so...curiously...when does this game begin?
so...curiously...when does this game begin?
Vinc said it already, on previous page.
ah so it was my bad :P
I'm gonna start day one now. the only problem is I typed up a short story for day one on my pc and I ran out of bandwidth today (when I finally plan on starting up the day this happens =_=) so I couldn't upload it. I planned on using the pc at work but they didn't have microsoft word 2007. so I can't upload it here either. things has been going badly for me today so please bear with me. ~_~
I'll send out the roles first and create a day one thread.
Townies VS Wolves
Day phase skills: They can vote and lynch one player every day.
Night phase skills: They can choose from:
1. staying home
2. Visiting another player. If the player that they are visiting isn't home. they'll be going back home.
SEER: counts as a normal Townie
Skills: They have visions of who a person is in their dreams but they have to sleep in their own homes to have them. They have to put a picture of this person underneath their pillow for this to work.
Converted: If a Seer has been converted they turn into "Wolf of Foresight"
Thief: count as a normal Townie
Skills: They can steal one item from one person every night
-They can steal from a dead person house without getting attack/converted by the wolves in that house
Converted: If a Thief has been converted they turn into "Fast Wolf"
Sheriff: count as a normal Townie
Skills: The sheriff can lock one player up in his cell and they wouldn't be able to do anything for the whole night.
-They have to send their PMs to me during the day phase to inform the "prisoner" that someone is locking them up.
-The prisoner doesn't know who locks them up. they will only see someone in a costume/disguise that has crept on them.
Converted: If a Sheriff has been converted they turn into "Wolf Assassin"
Hunter: count as a normal Townie
Skills: They can kill one person every other night. They will also learn the identity of their target after they die.
- can not be converted. They will get killed instead.
-they can kill anyone without visiting their homes
-if the house that are in gets attack. Everyone else would not be converted/killed but the hunter dies.
Roled townies has to stay in their own homes to use their abilities except for the Hunter and the thief.
THE ORIGINAL WOLF: There is only one wolf at the beginning
Skills: They can visit one house per night and convert the house owner. If anyone else is in there then they will be wolf food. yum! :p
-if the hunter is inside the house then the conversion fails but the hunter is killed while he is protecting the other residents.
-if the house is empty. he'll just go back home crying ;_;
-if the original wolf dies. they wouldn't be able to convert anyone anymore. They can only kill as much as they can.
-Original wolvf can convert and visit someone in the same night.
Wolf of Foresight: They can choose one person and learn they're identity after 2 nights. They have to stay in their own homes for 2 nights to use it. If they leave in the middle of their of "Viewing". The ability is cancelled.
Fast Wolf: An agile wolf who can run really fast. They can enter a house and steal one item from the people who are staying in there.
Wolf Assassin: They can attack a different house that the Original wolf has visited per night. If the hunter is inside then they'll both get killed. They can only kill people and they can't convert.
okay ... other stuffs:
Items: Items can be use by either wolves or Townies. you can choose to use or give an item. If you wish to give it. you would lose possession of it the moment you PM me. The item will only be given to the other player in the morning. When the owner of an item dies. The item stays in the house and the person who visits it at night can claim it.
Mystical balls: 7
-collect all 7 and you can wish for one of this 3 wishes:
1. revive one person
2. receive an extra role. choose one: (seer, guardian or thief)
3. convert yourself. you can become a wolf or a townie :)
3.a. if you become a wolf then you will immediately learn who the original wolf is but you won't know who the other converted wolves are.
3. b if you become a townie. the original wolf will know except for the other wolves.
-you need bullets to use this. it can kill one person instantly but everyone knows that you did it.
-for the gun. ^^
-if you have this while your using the gun. then no one else will know that you killed someone.
Seer sphere: 1
-Every night you can use this to learn the identity of one person but as soon as you use it. The sphere will show up in their house and you lose ownership of it.
Cleric sphere: 1
-Every night you can use this to tell one person your identity but as soon as you use it. The sphere will show up in their house and you lose ownership of it.
Time Bomb: 1
-You can choose one house in the morning and leave the bomb underneath their bed. Blowing them up in the morning.
Fake ID: 1
-you can vote twice. your first and second vote for lynching is counted separately. it's automatically activated if you use it.
-creating alternative accounts for the game is prohibited
-you can't show your PMs to everyone but I'll also send a fake PM to the original wolf to make sure.
-One day is 48 hours. 36 hours day phase and 12 hours night phase. (I can make it shorted if you guys want to)
-there is a bulletin board
EDIT: I need as much player as possible. the more there are. the confusing it can get. :P
EDIT2: btw if your visiting someone who wants to visit someone who isn't home. then you'll still be going home.
1. Pope Kolox
2. Darth Vader Bipolargraph
3. Adonai sempai
4. Rypkord ... um I can't think of a nickname atm sorry
5. Celestial Death Sakura Card Captor... ok I'll stop now
6. Urameshi-sama Yuusuke
7. el bisko!!!!!!!
9. DE hime
15. sakura hana
EDIT 3: Time zone will be on GMT. I'm 3 hours ahead of it so its easy for me to keep track of it.
EDIT 4: if you have sent me a PM regarding whether your staying in you house or visiting someone. you can't send another one to change it.
Townie victory: all the wolves (wolf) are dead
Wolf victory: the number of wolevs is greater or equal to the number of townies.