I'll put in the story and the rules later, but I wanted to start the sign up asap to inform as many players as possible.
Congratulations!
Citizens of Moosejaw,
you have been selected for a completely free vacation! You will enjoy three weeks of golfing, swimming, scuba diving, cave exploring, and many other activities! This is completely free!! All you have to do is sign up, and our sponsor's will pay for the trip, lodgings, food and entertainment.
This is made to promote our services, and in return, you will be filmed, and will have a chance to appear on television! So what are you waiting for? Go on ahead and sign up for this once in a life time chance!
The president of Happy Inc.
Bipolargraph.
Roles and Rules:
Teleporter: Can teleport to a different body once every other day. Has a 25% chance of failure and a 25% chance of death. (50% chance of succeeding).
Historian: Learns what happened 3 days ago. (He doesn't get any names, just the actions that have been done on people. This can be changed if you guys want to.
All the roles:
Clam Leader: Can convert someone into a clam every other day. If any member of the clams say "clam" all the members including the leader die. The clams can not communicate with each other (the leader can't speak to people who are clams), but their main purpose is to get everyone killed, including themselves.
Light: Everyday, he can put one person's name, and role. If they match the person dies (unless protected). His purpose is to kill of all the rolled mafia/townies, so that he would rule over the unrolled ones. (Maybe we can remove some roles that he would have to kill if you guys want to.)
L: Immune to Light's power. He can ping one peron per day, if it is Light, then light loses his ability.
Stalker: Chooses one target to stalk for the rest of the game. If that target is killed, the stalker dies too.
Marytr: When he dies, no one else dies that night.
Sayan: Has three people he wants to protect, if they die, he gets a 25% increase in chance to kill a person every x nights (He starts of with 0, if all of the people he want to protect die, he gets a 75% chance to kill someone, but also a 25% chance that he'd die, if only one or two people die, then he'd get a 25% or a 50% chance he'd kill someone, but he won't have the 25% chance of dieing.
Peer: Stops someone from having a night activity.
Seer: Finds out someone's role everyday.
Guard: Protects someone everyday. Can protect himself from the mafia, but Light can kill him. Anyone else he protects will be immune to light's power.
Romeo & Juliet: They want to find each other. They have one guess per day, if it's right,they'll get a power (like a kill every other day, or something like that.).
Mafia- 1/5th of the townies: Have a kill every night. The only organized group.
Right, I'll add/remove more stuff later.
Victory conditions:
Mafia: Become 1/2 of the population
Light: Kill all rolled townies, and mafia.
L: Stop and find Light**. Edited.
Clams: Everyone's dead.
Townie's: Kill the mafia, stop light, and survive the clams. :P
Romeo and Juliet: Find each other, and survive to the end, wether it's mafia or townie victory as long as you're together.
Day/night phase: 24H each day, you vote throughout the day. All actions are made on the same time at the end of the day. If you get lynched, you can't perform your night action (this is made to avoid confusion, if anyone has any better idea about he day/night phase, please do so).


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