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  1. #11
    bipolargraph is offline Senior Member Always Around
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    I'd have to remove some if they're too powerful/we don't have enough people, so put in comments please.

  2. #12
    Digital_Eon's Avatar
    Digital_Eon is offline Super Moderator Community Builder
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    Yeah, this does seem to be an unnecessarily complicated game, particularly with the teleporter. I can't see it working with all those other roles that require people to find each other (maybe if it was a seer/guardian/mafia game, though). I don't think this will be a successful game, particularly for the disorganized townies who have very few ways of finding out the mafia.

    ...I'll play if things are changed to make more sense, but right now, I've got enough on my mind with exams and it won't be easy to deal with all these roles.
    ~Digital_Eon~




  3. #13
    Urameshi-sama is offline Senior Member Community Builder
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    L&Light and Romeo&Juliet frankly seem like stupid filler roles to me. I'm with Jakko here on following KISS, because all these extra roles would just be a hassle to most normal players, you, and also decreases the chance of these groups' success.

    Also, there are way too many pr-townie roles: historian, seer, peer, guardian.
    Stolen Sig Count: 26

  4. #14
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    Jakko is offline Senior Member Community Builder
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    I just don't like clams, mostly.

    Seems ghey.

  5. #15
    bipolargraph is offline Senior Member Always Around
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    Right, which roles shall I scrap? For the teleporter, we can add a 50% chance of death (maybe less), so that the person can limit his teleportations.
    L&Light: Would be fun if you guess who's who. Light would be more fun then L actually.
    Romeo/juliet (maybe just call them lovers): Well, what we can do is we kill one of them if the other dies. We can also give them the ability to kill a person every other night after they find each other.
    Basically with these roles, I wanted them to replace the hitman/etc. and I wanted to make them unique. @
    @clams: Ya, they're annoying, would be fun if you're the clam and you get to choose who to convert. :P
    Anyways, if you want to make it more simple, we can make Light join the mafia rather than go solo, and the other roles will be with the townies.

  6. #16
    Digital_Eon's Avatar
    Digital_Eon is offline Super Moderator Community Builder
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    The pairs-of-whatever roles really have no effect on the game, though, and the teleporter could seriously screw them up. Remember the game with the emo/happy kids? I don't recall them ever having an effect on the game except for those two players... or did they have some kind of reward in the end? Regardless, they're really unnecessary (like Romeo and Juliet)... and the LAST thing we need is an extra kill.

    Light and L is even worse. I don't like the idea of the mafia having an extra kill, but it's worse when someone has an extra kill to find ONE person. That just causes more chaos, and also encourages the townies (and mafia!) to find and kill Light.

    The clams make no sense; a single moron who becomes a clam and decides to have fun can screw up the game for everyone.

    I'd say... keep the guard/seer/peer/martyr/stalker/saiyan (remove the guardian's ability to protect him/herself). It's still difficult for the townies to win. If people feel that's unbalanced, give the mafia an assassin or something. Most of these extra roles are annoying, pointless, and harm the townies rather than doing good.
    ~Digital_Eon~




  7. #17
    Evail691 is offline Senior Member Well Known
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    light and L have to go, same with teleporter. Unless your having a game with more then 20 people it really just messes with the game flow.

    2 kills a night...just wont be fun

  8. #18
    Kiamnenieh is offline Senior Member Always Around
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    ^I totally agree...
    and of course if light is away, the guardian must not be able to protect himself...

  9. #19
    Raszagal is offline Senior Member Community Builder
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    =/ The game seems a bit chaotic with all the random roles that cant work together in any way, dont know if that is the point, but it just seems like its everybody for themselves, instead of teamwork and making decisions based on investigations and hunches. But Like DE said, Some of the roles could need a re-write or simply removed..

  10. #20
    sakura_hana is offline Senior Member Community Builder
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    "but it just seems like its everybody for themselves, instead of teamwork and making decisions based on investigations and hunches" which, let me continue, should be this game's point.

 

 
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