THIS IS NOW THE VAMPIRE GAME.
I'm the host =0 OR should I say hostess
Or maybe not if I buckle under the pressure D=
I use smilies far too much.
Anyway these are the rules from the last game.
I assume we might review the rules, roles and so on.
Oh and the times as well.
I can't stick to the old time system of SD's since I was always asleep when the night/day started and so on.
I'll sort that out later:
29 Townies, 6 Vampires, one set of gallows [or whatever you like to kill them]. The goal is for the townies to uncover the hidden vampires who nightly assassinate one of the townies. The vampires are there to kill all the townies and gain control of the city. Plotting, evil deeds, lying, lateral thinking, deception, backstabbing, teaming up, are all encouraged to help either side achieve their goals. Townies must band together and vote on who the most likely Vampire members are and hang them till they stop twitching! Vampire members plot to kill all special townies and eventually win by being the only ones left!
Im not too keen on creating new roles and ive forgotten which ones were overpowered and such. If you have any ideas for new ones besides the ones i put here or can make a significant case as to why we should add old ones (the last games were usually a bit unbalanced) please by all means say so!
You must work together and form bonds and listen very carefully to what people say. Together you vote to hang whoever seems the most suspicious. Random killing is not recommended.
You vote to kill one person per night, you all start out knowing who the other mafia members are. Finding out who is a roled townie is paramount if you are to succeed in your continued secret infiltration and internal destruction of the city!
Psychic (Roled Townie)
Each night you can sorta "see" someones true identity. You see townies, roled townies, or vampires.
Coroner (Roled Townie)
After every night phase, you get the names/roles of those who died. Additionally every other night you can view any of the bodies of dead members to see if you notices anything different about them.
^Or counter shown every other 'day'. And goes away after the coroner dies.
Masons x2 (Roled Townie)
You start out with a small, but prebuilt alliance, because you know each other
Guardian (Roled Townie)
Every night, he chooses 1 person, it can be anyone, to 'protect', this person will be saved if the vampire tries to kill him.
Cleric (Roled Townie)
Every night, the cleric chooses one player. That player, regardless of whether they are human or vampire, is notified by me that the cleric is definitely a human and that he is the cleric.
Night Watchman (Roled Townie)
you only work one out of every four nights but you always spy a dark cloaked figure in the night, unfortunately you can only tell small insignifitant random peices of information about them... fortunately its almost guaranteed that said figure is a vampire.
The Necromancer has the ability to revive one person every five days in the graveyard during the game.
It takes 3 wolf votes to kill you. The Berserker Vampire vote can kill you in one. And your fellow townies can lynch you. The Vampire Hunter cannot kill you, but he can once he changes to the Berserker (if he does).
Hitman. Or Hitvampire (Roled Vampire)
Once every three nights the Mafia can opt to use this member and kill a person regardless of their protected status. By sheer luck this member kills because the mafia doesn't know who is protected... or so the townies should hope.
Vampire of Foresight
A little minor ability given randomly to one of the vampires. This vampire has the ability to ping me and get the identity of a certain roled townie. (The vampire cannot request for what role, so it'll be random between the necromancer, cleric, and the two masons.) The night he pings, however, the vampires cannot kill anyone that night. It takes 3 nights for this to process, and it will be nulled if the vampire dies within these 3 nights.
Vampire of Hypnotism
Another minor ability given randomly to one of the vampires. This vampire has the ability to change the vote of one person before the end of the day.The vampire can not use this effect when there are less than 11 players (townies or vampire) alive. The vampires cannot kill that following night.
Every night, you have a choice to make. You can kill someone during the night, or not. After the second time you kill someone, you have a 33 percent chance of becoming a Berserker Vampire. If you kill 3 nights in a row, the chance is 66 percent. (mutual kills are possible for this role)
CAN CHANGE TO...
Berserker Vampire (Roled er... berserker.)
Each night, you choose one victim. Vampire, townie, roled townie (even the guardian or regenerating), doesn't matter, they all fall before you. However, you only win if you are the last one standing. (mutual kills are possible for this role)
This in the BOLD is a more detailed explaination of the whole Hunter/Berseker thing...
This role is neither townie nor vampire.
IT IS BOTH.
-The role starts off as HUNTER. THERE IS NO BERSERKER WHEN THE GAME STARTS OFF.
Hunter will show up as Hunter on seer ping, and as Berserker when they change accordingly.
If they change back to hunter after that, the ping will also change back to Hunter.
Or is this too useless? :/
-Hunter/Berserker can choose not to kill, of course.
-If he kills someone, townie or vampire, he has 33% chance of being a BERSEKER.
-He kills TWICE, and has 66% chance of changing to Berserker.
-Kills THRICE, and he turns automatically to a BERSERKER.
-If he keeps killing, he stays BERSERKER.
-If he stops killing for ONE NIGHT, he has 33% chance of changing back to HUNTER.
-If he stops killing for TWO NIGHTS IN A ROW, he ha
s 66% chance of changing back to a HUNTER.
-If he stops killing for THREE NIGHTS IN A ROW, he automatically changes back to a HUNTER, and shows up as HUNTER on the seer ping.
ONCE HE CHANGES TO HUNTER AFTER ONE KILL, HE WILL NEVER SHOW UP ON A PING AS 'TOWNIE' AGAIN. ONLY AS HUNTER OR BERSERKER.
-Say he is a BERSERKER, and he has 66% chance of changing to a HUNTER, stops killing for a night, he changes completely to a HUNTER.
If he kills, his chance of become a HUNTER decreases to 33%.
Wow my fingers hurt.
Oh, and in a BERSERKER role, just go back up there ^ to see the role details. PHEW.
Dead Men Tell No Tales...Dead women don't either smartypants. If I find out a dead person said something about the game the person they told is immediately killed. end of story.
Tie votes result in NO KILL. Choose wisely and random killing is not recommended.
Do not show, quote, screenshot, or anything any of the PMs i send out. Failure to comply results in instantaneous replacement from the game with one of the subs or death of character depending on the severity of the information disclosed.
If you are inactive for more than two complete day cycles, you are replaced.
This might be changed to: If you are inactive for more than 2/3 days, you're banned. Found this somewhere in the other thread. It stops people from just sacking the game off >:[
1. Vampires make up 50% of the remaining players. VAMPIRE WIN.
2. Berserker is the only one left standing. BERSERKER WIN.
3. No more vampires left. TOWNIE WIN.
TALK AND COMMENT.
OH and also bold your names to sign up. I might miss some people off, and that just wouldn't do now, would it? I am rather dozy.
Oh gosh we could have vampires instead! =0
I'm getting quite excited.