Super rumble..
Ok, Henchys idea was ok. So I went a step further.
ps. its not a finished product yet, its on beta stage.
Its going to be more or like:
Defining the power/items of the game
We might create a standard base of balanced powers/items.
But creation of new powers are ok, with aproval of the game mod:
Creation of your hero:
- Choosing Powers and Items
After the power pool, and item pool are selected, each player will bid on the power they want.
EX. Irec want the power of ----, so he bids 8 points
If you have the winning bid you will recive that power, and have the points subtracted from your inicial pool (100)
Last ex. Irec had not choosen any other power, he would start with 92 points
If two or more people want the same power, the one with highest bid wins, losers don't lose any energy. But if that who lost didn't bid on any other power/item, he will end up with NONE.
Game Phase
- Alocation phase
Each player alocate how much energy/points they will use for each action:
- Attacking (must have a target, unless stated)
- Defending
- Using power/item
- Resolution phase
The numbers each player alocated are revealed and calculed.
ex.
Irecinius (92 points)
- Attacked random_person 42
- defended 50
- Using power/item 0
random_person (80 points)
- attacked irecinius 50
- defended 30
- Using power/item 0
(ps. random_person has a power that costed him 20 energy)
So Irecinius did 42 damage -30 from his defence, so 12 points went thru.
random person did 50 damage -50 from the defence, so no damage.
Now, next round the damage taken is subtracted from the total points that person has:
ex.
Irecinius - 92 points
random_person - 68 points
Person dies when has no more points left.
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Sugestions?
Last edited by irecinius; 08-20-2007 at 09:42 PM.
"Chile is a thin and tall country"
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