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  1. #51
    Celestial-Death-Sakura is offline Senior Member Always Around
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    Haha, I like the Clam-roles, too xD

  2. #52
    _Vincent_ is offline Senior Member Community Builder
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    Quote Originally Posted by Chaoswind View Post
    My feed back to this game set up is simple

    it was pretty cool, but the game ended up being one sided, but who is the one we have to blame? the players, and ramdon.org

    important tools ended in the hands of inactive people, and there werent that many tools to start with... also we have to blame luck for giving players like Adonai a role since we have to accecpt it, he is the first person that is going to be converted or killed and if nothing hapens after day 2 there is something wrong with him.

    Next time we play this set up, we need to get more players and actualy visit more people this time

    at least, I am happy that i used my item to comfirm myself to digi, oh well
    I think its more on players who wants to join the wolves
    *vince stares at adonai and kolox*

    I was expecting this game will be harder to win for townies because of the new setup.
    (house rules, items, conversion and no guardian)
    we wouldn't be able to use our old way of playing it even if we wanted to. :P

  3. #53
    bipolargraph is offline Senior Member Always Around
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    Hehe, game would of ended on day one if kolox refused.

  4. #54
    Kolox is offline Senior Member Community Builder
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    ^ that's why I agreed - it would be boring.

  5. #55
    Celestial-Death-Sakura is offline Senior Member Always Around
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    But there were a bit too many who wanted to be wolves.

  6. #56
    bipolargraph is offline Senior Member Always Around
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    I want to make a game (maybe not host, just make the rules) based on the movie; The thing.

  7. #57
    Celestial-Death-Sakura is offline Senior Member Always Around
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    Is an idea, too (What movie?)....and I am actually planning a mafia-like on a ship <3 A cruise with death xD

  8. #58
    bipolargraph is offline Senior Member Always Around
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    there's a game called "the ship" where you have to kill a player on a ship...
    We can make a mafia-esq game in which players have to attach clues, and find another one on the ship to kill him.

  9. #59
    Celestial-Death-Sakura is offline Senior Member Always Around
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    I hadn't planned it that way, because...I'm not sure whether I'd manage to make such a game. But sounds interesting^^

  10. #60
    _Vincent_ is offline Senior Member Community Builder
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    Quote Originally Posted by bipolargraph View Post
    there's a game called "the ship" where you have to kill a player on a ship...
    We can make a mafia-esq game in which players have to attach clues, and find another one on the ship to kill him.
    sounds nice. so its going to be a game similar to TWG. So what kind of format?
    Does it follow a concept of finding a killer in the ship and the victims/game master leaves clue from every murder? or is it more similar to cluedo?

    anyway please give me a format and if its okay with you. I can help you out in making the rules.
    but let's wait till kolox finishes his game first. let's just start with the planning. :P

    hmm I once thought of making a TWG game without lynching and even make a small map of a town where your movements are followed by the game master and the GM will tell you what you did and end up doing. it was too complicated so I reduced it to this type of game.

 

 
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