TWMG: The Werewolf Mini Game
There is no speaking in the thread during the night phase.
The game starts on the first night giving the roles a chance a chance to perform their actions.
Game days are 16 hours; nights are 8 hours.
You may not speak if you are dead, violators will be shot, survivors will be shot again.
You may not forward/quote/make an image of the pm I sent you.
Votes must be in BOLD.
There are no multilynches.
Wolves – There are two of them, they get one kill each night between them.
Seer – The seer can ping a single person every night. A reverse ping will be automatically sent when the seer pings someone.
Guardian – Can save one person every night excluding the guardian.
Cultist – This human sees the wolves as gods, he does not need to die for the townies to win but he will try to mess them up. If pinged he will show up as a regular townie. The Cultist and the wolves know each other out right. A Cultist who lives to see a Werewolf end gets a special bonus.
Schizophrenic – This role can kill one other person, but after he does so he kills himself. Much more useful near the end when it seems the wolves will win. When pinged he shows up as a regular townie. If this role is one of the only two left they may choose to use their ability and live or let townies win. Can kill people who are guarded.
Townies win: All wolves killed.
Wolves win: They equal 50% of the living townies. The Cultist counts as a townie in this respect.
Serial Killer Origin: Schizophrenic killed the last living player aside from themselves.
Last edited by Sirusboon; 09-16-2007 at 01:11 PM.
Sign me up, this should be somewhat more balanced.
May I suggest that regular townies do not get a PM at the start of the game?
^ I second that and I'm in
Is it alright if I join?
I think you should allow multilynches, but only if they receive two or more votes(to keep 10 people each from voting for each other). Also, that we don't have to vote.
Ok a few bits that I am adding.
1. Townies don't get a pm, you may not quote, forward, or make an image of the pm I sent you.
2. The Schioz has a berserker end if he is one of the only two left.
3. Wolves must be 50% to win, townies need all wolves dead to win.
As for multilynches that will need to be talked about between those playing.
EDIT: one other thing should the cultist count towards the Wolves 50% to win?
Last edited by Sirusboon; 09-15-2007 at 09:57 AM.
That still allows us to print the role, then scan it or take a picture of it. =p
Also, do you allow a reverse PM to so we know that we are pinged? And allow the seer to decide not to have the PM sent, if, say, they don't want the wolf to know they have been pinged?
Another issue, there will be reverse pings, however I do not know whether the seer gets to decide to use them or not is a good idea.
Yeah, I was thinking that normally it would be a bad idea to allow it, unfair to the wolves, but in a game like this with such a small population, so few people to hide in the crowd with, especially in the beginning, it could be deadly not to...
Originally Posted by Sirusboon
As long as there are no secret roles I'm in.