btw. where are bipolar and you?
This game moves too fast for me and is obviously killing Vince. I'm so unmotivated to do anything now.
^yeah. my mistake. I thought if I lengthen the time intervals for the movement. no one would have been able to do anything in just 3 days. so I tried to make it short and the game faster.
I got what I wanted from this game and I learned a lot on how to set the quests now (my original intention). Hopefully bipolar's game wouldn't be as disastrous as this one. >_<
an update on the situation:
the ending will be posted before the day will end. The rescuers have decided that its too dangerous to go further.
I can see some tweaking is needed. Maybe a set number of commands per day is in order, or an extension of the time interval.
Would also be nice if there was some kind of message board to better layout our objectives. At the beginning, I thought we had more of a singular nature to this, but at the end it seems a lot of teamwork is needed. I mean, it was damn near impossible to attempt to take on the zombies by oneself.
Would also help if there was a program to run this with. Random.org apparently sucked (from what it sounded like from Vince)...
*maybe will try to adapt his adventure game program to operate as a GM tool
Ugg... I'd have to write the character system, combat system, and item/weapon system from scratch (damn near... I got the item system... sorta). Oooooh man... I'll think about it. ><
thanks to Silverwmoon!
One rescuer...the rest dead...can I just march up to a zombie and kill him without anything?....probably not...but I wanna kill 'em! *pouts*
@celes: your character class is the type that needs a lot of help from other players. if you were given some items then you can make some new powerful ones that you can use and share.
@Vol: I think it needs a lot of tweaking. Yeah the message board is really good. I think the options available when entering a room should be available from the very start. btw congrats!
sakura was right. The zombies made the game a hell to manage. try imagining moving them one by one. Random.org takes too much time to load so the rolling pencil is very effective.