Choose or Die.
To win, you must survive until the end and find the treasure hidden somewhere in the castle. Hints are everywhere around the castle, you just have to look for them.
You will be given options 2 or more sets of options per day. Each time you have to decide on which choice to take.
Example: You hear a noise coming from under the bed. What do you do?
A. Ignore it.
C. Throw a slipper at whatever made that noise.
Some options may even lead to your sudden death.
>> happen during nights.
Every few days or so, there will be a raid: a group of bandits/ monsters/ whateverÖ attacking parts of the castle. They come and go, but they are savage creatures. You will have hints in the stories that posted at the beginning of each day.
Very important: each night you will have to vote. No, not lynch anyone. You will have to vote who to stay on guard each day. This is the only way that you will be able to get those hints in the story.
That person chosen by the other will not be able to move from the spot (the guards room), and for that day, he will not get any items and does not have the possibility of getting the treasure even if he knows itís location. No set of options for that full day.
Note: Letís say you guys think that there will be a raid the next night. You can discuss defense strategies. This is where items can play an important role. BEWARE! From the time the raid starts, none of you will be able to move an inch by free will from where you were last standing.
You will be given one set of options.
I wonít tell you anything else besides this: The Guards give you quests. Quests result in items or different kind of hints. You first have to complete the task you are given and only afterwards will you find out what you will be gaining. Basically, luck. If you accept a certain quests, you donít know if the result will be an item or a clue.
Also, the guards do not harm you unless they find you drunk or drugged.
You cannot find the guards. They find you.
Every day, you have to eat. You always have 3 dishes and you have to choose one.
Someone can poison one of them.
Basically, this is how things work:
DAY >> 24 hours.
You send me 2 pms with the 2 locations where you want to head off. ( you can stay in the same room for the whole day if you want to. I will just send you 2 sets for the same location).
I give you the options, you choose what you want.
I give you the response.
You can discuss about the raids, if you think there will be one.
NIGHT >>24 hours.
VOTE for guard.
If there is a raid: One set of options for each of you.
no raid: Artists lays his 2 traps.
About the pms you must send me. The day lasts 24 hours.12 hours for each location << this is standard.
You can either send me different pms (for each location) or put it all in one. it doesn't matter. What you need to know is that IF you want to stay somewhere less time, you have to specify it!
1. "First, i'll go in room nr X. afterwards, nr Y " << standard. time has not been specified
2. "First I'll go to room X, where i will stay for 3 hours. the rest of my time i will be spending it in Y"
but pay attention! i won't receive late pms! keep in mind that i constantly have to compare them , the hours and EVERYTHING! so that i can link choices and make you encounter one another. also, i must have time to send you the choices and you must be able to pick by the end of the day..
Has the ability to play the role of the Riddle Man once every 2 days.If he wins, the opponent must show him all his clues.The opponent gets punk's anyway: if he wins, nothing happens.
Get granny make your meals and you will never fear poison again. The price for that : any one item.Granny cannot refuse. But who is Granny?
Every night he finds out the role of one person.
Although he can take 1 books from the library every day without actually visiting it, he cannot read anything. He is but capable of memorising all the signs he has seen and putting it on paper. Someone else must read the message for him.
Knows who the Pope is. Has the ability to steal everything from the thieves if he finds them.
Creative --> Can lay 2 traps every night anywhere he likes..(if there is no raid)
7. Riddle Man
Every day, this player can challange someone to a little gamble of fate (through me, so that his role isn't revealed). If the player accepts, then I will give both one riddle. Whoever answers correctly wins a clue to the location of the treasure.
8. Elf x2
Elves usually live outside of the castle. They know who enter the forest.Have 100% accuracy when using bow. Snatch every item or clue from victims.
10. Hero x2
The only ones that can fight the monsters/creatures that come rushing when raids.They do not nead weapons to kill them.
If thief is in a room with someone, he will have an option to steam item or clue included (if the other player has one of them).
1. Worm (1) : instantly kills one person of choice.
2. Crow (3) : warns you when there is a trap.
3. poison : different types. their properties will be explained to you once you get them.
4. fulhams (2) : shows the finder the path of the next raid.
5. protect for XXX : can only be used on somebody else.
6. bow: (50% chance of hitting target)
7 arrows: in order to use bow you must find arrows.
NOTE: bow + arrows can only be used outside.
10. kamikaze: suicide bomb. possible damage on others
11. alcohol (5 bottles): death avoidance. for one full day or night.
12. drugs : can disrupt the meal cycle.