
Originally Posted by
bipolargraph
Roles:
Guard: Covers someone from ALL actions. Can be peed upon, but can't be teleported. Can't protect himself.
Seer: Finds out a role a day.
Peer: Stop someone from using his role that day regardless of what it is.
Martyr: When he dies, there are no other night deaths.
Stalker: Chooses one person to stalk, finds out their actions, if they die he dies.
Mafia (two): Two of them, they get one kill a night.
Light: Gets to choose a person, and guess a role. If successful that person dies.
Clam Leader: Converts people to the cult once every three days. Someone says clam by a PM they all die. If someone get's lynched, they can't clam.
Psychotic Lovers (two): They have to find each other. Every night they have a guess. If they guess correctly, they meet up, and go psycho and kill someone every other day. If one of them dies AFTER they meet, they other dies from grief. If one of them dies BEFORE they meet, the other survives (but gets no ability).
Teleporter: Can change bodies with someone whenever he wants. 50% chance he'd die. If he goes public, he has a 35% chance of death, (65% chance of success), but he has to kill everyone since he goes psycho.
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