be good idea, but we should enlist active ones only instead.

  3. #43
    Kiamnenieh is offline Senior Member Always Around
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    hmm yeah....
    i don't thing we should have masons, since we don't hav to much players....
    three mafias is a bit much too...
    i think we
    should have 2maifas, a seer and a guard...
    what about a mayor election on day one?

  4. #44
    Compjotr is offline Senior Member Long Time Member
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    1/5 of total players for mafia
    1 seer
    1 guard
    the rest roleless

    In Sirus' game the mafia even had a cultist ally and it was super hard to win, 3 masons would just be too much to handle ...

  5. #45
    _Vincent_ is offline Senior Member Community Builder
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    Quote Originally Posted by Compjotr View Post
    1/5 of total players for mafia
    1 seer
    1 guard
    the rest roleless

    In Sirus' game the mafia even had a cultist ally and it was super hard to win, 3 masons would just be too much to handle ...
    1/5? .... thats 2 mafias

    I do agree that giving the townies 3 masons can make the game too unbalance.

  6. #46
    Raszagal is offline Senior Member Community Builder
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    There shouldnt be over two mafias in this game. Not unless alot more are joining up. But is it a KISS game or?

  7. #47
    bipolargraph is offline Senior Member Always Around
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    The only reason I gave 3 masons because there was three mafias (out of ten), since the mafia had the advantage of number, being almost a third of the population. We can try it with two masons, or no masons at all, and with 2 mafioso's.
    So far:
    Vincent, razzy, comp, henchy, kiam and urameshi seem active. I still want everyone who wants to play to post again, so that we won't have inactives.

  8. #48
    infamouse is offline Senior Member Always Around
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    *squeak squeak*

  9. #49
    Gunmetal Gray is offline Senior Member Always Around
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    Wheres the rat poison?

  10. #50
    bipolargraph is offline Senior Member Always Around
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    So far:
    1. Vincent
    2. Razzy
    3. comp
    4.henchy
    5.kiam
    6.urameshi
    7.infamouse
    8. gunmetal gray

    those are the active ones so far?

 

 
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