- If you are dead you don’t send game related PMs to anyone, and don’t post in the topics. If a dead person said something about the game, based on what it is, the person they told is immediately killed. The talking dead might have something worked out for them as well
- Tie votes result in multiple lynches, not with wolves or vampires. Try not to kill three or more villagers overnight.
- If you are inactive for more than 2/3 days, you're banned.
- Days are 36 hours nights are 12.
You must work together and form bonds and listen very carefully to what people say. Together you vote to hang whoever seems the most suspicious. Random killing is not recommended, because of multiple lynching you must be decisive.
Bulletproof Villager: 1 - 2
It takes both vampire and werewolf votes at the same to kill them. The Assassin Vampire and Werewolf vote can kill them in one, and their fellow villagers can lynch them.
At the start of the new day, the Coroner gets the names, and race of everyone who died. They can ask for ONE villager's role these will stack over time.
Grave Robber: 1
This human can steal a role from one corpse every three nights and give it to somebody else secretly. The Grave Robber must give a list of five people to possibly give the role to who will be selected from at random. This role must be a villager’s, and the person who receives it cannot already be role’d.
Every night, the Guardian chooses one person, it can be anyone, to protect, and this person will be saved if anyone tries to kill them.
When this villager is lynched all killing actions can not be preformed that night. When this villager is killed by anything else the following night the only death will be a lynch. This villager is not informed of his or her status.
Masons: 2 - 4
This group of people know each other and trust one another they are to work together to root out the other elements. When pinged these people show up as normal villagers.
Night Watchman: 1
The Night Watchman only works once every three nights, but they always spy a dark figure in the night. Unfortunately they can only tell small insignificant random pieces of information about them. Fortunately it’s guaranteed that said figure is a vampire, or a wolf…
Each night the Seers can use a ping to see one person’s true identity. They start out knowing whom each other are, and decide between themselves who to ping. They only have ping between them every night. It is recommended that if they get in touch with somebody they don’t mention whom their counterpart is.
Wolves: 3 - 4
Werewolf Assassin: 1
This role allows a Werewolf to vote to kill someone each night, with a 50% success rate. You can kill the bulletproof townie in one attack.
Vampires: 3 - 4
Vampire Assassin: 1
This role allows a vampire to vote to kill someone each night, with a 50% success rate. You can kill the bulletproof townie in one attack.
The path to victory:
All monsters are killed.
All vampires are dead and wolves equal 50% of remaining players.
All wolves are dead and vampires equal 50% of remaining players.
Everything here is final! If you wanted more say there was a thread and several discussions on IRC. Based on The number of people we get the roles that have dashes will gain more people. The lowest being that we have our expected number of 25.
15. El Gus
17. death incarnate
I will be your trusty bulletin board. Kaom and Dante will take care of the days and nights.
Currently the game cannot start until the day after Tuesday however if anyone else has problems in other words exams ect. tell me.