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  1. #101
    mystic_guard_sinoel is offline Senior Member Community Builder
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    Quote Originally Posted by coolpuprocks View Post
    Yo, so if we're having another group (wolves) you gotta make them equally as powerful as vampires. Like a wolf of foresight and a wolf of hypnosis, wolf of assasin, ect.

    And, if you're doing that, they could potentially kill 6 people per cycle. (vampire assasin, vampire vote, wolf assasin, wolf vote, berserker wolf, townie lynch) so you better be pumping up those pathethic townies. So, ideally, if 25 people are playing, the game could be over in 5ish game days.

    That's fucking short. You better be bumping up those pathethic townies like 3-4 seers ping two different people, 2-3 guardians having 2 saves a night, and 2-3 necromancers [cause we really need more people to randomly pop back into the game since there's gonna be so many kills going on.] Oh, and instead of necro every 4 days, like make it every other day. [cause we'll REALLY need to add more people into the game!!!] Seers can actually know who each other are, but the guardians and necro's wouldn't know who each other are or else it'll be too easy for the townies.

    How about this?
    1. vampire assasin
    2. vampire of foresight (learns identity of nightwatchman, coroner, or mason. waits 2 nights)
    3. vampire of hypnosis
    4. regular vampire
    5. regular vampire
    6. wolf assasin
    7. wolf of foresight (learns identity of nightwatchman, coroner, or mason. waits 2 nights)
    8. wolf of hypnosis
    9. regular wolf
    10. regular wolf
    11. seer 1 (knows other seers)
    12. seer 2 (knows other seers)
    13. seer 3 (knows other seers)
    14. coroner 1
    15. coroner 2
    16. guardian 1
    17. guardian 2
    18. mason with item
    19. mason with item
    20. necromancer (revives someone every other night)
    21. necromancer (revives someone every other night)
    22. night watchman (receives clues about vampire every other night)
    23. night watchman (receives clues about wolf every other night)
    24. bulletproof townie
    25. berserker wolf
    Only one necromancer. If there are two then every night someone would be revived or two people would be revived every night.

  2. #102
    Sirusboon is offline Senior Member Always Around
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    That is most likely not how it is going to be anyway.

  3. #103
    Volvogga's Avatar
    Volvogga is offline Senior Member Always Around
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    Quote Originally Posted by Sirusboon View Post
    What I mean is the rules/roles go up and then under that we have the sign up. Then everyone tells us what kind of changes would be better and we change things if we agree/alot of people want them. after the number of people playing is finalized we work out the number of townie roles.

    ALSO DANTE CLEAR YOUR PM BOX
    Dude... that's what I'm asking you to reconsider. Last time there were two separate threads for rule changes and signups, but those that signed up did so, then they left till the game started. Then when the game started, it was 'What?! I thought this roll could only do this and this!'... "no... we changed it. -__-'

    So yeah, what I'm saying is that if you allow signups and rules to happen at the same time (even within the same thread) your going to have the same problem. So I'm suggesting you make a rules thread... get all that worked out... THEN make a thread purely for signups with the FINALIZED rules at the top.
    Vol~

    thanks to Silverwmoon!

  4. #104
    Sirusboon is offline Senior Member Always Around
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    Ok I agree with you on this sorry I didn't understand your first post.

  5. #105
    Digital_Eon's Avatar
    Digital_Eon is offline Super Moderator Community Builder
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    Whatever. I honestly don't care what you guys do to the game anymore, because it gets more confusing with the more roles available. (Just for the sake of saying it, I want to do a game after this, that is VERY simple. So, um, so I don't get bumped aside again.)

    I have to disagree about everyone having a role, then. That means that we lose important people EVERY night, and there's already a very small chance that the townies will win. If we can lose both players of a role in one night, we're screwed, after all.
    ~Digital_Eon~




  6. #106
    Sirusboon is offline Senior Member Always Around
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    Not everyone will have a role. There will be five wolves and five vampires four of each will be able to do some thing. There are thirteen human roles and will a be multiples of a few. With thirty-two people that means that there will be about seven without roles maybe more maybe less. I really wouldn't consider masons a role but it is. So I hope there will be more than thirty-two people.

  7. #107
    deuce22 is offline Senior Member Community Builder
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    Quote Originally Posted by Jakko View Post
    Ha! Told you I was human, Vol! You should trust my word next time....also, deuce told me that you were the NW early in the game. I hope no one else found out...

    ...And see, Aurora, I told no one. =p
    i feel so epic! I was in the circle of trust and everything and i did it all by myself too!! xD

    as for rules, i'll read up on them and help also!


  8. #108
    Dante Obscuri is offline Senior Member Community Builder
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    The reason to have one or two more roles is duo to the 'Tripe Threat' status, digi. Villagers will need some extra power to be able to defend from the Vampires and Werewolves. Since, most likely, they will try to lower the Villager's numbers first.


  9. #109
    Digital_Eon's Avatar
    Digital_Eon is offline Super Moderator Community Builder
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    Quote Originally Posted by Dante Obscuri View Post
    The reason to have one or two more roles is duo to the 'Tripe Threat' status, digi. Villagers will need some extra power to be able to defend from the Vampires and Werewolves. Since, most likely, they will try to lower the Villager's numbers first.
    I'm not unhappy about the extra roles, I'd be unhappy if everyone had a role, since it means there aren't any worthless people that we can afford to lose if we make a mistake in lynching.
    ~Digital_Eon~




  10. #110
    Sirusboon is offline Senior Member Always Around
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    I think the masons should ping as townies though, they don't have any powers.

 

 
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