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  1. #11
    flash is offline Senior Member Community Builder
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    In the last game the spy didn't help the wolf much (as in deceiving the ping) and neither the 2 psychics,
    I guess it depends on how you play.

    How about make it a time lag, the counter only shows the day before results and will be removed after the coroner dies?

  2. #12
    _Vincent_ is offline Senior Member Community Builder
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    the spy helped a LOT. just knowing theres a spy forces the psychics to ping players twice to confirm the identity of the player.

    btw in the TWG. It seems you have a third party there. (Berserker Wolf) I have a few questions regarding the roles:

    is there 1 Werewolf hunter and 1 Berserker wolf or are they the same person? if they are, how can they change back?

    Does the cursed Townies permanently becomes a wolf?

    I don't know why but it seems the Townies are in a disadvantage with those roles and abilities. :P

  3. #13
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    Jakko is offline Senior Member Community Builder
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    I think they ended up deciding that after the 2nd straight Werewolf Hunter kill, the WH has a 2/3 chance to become the berserker after that, and a 1/3 chance of turning back to normal after becoming a berserker(if they kill once, wait a day, then kill, they do not have this problem).

    The cursed townies would stay a werewolf, afterall, once they become a wolf they learn the other wolves' identities. And yeah, that game was heavily in the favor of the wolves.

  4. #14
    flash is offline Senior Member Community Builder
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    Quote Originally Posted by _Vincent_ View Post
    btw in the TWG. It seems you have a third party there. (Berserker Wolf) I have a few questions regarding the roles:

    is there 1 Werewolf hunter and 1 Berserker wolf or are they the same person? if they are, how can they change back?

    Does the cursed Townies permanently becomes a wolf?

    I don't know why but it seems the Townies are in a disadvantage with those roles and abilities. :P
    Lol here goes the fun:

    I'll give you the general rule,
    basically werewolf hunter will change to a berserker wolf after some kills, but if he restrain himself by not killing too much, he is still a hunter.
    After he become a berserker, he can kill the regenerating townie, other than that it is no use for him to become a berserker except to win as a berserker instead of a townie (as a hunter).

    Yes, there is 1 Hunter and 1 berserker at the start of the game, it's played by different person.

    Imo it gives another win possibility instead of wolf vs. Townie.

  5. #15
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    Jakko is offline Senior Member Community Builder
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    Also, Quira, you have only 4 mafia playing. I think 5 or 6 would be better if we have more than 21 people. If we only get 21, then I guess 4 is a good number...

  6. #16
    Quiraikotsu is offline Senior Member Community Builder
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    I'm not too keen on having Berseker and Cursed roles in the townies...
    Makes things much more complicated.
    No hidden rules means... no night phase?

    I'm thinking a 48 hours= a day+night in the game.

    I'm gonna call this the VAMPIRE GAME.
    As there hasn't been one yet.
    It'll be basically exactly the same, but just with name differences =]

    No time lag showing of counter.
    It IS a good idea, but I know I'll forget X|
    And it'll just be showing the counter every 3 nights, taken off when the coroner dies.
    Townies will simply have to wait for 3 days to figure out that coroner has disappeared when they do. =] Heheheh.

  7. #17
    flash is offline Senior Member Community Builder
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    Quira 48 hours will be too long =_=, and we will get bored after a while.
    I think 36 hours is perfect.

    There is night phase, make it 12 hours or 6 hours for the wolves to vote.

    I think if we have 4 wolves, we should at least get 27 players

    this is the stat for the game:
    remember 0 = 0%, 0.5 = 50% and 1 = 100%

    by looking at the stat 4 wolves with 21 player only gives approximately 17% for the townie to win .
    http://www.eblong.com/zarf/werewolf-stats.html
    The main reason I did simulation was to estimate when to add a third wolf. If we figure that 9 or 11 players is ideal for a two-wolf game, and we assume that these probabilities actually means anything (heh heh), then an ideal game has a human-win chance of 0.23 to 0.29. (Again, for completely stupid humans.) So a three-wolf game is best if there are 17 or 19 players. And a four-wolf game might be best with 27 players -- but that's stretching the simulation way too far, since a 27-player game would be incredibly long and the humans would gather a huge relative advantage.

    And you might be able to play a one-wolf game with six players, but again, the even/odd difference makes that prediction rather shaky.
    (four wolves)
    9 players: humans win 0
    10 players: humans win 0
    11 players: humans win 0.025
    12 players: humans win 0.012
    13 players: humans win 0.058
    14 players: humans win 0.031
    15 players: humans win 0.090
    16 players: humans win 0.052
    17 players: humans win 0.122
    18 players: humans win 0.074
    19 players: humans win 0.151
    20 players: humans win 0.096
    21 players: humans win 0.178
    22 players: humans win 0.116
    23 players: humans win 0.202
    24 players: humans win 0.136
    25 players: humans win 0.225
    26 players: humans win 0.154
    27 players: humans win 0.245
    Last edited by flash; 05-04-2007 at 09:25 AM.

  8. #18
    _Vincent_ is offline Senior Member Community Builder
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    the other threads is for the sign up ... I see ^^

    I think it should be like ...
    20-22: 4 mafias
    23-26: 5 mafias
    27-30: 6 mafias (same as last time)

    I like the idea of berserker/hunter. (the hunter is a Townie, right?)

    but I think we should take out the two abilites of the wolves to even it a bit.

  9. #19
    flash is offline Senior Member Community Builder
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    Yeah I like the idea of hunter/berserker, but only 1 hunter and no berserker wolf.

  10. #20
    _Vincent_ is offline Senior Member Community Builder
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    ^ that was what I meant. :P

    Is the Hunter a third team?

    and what does everyone think of the bulletin idea? is it too advantageous for the Townies?

 

 
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