depending on the total number of players...Mafia-side (~1/5 of total player number)
He said 1/5 out of townies. I think I'll be a mafia like I always do. :P (Seriously, for the past few games I was the don/alpha wolf/bad guy) I'm hoping I'd get the seer/guard and try to play from that perspective. (If I turned out to be a townie, I'll just jump around causing a heck of a lot of attention.)
Please no assassin. But sure, I'll play. Always fun. Hope I don't get a role this time...
Can we have an established order resolution made out before the game too? (How lynch/ping/kills are ordered every night).
I'll take part
I would like to try the extra roles, so how about...
medium (1 player, townie-side)
Every 2 nights the medium can chose a dead player. That player is allowed to talk in the thread on the next day. I don't know about you guys but I always follow the game even if I'm dead and if adonai was allowed to talk after he died last game, maybe the townies could have won ...
Anyways, I think this is a usefull role but maybe "talk for a day" is a bit too much
lucky bastard (1 player, townie-side)
This townie will survive one mafia-kill and can chose to “play dead” for a 2 days, no one besides the role above and the coroner could notice that he's still alive as long as he doesn't post
hitman (1 player, mafia-side)
Once every 3 days the hitman can assassinate a townie in addition to the normal mafia-kill. Nothing new here but we would need over 15 players. If we get less, than the mafia would get too powerfull with a hitman ...
The mafia can't do much this round, so I'll allow "Instead of killing at night, the mafia can change one lynchvote during the day" unless someone has another good idea for a mafia-ability that has nothing to do with teleportation ...
lynchOriginally Posted by adonai
ping/protect/all townie abilitys