The Mafia Game Number Nine: Rules and Roles
This thread is just for rules and anything that you might want tweaked with the roles. Sign up thread will come later
No screenshots or forewarding messages, period. I wanna try to make this a 3 way war, maybe more if there are enough people. There will be a message board, I'm gonna need someone to do that, unless they want to play. No Mafia hits or lynchings or Rambo hits on the first day.
Double Lynch Ability is voided if either the emo or the happy kid dies before they can get the name.
Normal townie: your regular person
Guardian: Protects someone everyday, can protect him/herself.
Seers: Two or more people, they know who they are in the beginning, can ping someone everyday to find out that persons role. They can also choose to ping two people for a chance of 50%.
Emo Kid: You have only 7 days to live. You have to find the happy kid to survive in this game. You cannot announce yourself as the emo kid, you have to send me a PM every night telling me who you think is the happy kid. If you fail and die, your death will be listed as a wolf/vamp attack. IF you find that person, Townies can do double lynches. You will get a set of clues in the beginning and more clues as your days get closers.
Happy Kid: You have only 7 days to live. In this time you must find the emo kid and "save" him/her. If you save him/her, you continue to live. If you fail, everyone will know you are the Happy kid by your death. you cannot announce your role. You will however get some clues and will receive ever more clues as the game progresses.
Mayor: Elected during the first day. He/she can stop lynches if they choose to, automatically protected for the first 3 days. Also, body count will be shown as long as he or she is alive.
Coroner: Every night they can see the role of the person who has died.
VampWolf Side: Vampires or Werewolves must destroy all other groups and outnumber townies.
Normal Vampires and Werewolves: Regular mafia types
Vamp/Wolf Assassin: They assassinate someone every 3 days, allowing vamps/wolves to do a double kill every 3 days. Beware however, they have only a 50% chance.
Backup Vamp/Wolf: A regular townie who will come up as townie, but as the number of Vampires and Werewolves dwindle down, they may become activated as a last reserve, 25% chance of them turning into vamp/wolf. Seers, they will turn up as a last reserve if you ping them, but it's only a 50/50 chance, so you should keep your eye on them. Everyone will be alerted if a reserve has been activated.
Rambo side: They get only a 25% chance to kill and kill only once every two days. They are allied with Townies and count as Townies to the Seers. In order for a Rambo to win, he/she must kill all other rambos and have a townie victory. Whichever comes first. If they kill all other rambos, they will be given another role.
They will become a Heroic beserker. Heroic Beserker is basically an Assassin for the Townie side, allowing double/tripple lynchings every 3 days. Herioc Beserker has the option to either give the towneis a third lynch or to be the killer him/herself.
Beserker: A viking beserker raised from the dead by some perverse magik. Your role is to kill all of the other Rambos to be allowed back into Valhalla
Samurai Ninja: In order to maintain your honor, you must kill all the other Rambos.
Spartan Hoplite: In order to defend Sparta, you must kill all of the other Rambos.
Pirate LumberJack: You are the manliest of all men, in order to hide your booty and be allowed to cut down more trees. You must kill all other Rambos
Any questions? I'm also wondering, should we have a night watchman? I figure theres gonna be blood already.