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Thread: TMG-sign up

  1. #21
    Raszagal is offline Senior Member Community Builder
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    So..It's actually on purpose that its chaotic? =/ Well...Sure, might be fun to see everybody killing eachother^
    Just makes it easier for the mafia..
    Im in.

  2. #22
    sakura_hana is offline Senior Member Community Builder
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    I meant teamwork and making decisions based on investigations and hunches.
    XD

    wow...I really have a way with words these days. dunno what's gotten into me.

  3. #23
    bipolargraph is offline Senior Member Always Around
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    Quote Originally Posted by Raszagal View Post
    So..It's actually on purpose that its chaotic? =/ Well...Sure, might be fun to see everybody killing eachother^
    Just makes it easier for the mafia..
    Im in.
    I kinda like it like this for some reason. The past few games the games where organized/simple etc, I want to put a little chaos in there, and make it short so that we can repeat the same game again and get different results. The only organized team is the mafia, but they only have 1 kill a day. If you guys want it a little old fashioned I won't mind.

  4. #24
    Raszagal is offline Senior Member Community Builder
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    ^It's fine, so..we got a date when the game starts?

  5. #25
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    Digital_Eon is offline Super Moderator Community Builder
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    There's always chaos in games - the point is that you NEED teamwork for the townies to win. That's what always exists when the townies win. When there is no teamwork, or very little of it, the townies lose to the organized mafia. In this game, there are really no chances for the townies to bond together, and for many of them, there's no incentive to. Many have abilities to kill on their own and can basically just off any townie they don't like or suspect... which means that it's suddenly REALLY easy for the Mafia to win. I confess that I have to wonder if bipolar hasn't been the Mafia too often, so that he favours them slightly rather than providing a fair game for the majority.

    Remember, even if the mafia only have one kill a night, the fact that they're organized means a LOT. Even having just one townie with a killing ability should be enough to cause chaos among the townies. The peer/stalker/martyr have roles that can easily backfire if used against/by the wrong people. Modify a townie role (saiyan?) so that they have a really good chance at killing people without needing to find someone else or whatever, and keep their role as a townie one, and there's chaos.

    Of course, there's just no way the teleporter role can work. I really can't see how it could work at all: there'd be a lot of role-switching, which makes organization nearly impossible, particularly if the teleporter is a goddamn moron instead of a reasonable townie, and it would be easy for the mafia to find him/her even once since they can only do it every few days (if the mafia targets the teleporter and the teleporter doesn't die, but someone else does - whoops! They found 'em! If the mafia targets a roled townie that the teleporter is in contact with and the teleporter switches - whoops! They found a roled townie! Unless the guardian is active and alive, the mafia have just confirmed something important). Basing plans on the role would just be too risky. It'd be much easier for the teleporter not to use their role at all if they want the townies to win, which makes the role essentially pointless (unlike other ones which could be of use, OR backfire, but are more likely to be helpful to the townies if properly used. There is no way to properly use this role).
    ~Digital_Eon~




  6. #26
    bipolargraph is offline Senior Member Always Around
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    Quote Originally Posted by raz
    ^It's fine, so..we got a date when the game starts?
    Tuesday would be better than monday.

    There's always chaos in games - the point is that you NEED teamwork for the townies to win. That's what always exists when the townies win. When there is no teamwork, or very little of it, the townies lose to the organized mafia. In this game, there are really no chances for the townies to bond together, and for many of them, there's no incentive to. Many have abilities to kill on their own and can basically just off any townie they don't like or suspect... which means that it's suddenly REALLY easy for the Mafia to win.
    Fine, if you guys want it the old fashioned way I'll run it that way. I wanted to try something different, cause some confusion/hindrances for the townies/mafia.

    I confess that I have to wonder if bipolar hasn't been the Mafia too often, so that he favours them slightly rather than providing a fair game for the majority.
    That's just lame. :P I also put up Light going solo, so he'd try to take out mafia/have other roles.

    @Teleporter: Like I said, if we give the teleporter a 50% chance of dieing every time he switches bodies, then he wouldn't do it too much. I didn't want to make any plans based on him, like light I wanted him to go solo. Even if he gets caught by the mafia, there's a chance he switched bodies with them etc. etc. Too many people don't want this role so I'll just cancel it (unless you guys don't mind).

  7. #27
    Evail691 is offline Senior Member Well Known
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    If you want to use a rambo aka light role, thats all fine and good BUT include it if we have at least 18+ people playing. Otherwise it will end the game at a ridiculously fast pace.

  8. #28
    adonai is offline Senior Member Community Builder
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    I'll play.

  9. #29
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    Jakko is offline Senior Member Community Builder
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    Quote Originally Posted by Evail691 View Post
    If you want to use a rambo aka light role, thats all fine and good BUT include it if we have at least 18+ people playing. Otherwise it will end the game at a ridiculously fast pace.
    I think 2 other caveats would also be helpful:
    1. Only those 16 or older(so we don't have morons)
    2. If you talk when you are dead(even in PM's), or are silent for more than three days, you get a 1 week ban. Of course, emails are fine, as we are not nazis, as is #HS, as that is an unofficial place.

    Anyone like?

  10. #30
    bipolargraph is offline Senior Member Always Around
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    If we have more than 18 people, I'll put in the killing roles if not then we won't.
    IDK about age, but if you speak after you die, you should get a 2 day ban (1 week is too cruel, 2 days will have them agonizing almost as much).

    Edit: How about we have a normal game now, and right after I make another semi-experimental one full of roles?

    Ok, so far the people who joined are:

    1. Comp
    2. urameshi
    3. redknight
    4. jakko
    5. kiam
    6. de
    7. evail
    8. razzy
    9. adonai

    We need more people.
    Last edited by bipolargraph; 04-28-2008 at 04:44 AM.

 

 
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